Biaxialrain, on 08 June 2014 - 10:31 AM, said:
We're complaining about 1 point of damage??
Really?
I've had AC20 rounds go through an opponent and hit the dirt behind them.
Umm I specifically did this because of AC20 rounds phantom missing etc. It's just more so a "Look this stuff doesn't register, you say it does but it really doesn't %100. This was also with arm lock, so if crossing a hitbox barrier with an energy weapon causes it do to 0 dmg, then a mech with armlock off shooting at full speed if going to do a fraction of their total damage they should be doing.
Ruccus, on 08 June 2014 - 11:30 AM, said:
If I were to guess, I'd say you were killed just before your second volley of MPLs finished firing but it just took a hare longer for your client to talk to the server to register your death. That might be why you appeared to last until a bit after the pulse finished. If you lasted a second or two after your pulse finished then I'd agree, but you died close enough to the end of your pulse finishing that it might not have actually finished before you died (according to the MWO server).
Could've been a lag spike or a high ping (either your ping or the guy in the top left corner of the screen that killed you) which delayed the registration of the kill shot.
Well I have an 80 ping so it could have been HSR but I finished my volley before the next one came through so I could see the death delay taking a bit longer but not happening on the server sooner than I finished..if that makes sense
Edited by shad0w4life, 08 June 2014 - 01:16 PM.