Jump to content

- - - - -

Jenner : The Way To Elite


26 replies to this topic

#1 Tereva

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 120 posts

Posted 12 April 2014 - 09:44 AM

Hi there

I started grinding the Jenner (I know, I know, lights are not beginner friendly). I bought the F and the D so far, and I am wondering which one should be my next purchase.

I am actually thinking of getting a Oxide, but before spending precious $, I would like to know what you guys think about it.
No JJ and mostly Streak right ? So it's mostly hunting any lights and protecting the big boys ?

If you have one I am interested to know what you think about it, how you play it, and if you use it on a regular basis.


Thx for any info / advice

Cheers

Tereva

#2 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 12 April 2014 - 10:43 AM

I cannot comment much about the Oxide - but Jenners in general are fairly new-player friendly for a lightmech.

Only thing you can mount in the Oxide is missiles though - so unless you want to put LRM in it, (S)SRM are your only options.

#3 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 12 April 2014 - 11:05 AM

If you don't want to play around with the Jenner K (it's module slot can add one more little niche thingy if you want, but loss of a missile point means that it's akin to Jenner D playstyle), Oxide is definitely workable if you want to spend a bit of money. I believe you already have XL 300, right? That will work well with all the Jenners if you don't have it. Otherwise, can't comment much more.

#4 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,170 posts
  • LocationThe Far Country

Posted 12 April 2014 - 11:24 AM

View Postluxebo, on 12 April 2014 - 11:05 AM, said:

If you don't want to play around with the Jenner K (it's module slot can add one more little niche thingy if you want, but loss of a missile point means that it's akin to Jenner D playstyle), Oxide is definitely workable if you want to spend a bit of money. I believe you already have XL 300, right? That will work well with all the Jenners if you don't have it. Otherwise, can't comment much more.


The XL300 actually doesn't work very well in the Oxide. With the rather ridiculous amount of stuff you have to jam into that mech to make it work (4 streaks, BAP and ammo), an XL295 is a much better answer, as it allows you a fourth ton of ammo to use. There's even a case to be made for an XL280 and a fifth ton of streak ammo.

I think either is an OK "third Jenner" depending on what you want. I have all the Jenners and the F&D still outclass the others. The K has a niche with the extra module slot, but that usually means consumables and thus it becomes a c-bill sink. The Oxide, while it's not the best killing mech, is a c-bill printer because you'll rack up tons of damage and assists. I have 11 heroes and it is easily the most consistent earner (though I drive it very little because of the lack of a finishing punch).

#5 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 12 April 2014 - 11:28 AM

View PostTerciel1976, on 12 April 2014 - 11:24 AM, said:

There's even a case to be made for an XL280 and a fifth ton of streak ammo.

Or an AMS - make those streak-boats work to kill ya!

#6 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 12 April 2014 - 11:38 AM

Get the K. The oxide isn't terrible, but there are much better heroes you can get with your money.

#7 Tereva

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 120 posts

Posted 12 April 2014 - 12:41 PM

View PostRoughneck45, on 12 April 2014 - 11:38 AM, said:

Get the K. The oxide isn't terrible, but there are much better heroes you can get with your money.


Hmmm... now that I think of it, that was exactly my question. So ok taking a pass on the Oxide (have my eye on the Protector right now)

#8 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 12 April 2014 - 01:45 PM

View PostTereva, on 12 April 2014 - 12:41 PM, said:

(have my eye on the Protector right now)

The Protector is a good Orion, but make sure you like Orions first. They play like a mini atlas. Good firepower and armor, but all low mounted and no jump jets.

The Dragonslayer, Ilya, Firebrand, and Misery are my favorites.

Deaths knell, Golden Boy, and Pretty Baby are flat out bad. That new raven looks pretty awful too.

Everything else is solid if you enjoy the mech type and like the hardpoints.

Edited by Roughneck45, 12 April 2014 - 01:46 PM.


#9 Tereva

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 120 posts

Posted 12 April 2014 - 03:02 PM

I have an Orion 1V currently and really enjoy it. Mobility is not great indeed so that makes me work on my positioning :)

View PostRoughneck45, on 12 April 2014 - 01:45 PM, said:

The Dragonslayer, Ilya, Firebrand, and Misery are my favorites.
Deaths knell, Golden Boy, and Pretty Baby are flat out bad. That new raven looks pretty awful too.


Thx for the info, very helpful for me. Too bad about the Hugin because I really like its look and camo paint.

#10 Ertur

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 567 posts

Posted 12 April 2014 - 03:28 PM

Jenner K is my favorite mech. Keep the 4MLas 1SRM4 weapons load out, take out all but two JJ, get endo, max armor (-4 points from head, -1 from each front side torso) and XL engine, and add some DHS's and maybe another ton of ammo to fill things out. Runs cool for a Jenner so more time pewpewing and less time cooling off.

Cool-Kilo

Wait, TDK is bad? No. Nonononono. Fast, decent punch, no ammo, and in skilled hands quite effective.

#11 Sniper09121986

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 2,161 posts

Posted 12 April 2014 - 03:32 PM

The Protector is a lot like 1V, so you may get a good impression about it. Orions also achieve a nearly perfect balance between STD and XL engines that both have their uses. On to the Jenners, concentrate on the c-bill variants, they are pretty solid with the obvious exception of K, and the builds are pretty similar. On Jenners I generally prefer to jam in the biggest XL I can, leave the jump-jets in place and imagine that I'm Superman :) The D was my very first own mech and is still a load of fun. Best light mech in the game, along with the Firestarter, IMO.

#12 SnowdogJJJ

    Member

  • PipPipPipPipPipPip
  • 243 posts
  • LocationNorth East PA

Posted 12 April 2014 - 04:19 PM

Jenner was my second set of mechs, I love the f. Sold the other two. I wish I would have kept them.. I now have 70 + mech bays.

#13 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 12 April 2014 - 04:58 PM

View PostRoughneck45, on 12 April 2014 - 01:45 PM, said:

The Protector is a good Orion, but make sure you like Orions first. They play like a mini atlas. Good firepower and armor, but all low mounted and no jump jets.

The Dragonslayer, Ilya, Firebrand, and Misery are my favorites.

Deaths knell, Golden Boy, and Pretty Baby are flat out bad. That new raven looks pretty awful too.

Everything else is solid if you enjoy the mech type and like the hardpoints.

The new Raven is not bad, but it really is only if you absolutely hate the other chassis to grind the Raven (which I don't think I'm getting myself the RVN-H instead of RVN-4X for JJ AC20 mech, only camo and arm differences there.) Death's Knell isn't bad, but you have to get Commandos, which is the problem (too light). Golden Boy, well KTO-18 is just sadly one step ahead of it. Pretty Baby has some redeeming qualities, but there is better (well moving at 89 kph in an Assault, why not?)

#14 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 April 2014 - 06:23 PM

View PostTereva, on 12 April 2014 - 03:02 PM, said:

I have an Orion 1V currently and really enjoy it. Mobility is not great indeed so that makes me work on my positioning ;)



Thx for the info, very helpful for me. Too bad about the Hugin because I really like its look and camo paint.


The Huginn is ammo dependant, but if you contemplated the Oxide, the Huginn is not a stretch from that, and it is actually effective at killing other mechs because of the MGs, they make it a very lethal crit hunter. If you survive to late game, the enemy might as well power down and surrender, because unless their CTs still have lots of armor there, you will drop them down fast.

As far as the Death's Knell is concerned, you need to know how to pilot commandos to make it work. It is a great hero mech and very lethal. (Again, provided you know how to pilot commandos).

The Ilya, Dragon Slayer, Heavy Metal, and Protector are some of the best heroes out there. I personally recommend the Protector if you know what you're doing with Orions.

#15 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 14 April 2014 - 09:24 PM

Huginn (from the public test server. Some joke builds).

LRM-40. AC/5s.

I will say this. A Huginn can be absolutely deadly against larger mechs. But when it comes to an Oxide versus a Huginn, the Huginn's only defense is to leap to high ground and run. In the fights I've had (mind you not many) and the ones I've seen on regular servers, the Oxide always beats the Huginn.

The Oxide's streaks will wipe out the Huginn's arms and legs before any real effectual damage can be dealt against the Oxide in any straight up fight. Once the Huginn's arms are gone, it's literally a fight of 2 streaks against 4 streaks with the Oxide having the advantage.

Edited by Koniving, 14 April 2014 - 09:28 PM.


#16 William Slayer

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 375 posts
  • LocationSchools out at the Coventry Academy...

Posted 15 April 2014 - 12:24 AM

Just have the Oxide right now and am learning a few secrets to playing it. :) Starting to really love its speed (XL engine amust) and the fact that its a light hunter. Run out of ammo about 50% of the time due to the fact that Mechs ignore me and I just keep plugging away! I had not used Streaks all that much before this mech, and can now see why we are limited to just SSRM2's. I would reccomend it, but it sounds like you already pulled the trigger on an Orion. :)

#17 Golrar

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 359 posts
  • LocationChicago, IL

Posted 15 April 2014 - 12:59 AM

I love my Oxide, but the reliance on missiles only can get on your nerves. I run 4 tons of ammo and still run out. When not harassing lights, I sneak up on Atlai and give em the back slap they deserve. Unfortunately, it would take all 4 tons of my ammo to really bring it down. No jump jets is tough to get used to at first, because you think it's just like any other Jenner. It makes you plan your routes a little more before charging in. I think the mech is great fun, but it seems you will get bum rushed by any quick mech as soon as they see that 'O'. In the Oxide, I feel the XL is a must really. I run the XL280 with the AMS, mainly because it gives me the ability to hug my big brothers and give cover.

I also have the F(C) - got it when it was on sale, and the D. I run 6 SPLs in my F and just mow through legs. Group 3 and 3 and chain fire while spinning. 152kph (XL300) is too fast for really any mech to track and shoot at, and it is a near constant stream of damage. Plus it keeps those boats from shooting at your friends.

The D I run with an XL250 mostly because I don't have another big XL I am not using and I hate switching back and forth. But I run it with 4 MPLs, NARC, and AMS. Use it mainly as a spotting mech since it is slower at 127.3kph. Chain fire the MPLS or you get hot fast. Can still chew through legs or is decent at what I like to call the running of the bulls (run through the enemy from behind blasting away).

I have never tried the K, and I usually only grab the 3 best of a chassis, but since all the other Jenners are fun, I might pick that up soon too.

I think mainly it is up to you. If you don't mind spending the MC on a mech (best to grab when it is on sale!), and you like to go fast, the Oxide is great. In my personal opinion, I have more fun in my Oxide than I do in my Dragonslayer or my Ilya. Just remember you should not run right in as soon as the match starts. Stay with friends or behind and look for that lonely enemy off by himself and then start salivating.

#18 Naduk

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,575 posts
  • LocationAustralia

Posted 15 April 2014 - 01:23 AM

try them all out on smurfies before you buy them
you can try out every build you can imagine and it even gives you the cost so you can save up before you buy it

when building any mech, decide what you want to do with it first
i came up with this for a Harasser jenner
it sits on the edges of battles sending info for larger mechs and being .... helpful
initial idea was great, then final build turn out awesome and became my fav jenner
JR7-D Harasser

#19 JonahGrimm

    Member

  • PipPipPipPipPip
  • Bad Company
  • 166 posts

Posted 15 April 2014 - 05:48 AM

I don't pretend this is the Best Build Ever - but I have fallen in love with (and regularly pull 350-500 damage in) this JR7-K Harasser variant:

http://mwo.smurfy-ne...2cea386a24ee973

The important part here is the modules:

- Improved Zoom
- UAV
- Airstrike
- Improved Med. Laser Range

Using that extra module slot turns this into a nasty early game sniper, and sacrifices nothing on the alpha - and it's got a very manageable heat.

My favorite Jenner, though, is /this/ thing:

JR7-K: http://mwo.smurfy-ne...92912526c65609d

I've pulled well over 800 damage in several games - it's not consistent, but if I pull under 350, I'm terribly disappointed. Modules are:

- Sensor Decay
- UAV
- Airstrike
- Artillery

... and I often forget to refill the last three between matches.

Why does this work? I have /no/ idea - but the ability to engage an opponent literally at all ranges, often behind mountains, coming and going, with the very tight spread of the LRM-5 and a great deal of precision on the medium lasers? It's brutal. I usually get an LRM kill every other game or so - sometimes lucky, just sniping some shots into a fight across the map - but it's surprisingly fun and very useful.

This works best on the K - the extra module slots give you more options. Airstrikes, UAVs, whatever's needed - and the decay module ensures that you can get a parting shot or two as you're leaving a fight.

Keep in mind, LRMs engage at 170m - the optimum range to alpha with this build (25) seems to be ~200.

#20 cleghorn6

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 511 posts

Posted 15 April 2014 - 06:14 AM

Since we're sharing Jenner builds, this is my Oxide.

OXIDE

I built it during Lurmagheddon 2, just to see what it was like (plus originally I had it built with SRM4s but my high ping made it pointless) and it turned into a monster. I had a 3.0 KDR in it for a while there.

This is not a long range shootout mech. I have the LRMs on chain fire. You want to follow the deathball, lock whichever poor fool wanders into it and fire as fast as you can until they're dead. With the DHS, you can literally keep firing until you run out of ammo, even on the hottest maps. Also useful for scouts, lock them up and fire, they don't know it's only 5 missiles coming their way, they just get the INCOMING message and run.

Down-sides: if the other team uses ECM or AMS effectively, you're just a target. You'll probably be the last to die and you'll probably go down with all your ammo still on board. You can point-and-shoot LRMs but if you can point, so can they :huh:

Edited by cleghorn6, 15 April 2014 - 06:15 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users