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Public Test For Launch Module April 24Th!


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#141 Nometh

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Posted 24 April 2014 - 03:27 PM

I played about 12 matches in total with all chassis. The longest wait time I experienced was about 5 minutes with a heavy mech. The shortest wait times occured with an assault mech, which was subjectively no more than on the live server. Overall average wait time for a match was about 2-3 minutes.

#142 Cimarb

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Posted 24 April 2014 - 03:36 PM

I'm probably the only one that didn't notice this before now, but if you get tired of waiting for the queue (searching...), there is a "cancel" button in the bottom left.

First try I did Assault on Skirmish only, and waited 23 minutes.
Cancelled the queue and switched to "all" and it launched in about two minutes tops.
Lesson? Don't be picky...

#143 Sky Hawk

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Posted 24 April 2014 - 03:40 PM

View PostEglar, on 24 April 2014 - 02:53 PM, said:

Just as a sidenote:
The cryengine console is active on Public Test and can be activated with the "~" key.
There are many commands that have been deactivated but others do still work:
e.g.
r_displayinfo 1 (guess it does nothing because pgi rebound the function to f9)
or
r_HDRGrainAmount 0 (disables film grain)

Haven't tested all but here's a list of all default Cryengine Console Commands.


I just would like to know, how can I kill this Console thing, because that is my FULL STOP button!

#144 Bane Sidhe

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Posted 24 April 2014 - 03:42 PM

1) What is it that you like about the Launch Module? (Please enter as many items as you wish.)

Private matches should have been in the game from the beginning. I'm happy to see them make it in.

2) What do you like least about the Launch Module?

3) What are your impressions of the Weight Class Restrictions?

Queueing for public matches is problematic. I own mechs for all four weight classes, and I'd be happy to drop whichever weight class was going to have the least expected wait time. Players need more information, such as how many people are currently queued up for each weight class. Alternately, an "expected wait time" by weight class might be helpful, or any other indication of what a player or group of players can do to minimize the amount of time it takes to find a game.

4) Any other comments, concerns or suggestions?

It would be nice to have public lobbies, www.tf2lobby.com style. Alternately, now that there are differing weight classes, it might be nice to track ELO by weight class and allow people to give an order of preference for weight class and have the system matchmake by preference and ELO. Anything that would streamline the existing method of finding a game would be nice.

#145 Eglar

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Posted 24 April 2014 - 03:44 PM

Here's the full list of commands:
connect
con_restricted
e_ViewDistRatioVegetation
r_DepthOfField
r_DisplayInfo
r_GetScreenShot
r_HDRGrainAmount
fall (LOL do it in mechlab)
kill (LOL!)
load (crashes client)
join_game (gameid)
profile (0,1 dunno what it does doesnt seem to have any effects)
r_stats (0,1 doesn't seem to do anything)

Kill and fall are certainly the best ones lol

View PostSky Hawk, on 24 April 2014 - 03:40 PM, said:

I just would like to know, how can I kill this Console thing, because that is my FULL STOP button!


For the german keyboard it's the ^ key usually it should be the first key below ESC.
Posted Image

Edited by Eglar, 24 April 2014 - 03:52 PM.


#146 Wing 0

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Posted 24 April 2014 - 03:50 PM

Posted this feed back in the wrong place. Feedback has been posted

Edited by Wing 0, 24 April 2014 - 03:54 PM.


#147 Funkadelic Mayhem

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Posted 24 April 2014 - 03:55 PM

I have done 5 matches. No Prem time.
0D 0H 0M

Is it hidden? will it not show up tell the test is over?

#148 Vandul

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Posted 24 April 2014 - 04:01 PM

View PostEglar, on 24 April 2014 - 03:44 PM, said:

Here's the full list of commands:
connect
con_restricted
e_ViewDistRatioVegetation
r_DepthOfField
r_DisplayInfo
r_GetScreenShot
r_HDRGrainAmount
fall (LOL do it in mechlab)
kill (LOL!)
load (crashes client)
join_game (gameid)
profile (0,1 dunno what it does doesnt seem to have any effects)
r_stats (0,1 doesn't seem to do anything)

Kill and fall are certainly the best ones lol



For the german keyboard it's the ^ key usually it should be the first key below ESC.
Posted Image

This is more entertaining than the actual login queue.

#149 Gas Guzzler

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Posted 24 April 2014 - 04:48 PM

View PostxWiredx, on 24 April 2014 - 03:26 PM, said:

Basic design questions:

What weight limit is there per team?
What is the weight limit for each weight class?
Does weight not used in one weight class carry over to others?
Does the matchmaker compensate for weight like it does for ELO when an exact match cannot be found? For example: with ELO, it was specified that if it can't find a match in your ELO level it will spread out the match parameters, so if it can't find an exact match for the weight of your mech when dropping solo, will it simply add +5 tons and re-search? Or is the weight limit strict/unexpandable?


Read command chair posts regarding the launch module. There is no weight limit. There is only weight class limits such that each team must have 3 lights, 3 mediums, 3 heavies, and 3 assaults.

#150 Sky Hawk

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Posted 24 April 2014 - 05:08 PM

View PostGas Guzzler, on 24 April 2014 - 04:48 PM, said:


Read command chair posts regarding the launch module. There is no weight limit. There is only weight class limits such that each team must have 3 lights, 3 mediums, 3 heavies, and 3 assaults.


No more ! ;) In my last two matches was no sign of 3/3/3/3. Was both very good.

Edited by Sky Hawk, 24 April 2014 - 05:27 PM.


#151 Mister Blastman

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Posted 24 April 2014 - 05:19 PM

Are duels possible in this public test?

#152 Cimarb

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Posted 24 April 2014 - 05:21 PM

View PostNikolai Lubkiewicz, on 24 April 2014 - 05:11 PM, said:


As this will have to be manually provided to players onto the Live service, the day of Premium Time should be delivered by tomorrow during regular work hours. ;)

I did seven just to make sure :wub:

View PostMister Blastman, on 24 April 2014 - 05:19 PM, said:

Are duels possible in this public test?

If you do a premium private match with another premium holder, yes, you can make a 1v1. Is that what you mean?

#153 Mister Blastman

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Posted 24 April 2014 - 05:24 PM

I thought only one person was

View PostCimarb, on 24 April 2014 - 05:21 PM, said:

I did seven just to make sure ;)


If you do a premium private match with another premium holder, yes, you can make a 1v1. Is that what you mean?


I thought only one player was going to be required to have premium time.

#154 Cimarb

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Posted 24 April 2014 - 05:30 PM

View PostMister Blastman, on 24 April 2014 - 05:24 PM, said:

I thought only one person was

I thought only one player was going to be required to have premium time.

Not if you want to do odd sized teams - it is one per team (still a very small commitment, if you ask me). I much prefer this requirement rather than the "pay per premium match" they have mentioned... THAT will be horrible...

#155 Mister Blastman

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Posted 24 April 2014 - 05:43 PM

Been waiting 6 minutes now... still no drop.

8 minutes... still searching...

Okay, 10 minutes... still searching. I'm just trying to drop solo.

Forget it.

Edited by Mister Blastman, 24 April 2014 - 05:48 PM.


#156 Sarsaparilla Kid

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Posted 24 April 2014 - 06:52 PM

I think it will reflect how times with low populations will go, however...waited 50 mins with a medium and no match, 20 mins with a heavy and no match, then 5 mins with a light and finally got a match. It would be very helpful to know how the different weight class queues are looking so you can adjust your weight class accordingly. Seems everyone is still trying to pick heavier mechs, so light mechs get in easier.

#157 BLOOD WOLF

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Posted 24 April 2014 - 06:57 PM

View PostFallengrace, on 24 April 2014 - 02:16 PM, said:

waiting 30min between each match is not worth my time for a free day of premium time in a 6 hour window.... sorry PGI

when do you know you got the free premium time?

#158 Roadbeer

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Posted 24 April 2014 - 06:58 PM

Wow, you run the PTS and it's a good 5 min wait to get into a match on the regular server.

#159 Jaybee

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Posted 24 April 2014 - 07:04 PM

Why does everything about this game feel like a beta experience still? Check out Hawken's April patch then play that for the standard MWO should be at by now.

#160 Cimarb

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Posted 24 April 2014 - 07:47 PM

View PostJaybee, on 24 April 2014 - 07:04 PM, said:

Why does everything about this game feel like a beta experience still? Check out Hawken's April patch then play that for the standard MWO should be at by now.

Go back to play Hawken then. Totally different game, not even similar.





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