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Jump Jets Rework


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Poll: Jump Jets Rework (12 member(s) have cast votes)

I support this idea

  1. yes (4 votes [33.33%])

    Percentage of vote: 33.33%

  2. no (8 votes [66.67%])

    Percentage of vote: 66.67%

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#1 Soltar

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Posted 23 April 2014 - 12:25 AM

Hello MechWarriors!

I would like to make an suggestion how jump jets might work in the future based on sarna´s description of the Victor:
„A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear….“

Instead of lifting a mech straight up into the air and supporting the meta combat, jump jets should boost the mech straight forward (of course with a little lift). The distance should depend on how many jump jets are equipped.

pros:
  • jump sniping not longer possible
  • buffing brawlers that could close gabs very quickly and cause a lot of chaos
  • also can be used as escape mechanism
  • contrast to the high speed of upcomming clan mechs
cons:
  • mechs without jump jets would still have disadvantages
  • only usable on flat ground or downhill
Whats your opinion on this idea?

(Please note: English is not my mother language :P )

Edited by Soltar, 23 April 2014 - 12:48 AM.


#2 FlipOver

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Posted 23 April 2014 - 03:09 AM

Trying to look at this on the "bad side of things" I might imagine:

Jump sniping still possible as long as they position themselves further from the obstacle they use as cover (rock, hill, building). But makes it much more work as they need to jump, then fall back so they can jump again.

Light mechs with JJ, now can be even faster, activating JJs while they stream past a brawl to drop arti or UAV or even ERPPC the enemies in the face (kind of lighting strikes).
Although this last example isn't all that bad, could lead to exploit if done properly, making some of the hard-to-hit light mechs even harder to hit.

But all in all I like the idea and I might add we miss directional JJs also. A little burst while turning could help to make sharper turns while dodging or fleeing, but they would only be active while in forward or backward motion.
And these side thrusts would be smaller ones, just enough to help rotate or even change the jump trajectory very slightly.
(At least the now stiff Victor would have a little help on the brawling role).

#3 Brawler1986

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Posted 23 April 2014 - 03:39 AM

In my opinion the physics of the jumpjets are fine. The only thing they need to change is increase inaccuracy of the weapons when you use your jumpjets so its harder to aim and hit a target. This will apply when you are going upwards and downwards.

#4 Bobzilla

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Posted 23 April 2014 - 04:31 AM

I've always disliked how I would run fast, hit jets and slow way down if i was just doing a forward arc. You should come down at the speed you went up and your legs sould be able to maintain that speed when you land. Falling is almost like floating.

#5 Mechteric

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Posted 23 April 2014 - 09:23 AM

No, jets should be like they are in Mechwarrior Living Legends. They boost you fast in the air, but take long to recharge. By being faster it means you need more time to line up your jump shot and leaves you vulnerable to fire for that much longer, compared to MWO where it lifts you slowly.

Edited by CapperDeluxe, 23 April 2014 - 09:24 AM.


#6 Dustee

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Posted 24 April 2014 - 07:27 PM

Posted Image
This image comes to mind when I think of a mech shooting forward with JJs. I wouldn't mind having multiple options on JJs; one to go straight up, one to boost forward, and one to go diagonal in an arc.

Edited by Dustee, 24 April 2014 - 07:27 PM.






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