ECM does nothing but exist and provide a mobile deadzone. (1.5 tons, ECM slot)
Counters:
Tag: Must remain on target. (1 ton, 1 energy weapon slot.)
NARC: Must be fired at target, lasts limited duration. (4+ tons, 1 missile weapon slot)
PPC: Must be fired at target, last for a very limited duration. (7 tons, 1 energy slot)
BAP: Must be kissing the ECM mech to counter. (1.5tons)
UAV: One time use, limited duration, static (and destroyable) consumable. (No weight, module slot)
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Seems pretty unfair to me that ECM just sits passively and works for 1.5 tons without input from the pilot...
So I propose:
In order for an ECM mech to be un-targetable by an opposing mech, he must train his crosshairs on the opposing mech to achieve the effect! (Constantly, like TAG)
Makes perfect (Russpaulian) sense!
Who is with me?!
Anyone?
....
Bueller?
Edited by Livewyr, 15 April 2014 - 05:34 PM.