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New Chassis

BattleMechs Gameplay Maps

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#1 Roadbeer

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Posted 22 April 2014 - 11:42 AM

ENOUGH ALREADY!

So far, I've only seen that there will be 2 new maps in the foreseeable future. So for all of 2014, we only know about 2 maps in the pipe, but I can tell you that there are going to be 8 new mechs and probably more if they keep with their statement that new IS mechs will be released along side the Clan ones.

I get it, everyone has their favorites that they want to see in the game, but can we take a break from a new mech chassis every month or two? Especially when so much else is suffering.

I understand you have to make money, and it seems that your only consistent way to do that is the Hero of the new chassis coming out and Mech Packs, but...Take a step back, Why would I want to buy (insert Hero/Mech Pack here) when the game is basically the same whether I'm piloting that, or my good ol' CAT C-1(f)?

I don't care if they're even derivative maps (Crimson night, Canyon snow, Terra Therma Day) whatever, I'm starved for a variety of terrain.

I also understand that you have to keep your mech modelers working, cool, make some additional Heroes for the chassis you already have. I'm not happy with the Jester and would love another CAT hero more than a new humanoid chassis that looks and operates the same as any number of other chassis, except this one is 5 tons more(less). Or, I don't know, go back and fix the numerous problems with the existing Mechs.

Long story short... I'm bored. 5 months without a new map, and nothing new in sight.

#2 Ngamok

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Posted 22 April 2014 - 11:45 AM

New Map! New Map!! New Map!!!

#3 RealityCube

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Posted 22 April 2014 - 11:45 AM

First release the Zeus, then they should focus on maps.

#4 Trauglodyte

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Posted 22 April 2014 - 11:49 AM

I was River City Nightier!!!

#5 Ngamok

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Posted 22 April 2014 - 11:52 AM

View PostTrauglodyte, on 22 April 2014 - 11:49 AM, said:

I was River City Nightier!!!


Yes, make it pitch black, no lights !

#6 Pygar

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Posted 22 April 2014 - 11:57 AM

1. Yes, new maps would be great... not surprised there are only 2 of them slated though- they really only need a couple more before they have all the "basics" covered for map environments. What I'd really love to see them do is to go back and rework/expand some of the original maps they have to make them bigger like the newer maps are.

2. Yeah, if not for the Clan mechs coming, then "New mechs" would be getting redundant really soon- in the grand scheme of it all there are hundreds and hundreds of different mechs and variants...but in the end they are not really very different from each other- so no, you will probably not see any IS mechs that are really that much cooler than your Catapult, and you will probably buy one clan mech and go "Hey, this is like my Catapult but I can have more lasers" and be done with Clan mechs too. (Myself, I have several mechs, but really just like to fly Jagermech...so I have Just shy of 1000 drops in Jager, but probably only a couple hundred total in everything else.)

Edited by Pygar, 22 April 2014 - 11:59 AM.


#7 Lukoi Banacek

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Posted 22 April 2014 - 11:59 AM

Roadbeer is starved for new maps. Im starved for a reason to play at all. Community warfare first maybe?

#8 Roadbeer

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Posted 22 April 2014 - 12:03 PM

View PostLukoi, on 22 April 2014 - 11:59 AM, said:

Roadbeer is starved for new maps. Im starved for a reason to play at all. Community warfare first maybe?

Different departments, if you have 15 artists and 15 engineers, you can work on new maps without impacting CW development.

I'm also starved for a reason to play that goes beyond hanging out with my friends on TS, because we can do that with any game (most of which allow more than 4 players on a team)

So, our hungers do not cancel each other out :angry:

#9 RG Notch

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Posted 22 April 2014 - 12:14 PM

Here's a better suggestion if you want PGI to work on something, figure out a way for them to monetize it and it will appear. Why do they have so many modelers relative to engineers, they can sell what the modelers make for real money. It's really that simple. Anything that can't be monetized up front get back burnered. Look even the launch module is only getting pushed out because they can make money off it.

#10 Lukoi Banacek

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Posted 22 April 2014 - 12:16 PM

Different departments maybe but Im not convinced that mech builders and map builders are identical or that either could not help with he team on CW.

At the very least they can get to making coffee, fluffing or whatever it takes to get CW working.

Additionally its a simple issue of Return on Management. The dev leadership I feel would better serve the long term success of this game by parlaying resources, effort and emphasis on CW over maps, mechs, sales etc.

#11 Roadbeer

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Posted 22 April 2014 - 12:17 PM

View PostRG Notch, on 22 April 2014 - 12:14 PM, said:

Here's a better suggestion if you want PGI to work on something, figure out a way for them to monetize it and it will appear. Why do they have so many modelers relative to engineers, they can sell what the modelers make for real money. It's really that simple. Anything that can't be monetized up front get back burnered. Look even the launch module is only getting pushed out because they can make money off it.

Totally agree.

What we have here is IGP's Marketing Schedule driving PGI's Design Schedule.

It's a bad business model. "If you build it they will come" will always trump "If we sell it, they may stay".

#12 Bishop Steiner

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Posted 22 April 2014 - 12:20 PM

View PostRoadbeer, on 22 April 2014 - 11:42 AM, said:

ENOUGH ALREADY!


I also understand that you have to keep your mech modelers working, cool, make some additional Heroes for the chassis you already have. I'm not happy with the Jester and would love another CAT hero more than a new humanoid chassis that looks and operates the same as any number of other chassis, except this one is 5 tons more(less). Or, I don't know, go back and fix the numerous problems with the existing Mechs.



This? I would rather them front load the modeling fixes for a month or two than worry about "new" content. Heck give us some cosmetic options to make money with in the interim. Ain't that what you got Heffay for?

#13 Roadbeer

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Posted 22 April 2014 - 12:24 PM

View PostBishop Steiner, on 22 April 2014 - 12:20 PM, said:

Ain't that what you got Heffay for?


Wut?

#14 Bishop Steiner

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Posted 22 April 2014 - 12:25 PM

View PostRoadbeer, on 22 April 2014 - 12:24 PM, said:


Wut?

didn't they hire Heffay off the Art Forums because of his repaints? AKA... why do we keep getting crap camo packs, when if they let peeps like Heffay and IronHawk design them, people would actually fork out for them? Or am I confusing Heff for some other guy they took out of the Forums? Wouldn't be the first time. Hayden maybe?

Edited by Bishop Steiner, 22 April 2014 - 12:27 PM.


#15 Levi Porphyrogenitus

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Posted 22 April 2014 - 12:28 PM

New maps and new game modes are both very important. For the maps, at least, redirecting some art department assets from mech design to map design is probably called for. We have a whole slew of variants that have yet to be released for existing mechs, and if PGI wants to continue releasing mech content while focusing on map production, variants seem like the way to go. We could maybe even get our hands on a few more ECM options...

That said, until Attack/Defend finally arrives, or better yet some kind of Convoy Escort, KotH (King of the Hill), or Gauntlet (one team has to go from map edge to map edge, the other has to try to stop them) game mode, MWO will remain just that little bit stale and blob-centric.

#16 Tezcatli

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Posted 22 April 2014 - 12:29 PM

Even, IF, the mapper designers and mech designers could help with other aspects of the game. New mechs are their lifeblood. It's probably their biggest revenue. That's how they continue development and keep the lights on. Now I agree they could go back and add weapon options and fix a few things. But they have done that a few times. They added weapon visuals to a few old chassis and resized the hitboxes as well. They recently addressed concerns of certain jump capable mech's supremacy. And they do continue to address weapon balance.

I'm sure they'll get the feedback. But things like Community Warfare is more important in development and new mechs keep the game funded.

#17 Roadbeer

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Posted 22 April 2014 - 12:32 PM

View PostTezcatli, on 22 April 2014 - 12:29 PM, said:

I'm sure they'll get the feedback. But things like Community Warfare is more important in development and new mechs keep the game funded.


If your whole business model is based on releasing a new avatar every month, that's going to dry up pretty quick.

#18 Tezcatli

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Posted 22 April 2014 - 12:35 PM

View PostRoadbeer, on 22 April 2014 - 12:32 PM, said:


If your whole business model is based on releasing a new avatar every month, that's going to dry up pretty quick.


That's the Free to play model a lot of the times. It's not their only revenue. But I imagine it is the primary one. And it wouldn't be if people weren't buying them.

Edited by Tezcatli, 22 April 2014 - 12:38 PM.


#19 RG Notch

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Posted 22 April 2014 - 12:37 PM

View PostBishop Steiner, on 22 April 2014 - 12:25 PM, said:

didn't they hire Heffay off the Art Forums because of his repaints? AKA... why do we keep getting crap camo packs, when if they let peeps like Heffay and IronHawk design them, people would actually fork out for them? Or am I confusing Heff for some other guy they took out of the Forums? Wouldn't be the first time. Hayden maybe?

I thought they hired him to spread propaganda on the forums. :angry:

#20 Trauglodyte

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Posted 22 April 2014 - 12:49 PM

View PostTrauglodyte, on 22 April 2014 - 11:49 AM, said:

I was River City Nightier!!!


I'm quoting this, being my own post, cause I really screwed that up. "I was..." Oye!

Anyway, would love to see a Caustic Valley Electrical Storm, Terra Therma SNOW :angry: , Alpine Valley Dusk, Canyon Networks Rain, etc. Then again, I'd pay good money for River City, Forrest Colony, and Frozen City expansion so that they're, ya know, bigger. Hell, I'd be happy with Forrest Colony with an actual freaking colony in it - a satelite dish, pile of rocks, and a broken boat a colony does not make. If River City is under attack, where are the attacking/defending units? Why is there a "tunnel" through a glacier in Frozen City when it obviously wasn't frozen before?

Basically, either give me something new or spruce up what we already have to make it more playable. I don't want 2/3 of the basic maps ignored cause they're death traps for LRMs and FLD weaponry. Fix Alpine so that the game stops turning into "who can conquer I10 first".





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