

#1
Posted 22 April 2014 - 11:42 AM
So far, I've only seen that there will be 2 new maps in the foreseeable future. So for all of 2014, we only know about 2 maps in the pipe, but I can tell you that there are going to be 8 new mechs and probably more if they keep with their statement that new IS mechs will be released along side the Clan ones.
I get it, everyone has their favorites that they want to see in the game, but can we take a break from a new mech chassis every month or two? Especially when so much else is suffering.
I understand you have to make money, and it seems that your only consistent way to do that is the Hero of the new chassis coming out and Mech Packs, but...Take a step back, Why would I want to buy (insert Hero/Mech Pack here) when the game is basically the same whether I'm piloting that, or my good ol' CAT C-1(f)?
I don't care if they're even derivative maps (Crimson night, Canyon snow, Terra Therma Day) whatever, I'm starved for a variety of terrain.
I also understand that you have to keep your mech modelers working, cool, make some additional Heroes for the chassis you already have. I'm not happy with the Jester and would love another CAT hero more than a new humanoid chassis that looks and operates the same as any number of other chassis, except this one is 5 tons more(less). Or, I don't know, go back and fix the numerous problems with the existing Mechs.
Long story short... I'm bored. 5 months without a new map, and nothing new in sight.
#2
Posted 22 April 2014 - 11:45 AM
#3
Posted 22 April 2014 - 11:45 AM
#4
Posted 22 April 2014 - 11:49 AM
#6
Posted 22 April 2014 - 11:57 AM
2. Yeah, if not for the Clan mechs coming, then "New mechs" would be getting redundant really soon- in the grand scheme of it all there are hundreds and hundreds of different mechs and variants...but in the end they are not really very different from each other- so no, you will probably not see any IS mechs that are really that much cooler than your Catapult, and you will probably buy one clan mech and go "Hey, this is like my Catapult but I can have more lasers" and be done with Clan mechs too. (Myself, I have several mechs, but really just like to fly Jagermech...so I have Just shy of 1000 drops in Jager, but probably only a couple hundred total in everything else.)
Edited by Pygar, 22 April 2014 - 11:59 AM.
#7
Posted 22 April 2014 - 11:59 AM
#8
Posted 22 April 2014 - 12:03 PM
Lukoi, on 22 April 2014 - 11:59 AM, said:
Different departments, if you have 15 artists and 15 engineers, you can work on new maps without impacting CW development.
I'm also starved for a reason to play that goes beyond hanging out with my friends on TS, because we can do that with any game (most of which allow more than 4 players on a team)
So, our hungers do not cancel each other out

#9
Posted 22 April 2014 - 12:14 PM
#10
Posted 22 April 2014 - 12:16 PM
At the very least they can get to making coffee, fluffing or whatever it takes to get CW working.
Additionally its a simple issue of Return on Management. The dev leadership I feel would better serve the long term success of this game by parlaying resources, effort and emphasis on CW over maps, mechs, sales etc.
#11
Posted 22 April 2014 - 12:17 PM
RG Notch, on 22 April 2014 - 12:14 PM, said:
Totally agree.
What we have here is IGP's Marketing Schedule driving PGI's Design Schedule.
It's a bad business model. "If you build it they will come" will always trump "If we sell it, they may stay".
#12
Posted 22 April 2014 - 12:20 PM
Roadbeer, on 22 April 2014 - 11:42 AM, said:
I also understand that you have to keep your mech modelers working, cool, make some additional Heroes for the chassis you already have. I'm not happy with the Jester and would love another CAT hero more than a new humanoid chassis that looks and operates the same as any number of other chassis, except this one is 5 tons more(less). Or, I don't know, go back and fix the numerous problems with the existing Mechs.
This? I would rather them front load the modeling fixes for a month or two than worry about "new" content. Heck give us some cosmetic options to make money with in the interim. Ain't that what you got Heffay for?
#14
Posted 22 April 2014 - 12:25 PM
Roadbeer, on 22 April 2014 - 12:24 PM, said:
Wut?
didn't they hire Heffay off the Art Forums because of his repaints? AKA... why do we keep getting crap camo packs, when if they let peeps like Heffay and IronHawk design them, people would actually fork out for them? Or am I confusing Heff for some other guy they took out of the Forums? Wouldn't be the first time. Hayden maybe?
Edited by Bishop Steiner, 22 April 2014 - 12:27 PM.
#15
Posted 22 April 2014 - 12:28 PM
That said, until Attack/Defend finally arrives, or better yet some kind of Convoy Escort, KotH (King of the Hill), or Gauntlet (one team has to go from map edge to map edge, the other has to try to stop them) game mode, MWO will remain just that little bit stale and blob-centric.
#16
Posted 22 April 2014 - 12:29 PM
I'm sure they'll get the feedback. But things like Community Warfare is more important in development and new mechs keep the game funded.
#17
Posted 22 April 2014 - 12:32 PM
Tezcatli, on 22 April 2014 - 12:29 PM, said:
If your whole business model is based on releasing a new avatar every month, that's going to dry up pretty quick.
#18
Posted 22 April 2014 - 12:35 PM
Roadbeer, on 22 April 2014 - 12:32 PM, said:
If your whole business model is based on releasing a new avatar every month, that's going to dry up pretty quick.
That's the Free to play model a lot of the times. It's not their only revenue. But I imagine it is the primary one. And it wouldn't be if people weren't buying them.
Edited by Tezcatli, 22 April 2014 - 12:38 PM.
#19
Posted 22 April 2014 - 12:37 PM
Bishop Steiner, on 22 April 2014 - 12:25 PM, said:
I thought they hired him to spread propaganda on the forums.

#20
Posted 22 April 2014 - 12:49 PM
Trauglodyte, on 22 April 2014 - 11:49 AM, said:
I'm quoting this, being my own post, cause I really screwed that up. "I was..." Oye!
Anyway, would love to see a Caustic Valley Electrical Storm, Terra Therma SNOW

Basically, either give me something new or spruce up what we already have to make it more playable. I don't want 2/3 of the basic maps ignored cause they're death traps for LRMs and FLD weaponry. Fix Alpine so that the game stops turning into "who can conquer I10 first".
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