ive been noticing severe fps drops on HPG map only, this occurs when either thermal vision is engaged or mech gets hot and steam rises up. i normally steady at 45-60 fps using dx11. anyone else ahving this issue is it a optimization problem on the map?
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Hpg Map & Fps Drops
Started by Summon3r, Apr 22 2014 07:45 PM
1 reply to this topic
#1
Posted 22 April 2014 - 07:45 PM
#2
Posted 22 April 2014 - 11:17 PM
Moon base and forest colony drop my frams like the bass at a Skrillx rave. Even after someone pointed out my shaders were corrupt and I needed a reinstall, best I can do is 25fps in a fight with a decent comp.
Decent comp means:
Win 7 64pro
SSD
16gb ram
GTX 2GB 750 ti
4 core 4.4ghz cpu with multi threading/cores forced under software
Nothing else I run has issues but MWO, and I'm forced to run MWO on medium settings at lower resolution than my monitor getting poor to unacceptable preformance even then.
If this game wasn't free I wouldn't touch it with a 10ft pole. PGI has literally lowered the bar for canadian developers.
Decent comp means:
Win 7 64pro
SSD
16gb ram
GTX 2GB 750 ti
4 core 4.4ghz cpu with multi threading/cores forced under software
Nothing else I run has issues but MWO, and I'm forced to run MWO on medium settings at lower resolution than my monitor getting poor to unacceptable preformance even then.
If this game wasn't free I wouldn't touch it with a 10ft pole. PGI has literally lowered the bar for canadian developers.
Edited by lockwoodx, 22 April 2014 - 11:24 PM.
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