DavidHurricane, on 24 April 2014 - 11:29 AM, said:
If you're command is good enough to match the quality, you can withstand wave after wave of attacks. But if your like the idiots of WWII (who out of respect for some of my friends I will not use the name of) you'll end up freezing and starving in Stalingrad, with 2 tonnes of Vodak and summer clothes to help you (no joke).
The quality of a gun (or Mech) is only as good as the man (or woman) wielding (or piloting) it.
In other words, stupid people do stupid things and pay for it.
In other other words, you can have the best technology ever, but if your soldiers suck then it isn't worth crap.
Thats a common misconceptions. Most of those troops wherent better than their soviet counterparts. Only a few elite regiments of this army of which we all know is meant where actually well trained and well equipped. Even at the beginning of the war the overwhelming majority of them went to war just as they did in WW1.
I know from sword training that no man, regardless how well he is trained can defend against more than 3 attackers at the same time, regardless how bad they are trained.
In modern combat this difference shifted. Even a dumbass with very few training can kill someone else with a rifle.
So in my opinion it basically comes down to the quality of the command on both sides. And even that can only shift the results to a certain extent.
For example: 4 high ELO players in a premade are left on tourmaline against 11 spread out PUGs. They will whipe them away because they can take them on one after another since the ones further away cant get there fast enough to help the ones who are attacked. On River City that might look totaly different though.
So it basically comes down to one question. Can the few high quality pilots prevent the large amount of weak players to attack them in force.
Overwhelming Quantity will always win in a short battle in a close situation. Quality will most likely win in a long battle over a large area.