Nikolai Lubkiewicz, on 18 May 2014 - 02:42 PM, said:
While I appreciate the comparison to what was an awesome officially sanctioned fan-mod using a last-gen game engine, where, as you mention, everything is fan-created in virtue of the fact that it is a fan-mod. Let's keep in mind that such projects often run on charitable donations and the personal investment of those devs (often with no expectation of return.)
In the absence of any official licencor with rights to a next-gen game engine and the business model which lends itself towards further investment in development, these guys did an amazing job carrying the MechWarrior community for several years. I certainly hope the talents they honed in that project opens the door for great opportunities in their careers.
But we are in a different time now: Retail games are going out like the arcade in favor of digital distribution. Freemium is picking up more and more players than games with subscription or even single-payment barriers. Free-to-play has only seen exceptional circumstances where adding large amounts of player modification saw increases in profitability (and thus, further investment into the game): In most of these circumstances the game was already a reknowned-AAA retail title looking to re-invent and re-vitalize itself.
Even in all these instances, the game was at a point in development where only a handful of resources were needed to monitor and oversee the fan submissions, and the tools provided to create such in-game items were provided in a controlled manner by the game developer. Unfortunately, in it's raw form, the SDK tools for CryEngine3 are too powerful to leave un-monitored in the hands of the average player, at the risk of those few who would ruin the experience for all by using those tools maliciously with anything from secret invisible barriers for cover to scripted events to manipulate their progress.
invisible barriers...
you mean like the ones we're plagued with now? Or how about those pebbles which stop a 25+ ton mech dead cold in it's tracks...
I love this game don't get me wrong, but it's kind of hypocritical to use a "Quality control" excuse, when the games existing maps QC is so abhorrent.
Edited by Mavairo, 18 May 2014 - 02:59 PM.