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You Should Lose Cbills For Damage Done To Your Own Team


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#1 Daegog

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Posted 25 April 2014 - 06:21 AM

I'm sooo tired of getting blasted by my own team because i'm close to an enemy mech.

They fire at will, because they might get a kill or at least assist credits for hitting the mech that's near me.

I realize that they lower their own chances of winning (and possibly cash) if i do die, and we end up losing, but clearly that's not incentive enough to keep my own team from unleashing hell in my direction.

I think its more than reasonable to lose cbills for doing damage to your own team, because that way it hurts TWICE as much.

#2 Mechteric

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Posted 25 April 2014 - 06:40 AM

Totally agree, it shouldn't just be on a teamkill, but also directly related to amount of team damage

#3 Hans Von Lohman

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Posted 26 April 2014 - 01:22 AM

Not totally fair, as sometimes a player runs through your line of sight.

However, I did play a flight sim called Aces High, and in that game they had what was called "kill shooter".

Basically any damage you do to a friendly doesn't hurt him, but instead you are damaged in their place. Not logical, but games with PUG's need the ability to punish jerks who just want to be jerks.

Thankfully MWO doesn't often have friendly fire that goes too far.

Edited by Hans Von Lohman, 26 April 2014 - 01:23 AM.


#4 Androas

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Posted 26 April 2014 - 01:32 AM

Yes, make it so,
so i can run arround, tank hits on purpose, from my own team, and grief the heck out of them...

see the problem?

Planetside 1 system would be better,

there it was:

Hit a friendly once

get a warning

hit a friendly twice in short order

weapons locked for a short duration

hit a friendly again within a timespan after the lock faded

longer lock

friendly fire is just more often then not out of your hands, people running into your laser beams,
people hugging a target which is clearly marked for a LRM salvo, and... so.. on...

it would just be unfair for the person firing to get punished for other peoples stupid...

#5 FlipOver

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Posted 26 April 2014 - 03:06 AM

This is in a grey area.

In one hand we have someone battling an enemy too close to it for the team to help out (in front of the line of fire).

On the other hand, we have a team that wants to get that kill or get an assist (for stats and c-bill issues).

If the teammate who fires at "you" when "you" are too close to the enemy should lose money, then "you" should also lose money for not positioning "yourself" in a way that the team might help out.

And there are loads of factors that can make "you" be too close to an enemy:
1 - Face-hugging - Trying to use close range to quickly destroy the enemy
2 - Poor self-positioning - Inexperienced players who get too close to the enemy for anyone else to help
3 - The "you-shield" - The enemy actually positions himself to use "you" as a shield against "your" own team-mates
4 - A trap - The enemy might get "you" on a trap, making "you" their only target and "your" team has lots of targets to aim at - In this situation, it's hard to not hit "you"

Now, there are ways to prevent all this:
1 - If Face-hugging, make it so that the team can actually have a line of fire, use the enemies side, for example
2 - Remember your position and the teams position when facing an enemy. Make sure you don't get too close or if you are too close, move so others can actually help
3 - Move away from the enemy and make way for the teams fire
4 - Do not go alone anywhere (if you are not a scout), if the enemy has a trap laied down and you have more team-mates with you, your chances of survival are increased

We can't count on everyone to know what they are doing, especially not while pugging. So the best way to prevent being shot by the team is to have a position awareness regarding the team and the enemy.

In short: Let's not punish other for our own bad positioning. Especially if they are new to the game and need all the c-bills they can get. Unless we also punish those who don't know how to position themselves in order for the team to help out.

#6 Daegog

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Posted 26 April 2014 - 03:35 AM

Are you inferring that a swarm of light mechs running at you is your fault?

Is there some method to keep them from running at you (because clearly standing near your own team is gonna get you shot at.. by your own team) so, outside of hiding in a corner and hoping your team OR their team doesn't find you, what is this magic positioning you are referring to?

I think new players would appreciate knowing that anyone shooting them would be a total accident, because no one would want to risk losing the cash.

The planet side locking weapon method seems like it would get you killed pretty fast here, but thats fine, i also like the concept of you taking damage, that you do to your team.

Edited by Daegog, 26 April 2014 - 03:36 AM.


#7 Androas

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Posted 26 April 2014 - 04:25 AM

View PostDaegog, on 26 April 2014 - 03:35 AM, said:

Are you inferring that a swarm of light mechs running at you is your fault?

Is there some method to keep them from running at you (because clearly standing near your own team is gonna get you shot at.. by your own team) so, outside of hiding in a corner and hoping your team OR their team doesn't find you, what is this magic positioning you are referring to?

I think new players would appreciate knowing that anyone shooting them would be a total accident, because no one would want to risk losing the cash.

The planet side locking weapon method seems like it would get you killed pretty fast here, but thats fine, i also like the concept of you taking damage, that you do to your team.



Depends n how you set the timers....

The first FF gets you a simple:

Warning: Friendly Fire, whatch your aim!

The second gets you an maybe 2 second lock.

If the timer would be, lets say 2 seconds, then it would not be a problem,
because hitting an ally twice within such a short frame of time, usualy does not happen on accident.

#8 FlipOver

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Posted 26 April 2014 - 06:48 AM

View PostDaegog, on 26 April 2014 - 03:35 AM, said:

Are you inferring that a swarm of light mechs running at you is your fault?

Is there some method to keep them from running at you (because clearly standing near your own team is gonna get you shot at.. by your own team) so, outside of hiding in a corner and hoping your team OR their team doesn't find you, what is this magic positioning you are referring to?

I think new players would appreciate knowing that anyone shooting them would be a total accident, because no one would want to risk losing the cash.

The planet side locking weapon method seems like it would get you killed pretty fast here, but thats fine, i also like the concept of you taking damage, that you do to your team.

With the coming rules of 3-3-3-3 there will no longer be a swarm of lights.
If anything, there will be 3 lights and 3 cicadas and granted that can be a danger, if you are swarmed by them, that means you are far enough from your team for them to feel brave to swarm you. If you keep with one or 2 team-mates, that will drastically reduce the chances of you being the victim of a swarm of lights.
So, again, position yourself in a close range of your team and you will have less to worry about.

Now, you are right when saying even when we are close to the team we are hit with FF.
But even so I don't think there should even be anything added to the screen other than the fight. I mean, even the pop-ups of achievements disturb the players experience as it is.

On a game where inexperienced play alongside you, there is bound to happen FF. It sucks, it doesn't help, but using any type of penalty system towards new players (those are the ones who usually hit the teammates) only adds to the frustration of a new player having more cash to improve his mechs build of get other ones where they could be better.

Not to speak about the ones who have to play this game at a low frame-rate. Not everyone has a chance to have a better computer to play the game. So, those would also be hurt by your proposed new rules... I bet you, some might even quit playing long before getting a better computer if that's implemented.

For all these reasons, I am against the ideia. But that's just me.

#9 Daegog

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Posted 26 April 2014 - 02:52 PM

I'm going to scuttle this thread for the moment.

I was just made aware of 500$, gold plated mad cats on the horizon.

I have a feeling that steps will be taken after people with these mechs report "too much ff" heading their way :(

Can't let their whales get crapped on, pretty sure PGI will step in when they start complaining.





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