Stock Mech Mondays
#1781
Posted 07 July 2016 - 10:00 AM
#1782
Posted 07 July 2016 - 10:08 AM
AWOL 01, on 07 July 2016 - 08:07 AM, said:
This was before quirks went into the game. It might shock you to learn that IS vs Clan stock was decently balanced - IF you take 3 lances vs 2 stars. 12v10 seemed to work decently well in our trial games.
The real problem with the matches came from the Clan's unbridled range and the map design. IS did well on close-quarter matches where their weapons did full damage. On open maps, not so much. That match I linked above is the only game out of 4 that night that IS won.
Sergey Kosinskiy, on 07 July 2016 - 10:00 AM, said:
I must have missed those nights. ClanTech has just never appealed to me.
#1784
Posted 08 July 2016 - 06:32 AM
Times on Monday were rough for me too. Perfect scenario would be to have enough interest in stock that you could log on anytime and play stock, but that's probably a pipe dream.
#1785
Posted 14 July 2016 - 12:55 AM
Rhaythe, on 07 July 2016 - 10:08 AM, said:
The real problem with the matches came from the Clan's unbridled range and the map design. IS did well on close-quarter matches where their weapons did full damage. On open maps, not so much. That match I linked above is the only game out of 4 that night that IS won.
I must have missed those nights. ClanTech™ has just never appealed to me.
Nah, the right balance was star vs 2 lances, 5v8.
Matches was actually super fun and decently balanced, when people realized how to use their meks.
#1786
Posted 19 July 2016 - 03:40 AM
#1787
Posted 21 July 2016 - 04:46 PM
#1788
Posted 21 July 2016 - 05:15 PM
Jaeger Gonzo, on 21 July 2016 - 04:46 PM, said:
Or at least private stock, preferably with only one person needing to have premium for the options (if not none of them instead).
What really gets us sometimes is the fact that we need two people in lobby to have premium to play under max (24) players... (and the time... as I can't join on Mondays anymore.)
#1789
Posted 27 July 2016 - 04:05 PM
Perfectly would be if we get TT ammox2 and BT weapon basic stats as well.
Only Privet Stock button is not enough. Stock Play with this heavy quirks do not have much sense.
And we need more Euro friendly time anyway.
#1790
Posted 29 July 2016 - 03:36 PM
Jaeger Gonzo, on 27 July 2016 - 04:05 PM, said:
Perfectly would be if we get TT ammox2 and BT weapon basic stats as well.
Only Privet Stock button is not enough. Stock Play with this heavy quirks do not have much sense.
And we need more Euro friendly time anyway.
my first post in what, 2... 3 years?
If stock mech mode happens, I might start playing MWO again.
#1791
Posted 08 August 2016 - 02:31 PM
IT'S HAPPENING!!!
Stock mech mode is coming in October, including options to disable quirks and mech efficiencies!
#1792
Posted 08 August 2016 - 04:38 PM
Crotch RockIt, on 08 August 2016 - 02:31 PM, said:
IT'S HAPPENING!!!
Stock mech mode is coming in October, including options to disable quirks and mech efficiencies!
Very exciting. Nice that PGI specifically included that Champions revert to the chasis stock rather than tbe champion (C) loadout. Good planning.
#1793
Posted 08 August 2016 - 09:22 PM
#1794
Posted 08 August 2016 - 10:03 PM
#1795
Posted 19 August 2016 - 10:58 AM
Thanks god, we are getting quirk off as well.
Edited by Jaeger Gonzo, 19 August 2016 - 10:58 AM.
#1796
Posted 19 August 2016 - 11:25 AM
Jaeger Gonzo, on 19 August 2016 - 10:58 AM, said:
Thanks god, we are getting quirk off as well.
Requesting different stats for this mode would make them not want to do it, as it wouldn't be worth the effort for them.
#1797
Posted 19 August 2016 - 11:47 AM
Ovion, on 19 August 2016 - 11:25 AM, said:
Requesting different stats for this mode would make them not want to do it, as it wouldn't be worth the effort for them.
quirks and efficiency are just stats as well
it just will to do
loading different xml file is not something that I would call "effort"
#1798
Posted 19 August 2016 - 12:43 PM
Jaeger Gonzo, on 19 August 2016 - 11:47 AM, said:
it just will to do
loading different xml file is not something that I would call "effort"
Stock loadout is all already listed in the files for purchases (and referenced in Skills).
Quirks is a simple on/off as it's been implemented with an 'addon' system.
A different set of stats for every mech would require:
All those XML's duplicated, then modified to match stock values.
That's currently, 393 stat blocks for mechs that need adjusting and 78 weapon stats.
If we're optimistic, with copying, converting, checking, databasing and say 5 minutes per variant on average, that's around 40 hours of work to to (1 week of work, at an estimated $1,000 a week in wages, based on actual salary reports from PGI).
You then need a system to implement those stats instead of standard in Stock mode.Thats at least 1+ programmer, and a few days to a week or so of coding.
So you're looking at tying up 2+ people, at a likely cost of $2,000+ to implement those alternate XML's.
There's a lot more to this than you'd think.
And even the things that are relatively simple, are time consuming.
Edited by Ovion, 19 August 2016 - 12:52 PM.
#1799
Posted 19 August 2016 - 02:26 PM
Even so it is ctr+c ; ctr+v work
Then you can even set up auto program that would do even that for you.
So yeah, you pull your numbers from a blue sky.
#1800
Posted 19 August 2016 - 02:35 PM
Jaeger Gonzo, on 19 August 2016 - 02:26 PM, said:
Even so it is ctr+c ; ctr+v work
Then you can even set up auto program that would do even that for you.
So yeah, you pull your numbers from a blue sky.
There are 393 Mech Variants
If going full TT, each would need its Armour adjusting, and/or some adjustment for certain things.
Even if you ignore that and just weapons, then there's the 78, which would need adjusting, and possibly even some sort of balancing.
Then the XML switching system, which would still take some time regardless.
Either way, it's going to take a LOT more than you seem to think, and quite probably come with its own bugs that would need fixing.
I think Stock + No quirks is fantastic and about the best we could hope for all things considered.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users