DONTOR, on 23 April 2014 - 08:01 AM, said:
I think it is un-avoidable, and a permanent part of the game. I never go full meta, but I do like (2 PPC, 1 UAC) or (2 AC5, 1 PPC) on occasion. Usually on an BLR, or banshee.
It adds depth to the game, you shouldnt be able to just charge head first into a brawl, it should take clever positiong and some tactics to get in close. And when you do you can pretty much man handle jump snipers, they arent suited to brawling. No matter what happens the jump snipers will be here, we just have to adapt and overcome.
It looks easy on paper, but like any playstyle it takes practice to be very proficient at it.
This, and I would add that it's an important playstyle for inclusion. There should be as many ways to play this game as possible, that's what will ultimately make it tactical.
Rebas Kradd, on 23 April 2014 - 08:07 AM, said:
I'm curious how the speed reduction to the AC5 has affected the PPC/AC5 meta.
Poptart's already were starting to spend as much of their time as possible corner humping to use their AC5's for DPS. This is thanks to the Jumpjet changes which slowled the DPS of Jump-sniping in Victors/Highlanders pretty massively.
So the AC5 nerf reduced the DPS when corner humping, which pulls another element of Poptarting back a bit.
Personally I'm really happy with where my Victor is sat now. I can be safe behind cover, but it will take much longer to do the same amount of damage as before. However it's still viable, and I have to be much more careful of shooting and moving as the enemy has loads of time to push up on me in that situation.
Likewise It's now much safer to push up on Poptarts and take them out of their element.
Edited by Veranova, 23 April 2014 - 08:39 AM.