Posted 30 November 2014 - 03:53 PM
This Monday, if everyone else is alright, I'd like to continue/preform an experiment. I'd only wish to take 5 consecutive drops to see if it may work, but the whole time would be better if possible.
Last monday, we didn't have a lot of people, but it was still fun. However, we kept having problems either balancing tonnage or having the same two people switching teams all the time (with whomever tending to be traded from the winning team making that team win next match).
My proposal is, why balance tonnage when we should be trying to balance skill?
I'll use myself as an example from last week. I was playing my main (this) account. All I had stock was the 4J and the AH. Just switching between the two I went from always dealing most damage/match score (4J) to running average with the other players more (AH). My skill levels varied greatly depending upon which mech I was using, but their tonnage was exactly the same.
My proposal runs with a bit of self restraint. The basics run like this:
- Each player joining SMM would choose a single mech to use for the whole (or at least most) of the event.
- This means that players will be moved with our balancing rotation based on their skill in that specific mech.
- This does also mean that sometimes a team may end up with more tonnage than the other teams.
- However, despite tonnage differences, we should be more balanced on skill within the teams. A 20 locust can, if they are skilled enough, take down a 100 ton Atlas, if that pilot is either unskilled/unfamiliar, or is outskilled.
Here is where the restraint is to be considered as well.
- If you are noticing that you are personally either tanking or thrashing within a certain mech, consider making a mech change inquiry. We want this to be fun, not just for one but for all.
- I'm hoping we can keep mech switching to a minimum, so that players of equal skill within a chassis are split into appropriate teams. If you really aren't liking your selection, ask to change.
I just want to see if this may work. If it doesn't, then we go back to tonnage balancing. However, if this does work, we very well may see faster entry from lobby into matches, as we don't have to juggle tonnage and figure out what each team's tonnage is (especially when we have uneven teams). We should be able to go from one match, change the two (or four team size dependent) players around on the teams, and jump right into the next match.
So? What do the rest of you say? I want to just give it a try, nothing more right now.