#21
Posted 26 April 2014 - 02:32 PM
Personally, I think it's a conspiracy to keep my post count down from putting "This is serious business and needs a poll" in every poll.
#22
Posted 26 April 2014 - 02:35 PM
Like Roadbeer said, you have lot's of effective counters and - how should it work, if not like right now?
#23
Posted 26 April 2014 - 02:39 PM
#26
Posted 26 April 2014 - 02:58 PM
Iqfish, on 26 April 2014 - 02:35 PM, said:
Like Roadbeer said, you have lot's of effective counters and - how should it work, if not like right now?
Well, it's not supposed to stop lvl 1 tech, such as basic LRMs or SSRMs. It's supposed to counter Artemis and NARC.
It's rather backwards how they implemented it. Now you need to pay a tax to use weapons. Not the end of the world for most chassis, but not the most pleasant thing. But gimping an already sub optimal set of weapons is also pretty silly.
#27
Posted 26 April 2014 - 02:59 PM
Roadbeer, on 26 April 2014 - 02:32 PM, said:
Personally, I think it's a conspiracy to keep my post count down from putting "This is serious business and needs a poll" in every poll.
This is serious business and needs a poll.
#28
Posted 26 April 2014 - 03:37 PM
Flaming oblivion, on 26 April 2014 - 01:48 PM, said:
#29
Posted 26 April 2014 - 04:34 PM
Roadbeer, on 26 April 2014 - 02:27 PM, said:
Try not to be biased, and link when you're done.
http://mwomercs.com/...y-minus-8-days/
I think I did a fairly good job of being unbiased. Lemme know if I need to change some wording.
#30
Posted 26 April 2014 - 04:47 PM
Lyoto Machida, on 26 April 2014 - 02:14 PM, said:
Or better give all mechs a cone of fire on all weapons if they don't have full target information. Watch how the wailing commences. Oh wait, ECM isn't overpowered at all, being a 1.5 ton piece of equipment that shuts down 2 varieties of weapon system for a whole team with no skill, risk, or work invested.
Giving it to every variant would immediately invalidate the use of streak missiles everywhere. Also, why would you EVER not take ECM? It's LRM bane, 100% damage reduction vs. streak missiles, and it removes the ability of the enemy team to target lock you, share information about you... oh and everyone else on your team within the radius.
Making it do the things TT says it should do would make it a soft counter for these systems and, gasp, balance everything. Too bad that's never going to happen.
#31
Posted 26 April 2014 - 05:13 PM
Roadbeer, on 26 April 2014 - 02:05 PM, said:
Not quite. The power of ECM effects every weapon in the game, not just missiles. Atlas DDCs are a dime and dozen in matches nowdays, using their ECM crutch as a cloak and lurking in shadowy corners where they snipe with their PPCs and Acs. Raven 3Ls use ECM to turn into a cloaked ER large laser sniper. Cicadas and spiders use the cloak to be more effective PPC snipers.
ECM still provides a significant match altering advantage. It needs to be reworked and made available to all chassis. And the mechs that do have ECM exclusivity can be un-nerfed (shrinking Raven leg hitbox back to normal, giving the Cicada 3M back its old acceleration).
#32
Posted 26 April 2014 - 05:20 PM
Iqfish, on 26 April 2014 - 02:35 PM, said:
Like Roadbeer said, you have lot's of effective counters and - how should it work, if not like right now?
Glad you asked. See this thread:
http://mwomercs.com/...-with-proposal/
#34
Posted 26 April 2014 - 05:40 PM
Edited by SgtMagor, 26 April 2014 - 05:40 PM.
#35
Posted 26 April 2014 - 06:09 PM
Roadbeer, on 26 April 2014 - 02:05 PM, said:
TAG, NARC, UAV all are effective counters (as well as PPC blasts to a lesser extent). ECM is only equipable on 5 of the what. over 130 variants available? and only effects LRMs and SSRMs.
Those who know how to effectively use LRMs and aren't just button mashing see it as a nuisance, not a problem, and no more of a nuisance than when your opponent uses cover effectively.
ECM blobs are great fun for Arty/Air strikes and watching them scurry outside the bubble like turning a light on roaches and letting the LURMERS have at it.
In short, your thread is much ado about nothing.
Get at him dog!
#36
Posted 26 April 2014 - 07:20 PM
Flaming oblivion, on 26 April 2014 - 02:00 PM, said:
It's like that when you're new. Give it time, as you move out of that level of play you'll see fewer and fewer complaints about it. Give it time
#37
Posted 26 April 2014 - 07:46 PM
Fierostetz, on 26 April 2014 - 07:20 PM, said:
It's like that when you're new. Give it time, as you move out of that level of play you'll see fewer and fewer complaints about it. Give it time
Eh, I'm old hat and I still think it was a bad implementation of it. It could be done better but if "could be done better" was a bucket I would've had wet feet more than a year ago.
It is especially unnerving to those that know how ECM works in tabletop, not that the lore excuse works around here at all, but that is a reason for some complaints about it.
I know I rarely see an Atlas out that isn't a D-DC and to me that says a lot.
#38
Posted 26 April 2014 - 07:48 PM
#39
Posted 27 April 2014 - 01:58 AM
Livewyr, on 26 April 2014 - 04:34 PM, said:
http://mwomercs.com/...y-minus-8-days/
I think I did a fairly good job of being unbiased. Lemme know if I need to change some wording.
Shocking: Thread closed for voting on an opinion on current status rather than a (personally proposed) change. True, forum not meant for that.. but since PGI won't dare put up a poll of their own (might actually hurt some feels in sensitive places) not a whole lot of options.
Still..of the tiny sample size it got.. it was a little telling. 63% said "terribad."
Can't really think of any other way to do it..only place that allows polls is the Features forums.
#40
Posted 27 April 2014 - 02:33 AM
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