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Proof Dmg Registration Has Issues


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#1 BARBAR0SSA

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Posted 08 June 2014 - 09:32 AM

http://youtu.be/1Av6SDqbZNA?t=1m19s

If anyone can't add, that should have been 48 DMG not 47, I was shorted 1 damage

Sorry no idea why embedding objects won't work.


I WAS PURELY DOING A TEST, Not complaining about a stalker killing me, I wouldn't have stopped moving and taking time aiming if I gave a crap about KD, purely for testing to show it's broken.

I was within optimal range by a mile.

This was also on a SLOW SLOW target, with me barely moving as well.

Everything was on target so don't be saying anything missed. I used a fully armored mech as a target so that I didn't get a crit hit and skewer the numbers.

Edited by shad0w4life, 08 June 2014 - 10:10 AM.


#2 Pappus

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Posted 08 June 2014 - 09:43 AM

I wished, that it wasnt a stalker, ppl will come and tell you that you just have 20dmg vs potentially like 93 armor.

Maybe I should starting to record my playing aswell. As soon as something is moving sideways even just a bit I lose half my damage.

#3 -Natural Selection-

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Posted 08 June 2014 - 09:54 AM

Not gonna lie man. I have 98 pts armor in the front and it would take all day to get through with 4mpl.


*edit. Your original post did not explain what you were talking about.

Yes, it did not register 1 pt of the damage. As someone else said, it could be while crossing a lap in the hit boxes. Not saying it is right, but considering the dead spots on other mechs it wasn't as bad as made out to be.

Roughly a +\- 2.5% damage registration accuracy over multiple hitboxes, with a non pinpoint damage weapon, latency and packet factors, more than 1 shot fire, with more than 1 weapon being used. I would that isn't to bad.

Heck if you had fired 8 times with a single weapon that's .125 damage no registered. So I guess tell them if nothing else was at play, increase its damage by that amount lol

Edited by Dozier, 08 June 2014 - 12:00 PM.


#4 BARBAR0SSA

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Posted 08 June 2014 - 09:54 AM

View PostPappus, on 08 June 2014 - 09:43 AM, said:

I wished, that it wasnt a stalker, ppl will come and tell you that you just have 20dmg vs potentially like 93 armor.

Maybe I should starting to record my playing aswell. As soon as something is moving sideways even just a bit I lose half my damage.


No I don't normally play like that hah.

View PostDozier, on 08 June 2014 - 09:54 AM, said:

Not gonna lie man. I have 98 pts armor in the front and it would take all day to get through with 4mpl.


I don't care about the armour or anything I wasn't going for a kill. I purely wanted to get 2 alphas off and show that Hit Reg is borked.

Edited by shad0w4life, 08 June 2014 - 09:55 AM.


#5 -Natural Selection-

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Posted 08 June 2014 - 10:03 AM

Not sure I get what you are saying. He took the damage,, what do you think 4 mpl are going to do when it would take 5 ac20 ct rounds to remove the armor if staked like mine? Heck even if not stacked like mine, you do realize that's a Stalker?

#6 BARBAR0SSA

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Posted 08 June 2014 - 10:10 AM

View PostDozier, on 08 June 2014 - 10:03 AM, said:

Not sure I get what you are saying. He took the damage,, what do you think 4 mpl are going to do when it would take 5 ac20 ct rounds to remove the armor if staked like mine? Heck even if not stacked like mine, you do realize that's a Stalker?



I fired 4 MPL 2X at him and it only did 47 dmg, it should have been 48, I was missing 1 damage.

#7 Hastur Azargo

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Posted 08 June 2014 - 10:18 AM

Lol don't you guys get it? He got off two clean alphas, 4 MPLs, 6 damage each. That should have amounted to 48 clean damage, but engame screen shown 47.

#8 zazz0000

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Posted 08 June 2014 - 10:25 AM

I recall someone stating in the past that when a laser crosses the boundary between two hitboxes, some damage goes missing. Maybe that?

#9 Biaxialrain

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Posted 08 June 2014 - 10:31 AM

We're complaining about 1 point of damage??

Really?

I've had AC20 rounds go through an opponent and hit the dirt behind them.

#10 Graugger

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Posted 08 June 2014 - 10:49 AM

Ahh yes HSR Armor the alleged material fitted on random mechs in a match to disperse damage into alternate cyber realms... We have dismissed that claim.

On a side not it took 15 AC/20 volleys at 8 meters to kill an Awesome... The irony? Someone from IGP was driving it.

Edited by Graugger, 08 June 2014 - 10:50 AM.


#11 Pappus

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Posted 08 June 2014 - 11:12 AM

I just shot at a jennar, which was afk and standing still from around 45 degree with 8xml. I damaged CT, Right shoulder (which was in a straight line THROUGH the ct) and right arm.

I was standing at 45° on the jenners left side.

Firing 4x 8ml at the exact same spot without moving the mouse at all did not kill it. Go figure.

#12 LordKnightFandragon

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Posted 08 June 2014 - 11:15 AM

View PostBiaxialrain, on 08 June 2014 - 10:31 AM, said:

We're complaining about 1 point of damage??

Really?

I've had AC20 rounds go through an opponent and hit the dirt behind them.



Nope, the fact that is doesnt register all the damage we do...1dmg or 150dmg.....

#13 Ruccus

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Posted 08 June 2014 - 11:30 AM

View Postshad0w4life, on 08 June 2014 - 10:10 AM, said:

I fired 4 MPL 2X at him and it only did 47 dmg, it should have been 48, I was missing 1 damage.


If I were to guess, I'd say you were killed just before your second volley of MPLs finished firing but it just took a hare longer for your client to talk to the server to register your death. That might be why you appeared to last until a bit after the pulse finished. If you lasted a second or two after your pulse finished then I'd agree, but you died close enough to the end of your pulse finishing that it might not have actually finished before you died (according to the MWO server).

Could've been a lag spike or a high ping (either your ping or the guy in the top left corner of the screen that killed you) which delayed the registration of the kill shot.

#14 draiocht

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Posted 08 June 2014 - 11:47 AM

There was a boundary collision detection problem that was noticed ten months ago. I don't know how (or if) they really fixed it.

It's better to test these things in private matches. (And yes, that's a problem for a lot of players... for numerous reasons.)

#15 BARBAR0SSA

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Posted 08 June 2014 - 01:15 PM

View PostBiaxialrain, on 08 June 2014 - 10:31 AM, said:

We're complaining about 1 point of damage??

Really?

I've had AC20 rounds go through an opponent and hit the dirt behind them.


Umm I specifically did this because of AC20 rounds phantom missing etc. It's just more so a "Look this stuff doesn't register, you say it does but it really doesn't %100. This was also with arm lock, so if crossing a hitbox barrier with an energy weapon causes it do to 0 dmg, then a mech with armlock off shooting at full speed if going to do a fraction of their total damage they should be doing.

View PostRuccus, on 08 June 2014 - 11:30 AM, said:

If I were to guess, I'd say you were killed just before your second volley of MPLs finished firing but it just took a hare longer for your client to talk to the server to register your death. That might be why you appeared to last until a bit after the pulse finished. If you lasted a second or two after your pulse finished then I'd agree, but you died close enough to the end of your pulse finishing that it might not have actually finished before you died (according to the MWO server).

Could've been a lag spike or a high ping (either your ping or the guy in the top left corner of the screen that killed you) which delayed the registration of the kill shot.


Well I have an 80 ping so it could have been HSR but I finished my volley before the next one came through so I could see the death delay taking a bit longer but not happening on the server sooner than I finished..if that makes sense

Edited by shad0w4life, 08 June 2014 - 01:16 PM.


#16 Graugger

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Posted 08 June 2014 - 01:28 PM

Perhaps HSR is ELO based so the bigger the gap between the attacked and the opponent the more damage isn't or is registered as an additional handicap to bring high performance players down to a WLR of 1.

Edited by Graugger, 08 June 2014 - 01:29 PM.


#17 BARBAR0SSA

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Posted 09 June 2014 - 07:37 AM

View PostGraugger, on 08 June 2014 - 01:28 PM, said:

Perhaps HSR is ELO based so the bigger the gap between the attacked and the opponent the more damage isn't or is registered as an additional handicap to bring high performance players down to a WLR of 1.


If that was discovered to be true....there would be a lot of pitchforks and torches hah. I am now wondering if the LBX pellets would suffer the same issue possibly :(

#18 Joseph Mallan

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Posted 09 June 2014 - 07:40 AM

View PostAzargo, on 08 June 2014 - 10:18 AM, said:

Lol don't you guys get it? He got off two clean alphas, 4 MPLs, 6 damage each. That should have amounted to 48 clean damage, but engame screen shown 47.

I think the issue is he was shorted...1 point of damage... ONE. :(

#19 Reitrix

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Posted 09 June 2014 - 08:19 AM

The damage screen doesn't show fractions, and i dont know if it rounds up/down at all. Maybe the damage done was 47.99 and we'd never know about it XD

View PostJoseph Mallan, on 09 June 2014 - 07:40 AM, said:

I think the issue is he was shorted...1 point of damage... ONE. ;)


if my 2am math is right ... wouldn't that mean each laser was shortchanged 0.125 damage? :(

Edited by Reitrix, 09 June 2014 - 08:19 AM.


#20 BARBAR0SSA

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Posted 09 June 2014 - 08:27 AM

View PostJoseph Mallan, on 09 June 2014 - 07:40 AM, said:

I think the issue is he was shorted...1 point of damage... ONE. :(

This is nothing to do with damage

The issue is that there's hit reg problems with energy weapons and people have been saying that for a while now, and in an almost perfect situation it didn't register. Add in speed and maybe this 1 damage becomes 10 etc. Or there's holes in the hitboxes, or hitboxes are wonky etc.

You might love the FLD weps, but if lasers are losing damage from crossing a hitbox and making them %50 as effective it could make a huge difference in the whole nerf PPC damage distribution talk.

This whole "It's 1 damage who cares" talk is stupid, there's problems with hit reg on DOT weapons, how many times have you shot an MLs at a red component and it didn't explode for some unknown reason.

Edited by shad0w4life, 09 June 2014 - 08:27 AM.






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