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Public Test For Launch Module April 24Th!


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#161 Jaybee

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Posted 24 April 2014 - 07:57 PM

View PostCimarb, on 24 April 2014 - 07:47 PM, said:

Go back to play Hawken then. Totally different game, not even similar.


I didn't say they were same game, I said "the standard MWO should be at by now"
Hawken's polished, runs great and no issues. MWO is the most buggy game on my PC and I have been playing and supporting it for a long time but I'm getting fustrated that it doesn't seem to be improving drastically.
Still feels same old same old with different mechs since beta, so much potential for content seems to be amiss.
Anyway, no more MC from me till something amazing happens.

#162 Fang01

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Posted 24 April 2014 - 08:11 PM

Ppm with my unit is hands down the most fun I've had in this game in quite a while. Did lots of different matches meds, heavies, locusts, even ran a newb match with two teams of trial mech and views locked to 3rd person ;)

Then we got out and attempted a sync drop via the roadbeer method. Worked first try. If this is the production version a lot of those 84%ers are gonna be very sad pandas

#163 Bhael Fire

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Posted 24 April 2014 - 08:12 PM

View PostJaybee, on 24 April 2014 - 07:57 PM, said:

Hawken's polished, runs great and no issues.


Yes indeed. Hawken has a nice polished art style; however, Hawken is a standard "pug n play" twitch shooter which is pretty hard to mess up in terms of game development.

MWO is trying to do something much different. Sometimes it succeeds in that task...and other times it doesn't.

#164 Coralld

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Posted 24 April 2014 - 08:20 PM

View PostJaybee, on 24 April 2014 - 07:57 PM, said:


I didn't say they were same game, I said "the standard MWO should be at by now"
Hawken's polished, runs great and no issues. MWO is the most buggy game on my PC and I have been playing and supporting it for a long time but I'm getting fustrated that it doesn't seem to be improving drastically.
Still feels same old same old with different mechs since beta, so much potential for content seems to be amiss.
Anyway, no more MC from me till something amazing happens.

The creators of Hawken, Adhesive Games, have more employees than PGI, not to mention AG is backed by big money such as Benchmark Capital and FirstMark Capital.
PGI has none of that to my knowledge.

Edited by Coralld, 24 April 2014 - 08:22 PM.


#165 Jaybee

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Posted 24 April 2014 - 08:34 PM

View PostCoralld, on 24 April 2014 - 08:20 PM, said:

The creators of Hawken, Adhesive Games, have more employees than PGI,

You sure man?
http://www.adhesivegames.com/team/ (23?)
vs
http://en.wikipedia....i/Piranha_Games (65?)

That aside, TBH i don't think it's a financial/big money problem and more of a management issue.

2cents worth of wish list:
-Longer game modes, objective based etc.
-Lots of AI, bots, aircraft, tanks, infantry!
-Possible CO-OP modes, training maps etc

I am probably hijacking this thread a bit much so on topic, took a while to drop on public test (45 minutes) but the mix of mechs looked really good.





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