Launch Module Test - New Issues
#21
Posted 24 April 2014 - 12:32 PM
#22
Posted 24 April 2014 - 12:37 PM
Finally got into a match and some folks said switch to light or medium for quicker matches
Edited by Bogdan Kobzar, 24 April 2014 - 12:45 PM.
#23
Posted 24 April 2014 - 12:37 PM
Maxxkarn, on 24 April 2014 - 12:25 PM, said:
Running windows 8
Same here, tried patching 3 times with the same result
#24
Posted 24 April 2014 - 12:40 PM
EDIT: In order to 1 vs 1, I had to kick my friend out of the group and then invite them to the lobby in order for the less than full team to become ungrayed out.
If we were in the same group I couldn't just put them on the other team.
Replicated it twice.
Edited by dekker lentz, 24 April 2014 - 01:01 PM.
#25
Posted 24 April 2014 - 12:47 PM
#26
Posted 24 April 2014 - 12:53 PM
#27
Posted 24 April 2014 - 12:54 PM
Not sure if this is meant to be normal, first public test.
Add me if you want to group up
#28
Posted 24 April 2014 - 12:59 PM
LoRdLoSs1337, on 24 April 2014 - 12:54 PM, said:
Not sure if this is meant to be normal, first public test.
Add me if you want to group up
The influx of C-Bills/MC is only done occasionally AFAIK and this is not one of those instances.
#29
Posted 24 April 2014 - 01:07 PM
Description: When connecting to the training grounds in a newly purchased mech, the grey overlay and the "connecting" indicator did not fade away. Testing Grounds runs fine otherwise, but overlay prevents quitting out of testing grounds. Switching Mechs solved the problem. Unable to reproduce with other mechs after problem solved
Location: Testing Grounds - Forest Colony and River City
Reproduction Rate: 100% until solved, unable to reproduce afterward
Steps to Reproduce: Selected a newly purchased Stalker-5M without selecting any other mech after purchase, run in Training Grounds
#30
Posted 24 April 2014 - 01:13 PM
#31
Posted 24 April 2014 - 01:22 PM
#32
Posted 24 April 2014 - 01:24 PM
#33
Posted 24 April 2014 - 01:37 PM
Description: When I first logged in, I tried to find a Public Match in all three categories with a Heavy mech. Found one in under a minute. After that match I tried for another match, same settings and mech. After waiting 20 minutes I cancelled and tried again. Another 20 minute wait with no luck. Logged off and back on and tried again, same settings and same mech. Found a match in under a minute. Tried another match, another 15 minute wait with no luck.
Location: No specific map, seems to be a general issue.
Reproduction Rate: Seems to be consistent when trying to find a second match after signing in.
Steps to Reproduce: Has seemed to be consistent with three sign in and out attempts so far.
#34
Posted 24 April 2014 - 01:42 PM
Gorantir, on 24 April 2014 - 12:32 PM, said:
Im in this boat. No luck on getting a drop going. Trying to drop with a SHD-5M. Thought it would be easy and quick to get a drop cause no one like mediums.
#35
Posted 24 April 2014 - 01:43 PM
#36
Posted 24 April 2014 - 01:50 PM
While the LRM Missle turrets did NOT fire on my Raven 3L, the Turrets with lasers did lock and fire.
I was 368m and 374m away from the closest laser turret and not only did that turret fire lasers, but the other laser turrets did.
come on, can ya please fix this?
#37
Posted 24 April 2014 - 01:54 PM
#38
Posted 24 April 2014 - 02:01 PM
3 HOURS
This is how long the patcher has been 'patching' the new MWO Public Test Server Client since I started the download at roughly 3 p.m. EST.
Right now the patching bar is full and is sitting at 'Finalizing patch'.
The patcher has effectively taken all my system resources and is using practically 100 percent of my hard drive resources. It has basically brought my laptop to its knees and I am unable to do much (just typing this has taken 5 times longer than it should) while it is patching.
Have you folks ever heard of optimizing code???
#39
Posted 24 April 2014 - 02:04 PM
1st match (jager): 10-12 min wait before cancelling.
2nd match (giffin): 20 min wait, successful match.
3rd match (griffin): 34 min wait, successful match
the one match I got into was fine, but I cannot justify spending 1.5 - 2 hours to play two matches. Wish I could have been able to do more.
Edited by Hakumei, 24 April 2014 - 03:07 PM.
#40
Posted 24 April 2014 - 02:12 PM
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