Roland, on 25 April 2014 - 07:04 PM, said:
You have never made a cry engine map, have you?
Nope, I just started to work with Cry-engine to make maps, but I do know at least /something/ about what I'm talking about.
I would know more, had my windows not crashed so cataclysmically that I can't even run safe mode, I'm using Ubuntu right now. It's killing me!
Magnamuz, on 25 April 2014 - 09:15 PM, said:
+1
For months now we have the same problems that don't get addressed because releasing new clan and hero mechs seems to be a lot more important than actual entertainment and content, like:
* New maps.
* Varying spawn points each round within the same map.
* A LOT of bug fixing...
* A UI that can actually be understood...
* An intuitive menu in which the Esc key can be used for something, cof cof...
* Shorter times to start playing a map.
* Smoke effects that doesn't incinerate your graphic card.
With CryEngine making a map is as easy as making a mech, so those saying that it's not an easy task don't know SHIT about the engine, they just like to lick ass and defend the game from progression and improvements that benefits all of us, so stop whining and show some support to make this game the best game possible.
You know, I bet you would be spouting the same lines if they released the content and not the mechs, and I repeat my request, make a map, and show us how easy it is. Put up or shut up. It's really as simple as it gets.
Also, map load times rely more on your processor than anything else, if maps take too long to load, lower your graphics settings. Same thing for the smoke,
if you can't handle the heat, get out of the kitchen. That's about as simple as it gets.
I've started messing with Cry engine recently, and so far it's not easy. You keep running your mouth, either put your money where your mouth is, or learn basic human decency when talking, or shut up. I'm showing support to the game, and no to some over-entitled jerk who doesn't know what he's talking about.
gavilatius, on 26 April 2014 - 12:26 AM, said:
This is actually a started map of mine using the bumpmap tools
Thank you, finally something to start working with, instead of the internet tough guy act without any backing.
That's not bad, How many kilometers are the dimensions for it?
I also assume you plan on adding some actual terrain obstructions?
As far as building go, the current ones we have are out of scale a bit (as in an Atlas is three stories tall compared to some of them), Why not build a skeletal mesh from the ground up and then worry about skin?
If you import some of the assets, most importantly mechs, which are to scale with what their heights should be in most cases, you can then use them as a scale for how tall/big everything else should be. Seems convoluted, but I've already seen a lot of people pull up the assets and do wonders with them.
I'll find the thread for how to get those assets.