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[Demo] How To: Ddc


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#1 Hex Pallett

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Posted 22 April 2014 - 09:17 PM

You know what I hate the most in MWO? Metabuilds, unstable SRM hit-reg, empty promises from the dev? No. It's friendly DDCs loaded with LRMs, sitting two miles behind the frontline, wishing for his teammates to push up from and take the hits for him, while he sits softly in the back like a stinking worm playing Square-Clicker 3000. Seeing them on your team is like an itch you can't scratch - you can dominate metabuilds by playing smart, you have plenty of other weapon options, but you CAN'T KILL A FRIENDLY LRM DDC SITTING BEHIND LIKE A ROTTING PIG WHEN YOU NEED ECM SHIELD THE MOST.

Now, if it's a functional tactic then I'll give it a break - but it isn't. It only works half the time, the other half they get tickled to death by enemy Light 'mechs or get horrible gangbanged in the end.

So, for all those spineless, putrescent LRM DDC maggots living on cowardice, lemme show you how to properly use a DDC:

(newsflash: Helmstif is an a**hole in chat)



Not even a good drop. After me two drops in a roll watching friendly LRM DDCs being horribly incompetent, I decided to record my own. All I did was trying to keep up with the team and peek-a-booing around corners, and I topped the damage chart.

(also, +10 Internet Karma points for spotting puny enemy LRMboat)

I've said that before and I'll say it again, a DDC's primary job is always shielding your teammates with ECM. A DDC near the frontline immediately breaks enemy strikers' focused fire, and your friendlies have a place to run to if they goes under LRM fire. It works the best on urban/jungle maps, on open maps you may need to coordinate your teammate (which in my case, they did).

Here's my build: http://mwo.smurfy-ne...95976a7b8f4221f

Edited by Helmstif, 22 April 2014 - 09:41 PM.


#2 Zigeunerskat

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Posted 23 April 2014 - 05:16 AM

Quote

I've said that before and I'll say it again, a DDC's primary job is always shielding your teammates with ECM. A DDC near the frontline immediately breaks enemy strikers' focused fire, and your friendlies have a place to run to if they goes under LRM fire.


True, and not much more to add. I always try to stay in the center of the advancing formation, covering everyone in my ECM as good as possible. It is great when your team forms around you, gaining the full benefit of your cover while making the decisive push. Or if you are getting harrased by ECM lights on your way to the front line, switch to counter mode and turn those untouchable lights into sitting ducks.

And dont forget, you are not only shielding your teammates, but when the battle moves to close quarters, your ECM also blocks the enemy electronics in range.

I use a similar build to yours, but with a smaller engine and an LRM 20 instead of SRMs. It allows me to stay in the second row/the center of the mop, harassing every enemy in range with indirect fire (which is great for supression) while Mechs with a smaller profile engage in the first direct firefights.

I experienced that DDCs are the primary target for every enemy team once identified, so I try to not stick my huge slow head out too early... would be a shame if that frontline ECM was wasted in the focus fire of 12 enemy mechs. But once they are engaged, sweep in and whack them with lasers and AC20 shots. Finally, the psychological effect of blinded sensors, a flashing LRM warning and an Atlas pointing his AC20 at you are not to be underestimated.

Sometimes I am able to pound someone with multiple AC20 rounds before they realize there is someone flanking them thanks to that valuable ECM.

DDCs can be real match winners if they dont go to waste too early.

#3 darkkterror

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Posted 24 April 2014 - 03:29 PM

Oohh I am tempted to revisit D-DC with a brawling build like that. The problem I had the last time I was focused on using my D-DC, though, is that everyone on my team usually wanted to just sit back at long range with their PPCs and ACs and LRMs. So there I am, in a mech that is more effective at brawling ranges, stuck far back from the enemy because I know if I push forward alone I'm probably going to be picked apart.

Even still, I have managed to resist the urge to put LRMs on my D-DC is jump on that long-range bandwagon so many people seem to be on.

#4 Impavid

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Posted 25 April 2014 - 12:02 PM

Patience is key with the DDC. You have to sit and wait under cover until the fight breaks into mid/close range. Sometimes this means waiting a long time and missing out on a few kills. But when the fighting gets to closer quarters, your fresh Atlas will rip through the already damaged mechs.

Even with the SRM issues, I still get great results out of this:

http://mwo.smurfy-ne...2c72389b4e3f19b

Not quite as fast as the STD350 brawlers, but it's more heat efficient and squeezes an AMS on. Still decent speed/torso twist with the 325.

#5 Lucian Nostra

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Posted 25 April 2014 - 09:50 PM

AS7-D-DC

I don't like to rely on SRMs so I opted for trip small packs, it started as an experiment but they've always worked really really well for me, Chain fire for some shake, add in chained UACs and it lays out strong DPS while keeping the target bouncing all over the place.

Edited by Lucian Nostra, 25 April 2014 - 09:51 PM.


#6 MageSource

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Posted 26 April 2014 - 01:33 AM

View PostHelmstif, on 22 April 2014 - 09:17 PM, said:

You know what I hate the most in MWO? Metabuilds, unstable SRM hit-reg, empty promises from the dev? No. It's friendly DDCs loaded with LRMs, sitting two miles behind the frontline, wishing for his teammates to push up from and take the hits for him, while he sits softly in the back like a stinking worm playing Square-Clicker 3000. Seeing them on your team is like an itch you can't scratch - you can dominate metabuilds by playing smart, you have plenty of other weapon options, but you CAN'T KILL A FRIENDLY LRM DDC SITTING BEHIND LIKE A ROTTING PIG WHEN YOU NEED ECM SHIELD THE MOST.

Now, if it's a functional tactic then I'll give it a break - but it isn't. It only works half the time, the other half they get tickled to death by enemy Light 'mechs or get horrible gangbanged in the end.

So, for all those spineless, putrescent LRM DDC maggots living on cowardice, lemme show you how to properly use a DDC:

(newsflash: Helmstif is an a**hole in chat)



Not even a good drop. After me two drops in a roll watching friendly LRM DDCs being horribly incompetent, I decided to record my own. All I did was trying to keep up with the team and peek-a-booing around corners, and I topped the damage chart.

(also, +10 Internet Karma points for spotting puny enemy LRMboat)

I've said that before and I'll say it again, a DDC's primary job is always shielding your teammates with ECM. A DDC near the frontline immediately breaks enemy strikers' focused fire, and your friendlies have a place to run to if they goes under LRM fire. It works the best on urban/jungle maps, on open maps you may need to coordinate your teammate (which in my case, they did).

Here's my build: http://mwo.smurfy-ne...95976a7b8f4221f


I haven't seen a more true post in my life. One DDC on the front lines is a frigtening thing. If the 2 or three crappy "LRM" ddcs with thier short range ac20's and medum lazers. No versatility and nearly every heavy mech can do it better. DDC is an ecm, a shield, and is one of hte few mechs that can force a team to go forward, and the enemy back.

Heres my build (traded out the 20 for two ac5's for longevity, less damage, but im there all game)

http://mwo.smurfy-ne...b54e5e363ad1f93

#7 MisterPlanetarian

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Posted 26 April 2014 - 07:56 AM

View PostLucian Nostra, on 25 April 2014 - 09:50 PM, said:

I don't like to rely on SRMs so I opted for LRM's



Point of OP-----------------You----------------->


As problematic as SRM's are LRM's are no substitute on the D-DC. SSRM's can work on the other hand. LRM's simply don't work in a spearhead role. Now had the battlefield been larger, say 50v50, then fitting one LRM10 could be very beneficial as the value of "Artillery" and indirect firesupport increse exponentially with the number of mechs capable of engaging in it.

Here's my preferred D-DC Builds:

325 Engine, UAC5 Based.

350 Engine. AC20 +Large Laser

350 Engine. AC20 +SRM4(Artemis)

Edited by MisterPlanetarian, 26 April 2014 - 07:58 AM.


#8 Ultimax

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Posted 27 April 2014 - 08:18 PM

View PostMisterPlanetarian, on 26 April 2014 - 07:56 AM, said:



Point of OP-----------------You----------------->


As problematic as SRM's are LRM's are no substitute on the D-DC. SSRM's can work on the other hand. LRM's simply don't work in a spearhead role. Now had the battlefield been larger, say 50v50, then fitting one LRM10 could be very beneficial as the value of "Artillery" and indirect firesupport increse exponentially with the number of mechs capable of engaging in it.

Here's my preferred D-DC Builds:

325 Engine, UAC5 Based.

350 Engine. AC20 +Large Laser

350 Engine. AC20 +SRM4(Artemis)



Solid builds, although I'd try to squeeze a BAP on the 350 - AC 20 / LLAS / SSRM version.

#9 Munin Ravensong

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Posted 28 April 2014 - 04:00 PM

This wouldn't be an issue if the avg pug would quit leaving their heavies behind as they run off to die. Yes an atlas's job is to get into the mix - but YOU are the faster mech, therefore it's YOUR responsibility to stay close enough to use the ecm to your advantage. I personally put at least a few LRM's on any assault that has missile ports larger than 5 - it gives me something I can fire to aid my allies while I plod my slow heavy ass to a better position from which to provide my team the best support I can. If that's the tip of the spear, fine, there's better players than me for that, but if I'm the heaviest thing on the field, it's LRM rain on approach and pray my crappy aim lets me destroy already weakened targets with my direct fire weapons (getting the sensitivities right to aim quickly and accurately is being a pain) If someone else takes the position at the tip of the spear, I trundle along behind, making it rain - followed by direct fire attempts when I have LOS at proper ranges. An assault mech CANNOT DISENGAGE once it's committed to the close range fight, and too many people leave their assaults to die in a fire while they run away. So, OP, you don't like the atlas ddc's using lrms from range because YOU want HIS ecm with you while you brawl? Get people to stop abandoning their assaults when it gets hairy. Till then, HE's slower & can't disengage, He needs support against wolfpack tactics (that he normally doesn't get). YOU want ecm support, YOU have to STICK WITH HIM, not the other way around...........

#10 ApolloKaras

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Posted 30 April 2014 - 07:08 AM

View PostUltimatum X, on 27 April 2014 - 08:18 PM, said:



Solid builds, although I'd try to squeeze a BAP on the 350 - AC 20 / LLAS / SSRM version.


BAP will not help you in this situation as you already have ECM.

#11 Conjure

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Posted 30 April 2014 - 09:21 AM

AS7-D-DC

Ran this for 500+ matches. Not very often i would score less than 80.

Edited by Conjure, 30 April 2014 - 09:25 AM.


#12 Ultimax

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Posted 30 April 2014 - 10:07 AM

View PostSaxie, on 30 April 2014 - 07:08 AM, said:


BAP will not help you in this situation as you already have ECM.


I was under the impression, from MWO Wiki, that BAP reduced lock on times.

Is that incorrect?

Edited by Ultimatum X, 30 April 2014 - 10:08 AM.


#13 ApolloKaras

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Posted 01 May 2014 - 03:24 PM

View PostUltimatum X, on 30 April 2014 - 10:07 AM, said:


I was under the impression, from MWO Wiki, that BAP reduced lock on times.

Is that incorrect?



Sorry I was thinking you meant to counter ECM - thats my fault sorry.

It'll help with the info gathering once you have the target locked + the range bonus. That's a big cost though for a ton and a half, you'd have to find the weight somewhere. Normally I'll just take target info gathering.

#14 Lord Dwyvern Savior III

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Posted 07 May 2014 - 12:09 PM

i drive a ddc, never thought about hanging back. I take my ddc straight into the fight brawler style!
couldn't agree more.

#15 _____

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Posted 15 May 2014 - 09:43 PM

Stick DDC means you DDC'd properly. TU to OP. However House Liao pilots also practice Shadow Atlas, usually to the tune of ancient Chinese meditation music which helps immensely with concentration and situational awareness. Here's Shadow Atlas in action.

Use terrain, unnecessary arty spam, a pilot named Jesus, and the other 7 assaults on your team to your advantage.



#16 White Bear 84

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Posted 15 May 2014 - 09:53 PM

View PostMunin Ravensong, on 28 April 2014 - 04:00 PM, said:

This wouldn't be an issue if the avg pug would quit leaving their heavies behind as they run off to die. Yes an atlas's job is to get into the mix - but YOU are the faster mech, therefore it's YOUR responsibility to stay close enough to use the ecm to your advantage.


This.

All too often players just expect the ECM to be there for them and do not always consider that it is not. That said, there is a tug of war situation here - should the team blindly follow the ECM mech or should the ECM mech be guided by the rest of the team/follow the rest of the team. A chicken/egg question really.

My personal opinion is that the team should alway be aware of where the ECM mechs are, but take responsibility if they get LRM'd or spotted out of ECM. In most cases the ECM Atlas will roll with the main force - who will tend to roll with him/her (due to the forces of sexual magnetism of course). That said, the ECM needs to be able to adapt to threats appropriately and not put themselves in a situation where they leave the team out to dry. I have seen teams of 2/3 ECM Atlas think they can safely charge the enemy team and after a tough fight they get destroyed and the remaining enemies just CRUMBLED. Had those mechs been smart, who knows how it would have turned out...


Anyway, here is a hint: Make sure you always have that little eye on the right side of your screen.

Edited by White Bear 84, 15 May 2014 - 09:57 PM.


#17 Linksdx

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Posted 20 May 2014 - 11:45 AM

agreed the DDC is meant to be a brawler it was it was born to be and since were throwing builds in this is mine
http://mwo.smurfy-ne...2cf7c9ab3a49110

#18 ExplodedZombie

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Posted 20 May 2014 - 03:34 PM

That is the build I've been running since I first purchased this mech. Beta? I'm not sure but man is it nasty. And you used it 100% correctly. Please, people, pay attention.

#19 Zanathan

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Posted 22 June 2014 - 07:48 PM

I agree that having a LRM Atlas boat is not optimal but if they are complimenting their weapon load with LRMs instead of SSRM/SRM then I don't see that as a bad thing as long as they aren't just sitting back.

#20 Reported for Inappropriate Name

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Posted 26 June 2014 - 09:44 AM







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