So while it's reasonable that a locust or griffin can't be as powerful as an atlas unfortunately a lot of players seem to want to drive right at the beginning the biggest and baddest mech they can find.. usually assaults like the Atlas. Yet assaults bear the most power and therefor the most responsibility for their team and unfortunately the fact that the assault class is such attractive to new players means that games often get hopelessly lost for their team because some important few had no clue of what they were doing. To me this results in quite some frustration because you lose too many rounds with the feeling that the match was decided before it startet, rendering your team unable to deliver a thrilling fight to the opponent. That's a demoralizing experience I rarely had in WoT (yeah I know) because in that game you had to earn every extra tonnage of your tank by being forced to start with the smallest tanks around and having to play douzens of matches until you can advance one class higher.
Now I know that this wouldn't work as well for MWO and that PGI has a total different sale model for this game but still I sometimes wish you would be forced to start with a medium and having to earn your right to drive a heavy or assault. I feel like it would result in much more rewarding matches for everyone if those who have the most impact actually know what they are doing.
Edited by Egomane, 24 April 2014 - 03:11 AM.
added tags