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It's Official - Lrms Are Easy Mode

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#1 Aeten

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Posted 11 May 2014 - 05:07 AM

Yesterday I got sick of brawling in my HBK-4SP so I figured what the hell - I'll slap some LRM 5s on there in place of the SSRM 2s I'd been using. See if the buff was really that big. Only put 2 3 tons of ammo on the thing.

Never ever approached the battle - never had reason to fire any of my 4 lasers. Simply stood on a little hill near spawn (this was River City Night) and repeatedly fired my missiles.

The result: ~350 damage; 110k c-bills. For doing nothing. Just sitting there and not ever even being shot at. I could have taught my cat how to do this.

The worst part is that my full brawling fit on this mech; 2 LPL, 2 ML, 2 SRM 6 typically does not do this well. I usually do less damage and get less c-bills. Looks like I found my new c-bill farmer. I can't even imagine how much damage you would do with a dedicated LRM boat. Probably break 1000 easily. I mean 2 LRM 5 is not even an LRM fit. It's an afterthought; and yet it rewards 350 damage with no risk to the mech pilot...

Edited by Aeten, 11 May 2014 - 01:59 PM.


#2 Kyynele

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Posted 11 May 2014 - 05:17 AM

Since we're dealing with such undeniable proof, my Thunderbolt 9S has seen 8 matches so far. Because it has 2 AMS, it has won every single match. This obviously means that with dual AMS it's impossible to lose.

Seriously, if you did 350 damage with using only those 360 LRMs, you had the luckiest match of your life.

#3 Peter2k

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Posted 11 May 2014 - 05:17 AM

And still people tell you that using LRM's needs more skill than any other kind of weapon ingame

Just you wait, those post coming in 3,2,1 ...

On a serious note, I upgraded my LRM's from 2 lrm 5's to 2 LRM 10's on my heavy metal, making good support weapons until I can come up close to my target, or until I have a clear line of fire

Looking at you fatlas, walking in front of my crosshairs at the worst time possible :-)

#4 OneEyed Jack

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Posted 11 May 2014 - 05:18 AM

Well hell, if we'd know we could get official rulings on weapon balance by just getting you to shoot them at low Elo scrubs we really could have saved a lot of arguing.

#5 CMDR Sunset Shimmer

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Posted 11 May 2014 - 05:21 AM

LRM's need to be line of sight, unless aided by TAG/NARC... though I could see enabling a mech equipped with BAP to also give targeting info... that would be a bit of a stretch.


Regardless, as the system sits right now. LRM's are something of easy mode, and offer more reward for less risk.

#6 Jun Watarase

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Posted 11 May 2014 - 05:24 AM

View PostAeten, on 11 May 2014 - 05:07 AM, said:

Yesterday I got sick of brawling in my HBK-4SP so I figured what the hell - I'll slap some LRM 5s on there in place of the SSRM 2s I'd been using. See if the buff was really that big. Only put 2 tons of ammo on the thing.

Never ever approached the battle - never had reason to fire any of my 4 lasers. Simply stood on a little hill near spawn (this was River City Night) and repeatedly fired my missiles.

The result: ~350 damage; 110k c-bills. For doing nothing. Just sitting there and not ever even being shot at. I could have taught my cat how to do this.

The worst part is that my full brawling fit on this mech; 2 LPL, 2 ML, 2 SRM 6 typically does not do this well. I usually do less damage and get less c-bills. Looks like I found my new c-bill farmer. I can't even imagine how much damage you would do with a dedicated LRM boat. Probably break 1000 easily. I mean 2 LRM 5 is not even an LRM fit. It's an afterthought; and yet it rewards 350 damage with no risk to the mech pilot...


Those figures dont make sense with only 2 tons of ammo. You ony have 360 missles with 2 tons of ammo. Given that a single AMS would pretty much invalidate a single LRM-5, and there are usually at least 2 near your target, your LRMs should be doing next to nothing, especially since some of your missles would miss due to movement or terrain anyway.

Even in the absolute best case scenario, you would only do about 360 damage, and that assumes no ams and all your targets being stationery.

In my experience you are looking at .5 damage per missle on average once you factor in misses, etc. Plus since you are right out in the open, you should be getting shot at as a priority target.

If theres one reason why LRMs would give you more c-bills, thats because it allows you to get far more assists than possible. As long as you do some damage to a target, you are eligible for assist rewards, plus you get spotting assist rewards from your own missles (AFAIK).

If you want to be more effective with a brawler build, drop some weapons and/or switch to a fast heavy. A HBK-4SP simply doesnt have the tonnage/speed to be a very good brawler and will run very very hot. Especially for your setup.

#7 Aeten

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Posted 11 May 2014 - 05:25 AM

Well I can't say I didn't expect the snarky troll comments that ignore the real problem, but if you are going to open your mouth you should at least reference the idea in the thread.

The fact is with LRMs and no other weapon system, I can sit in base semi-AFK and just accumulate damage like a sponge. How is this FPS-style gameplay? This is arcade.

Things an LRM mech generally doesn't need to worry about:

- Heat (if set up by someone with any semblence of intelligence)
- Damage
- Aiming
- Positioning
- Poptarts / alpha strikes

Yet all other mechs do. It's just dumb the way it's set up.

And it was 3 tons of ammo I'm sorry for the typo. I forgot the space in the head I only counted the 2 tons in my center torso.

#8 Sarlic

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Posted 11 May 2014 - 05:26 AM

View PostPeter2k, on 11 May 2014 - 05:17 AM, said:

And still people tell you that using LRM's needs more skill than any other kind of weapon ingame
Just you wait, those post coming in 3,2,1 ...
On a serious note, I upgraded my LRM's from 2 lrm 5's to 2 LRM 10's on my heavy metal, making good support weapons until I can come up close to my target, or until I have a clear line of fire
Looking at you fatlas, walking in front of my crosshairs at the worst time possible :-)
You only have to slam a button and point your cursor in a target.Even a kid can do that. Nothing skillfull.

#9 Bobzilla

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Posted 11 May 2014 - 05:28 AM

I'm just gonna call BS. It is impossible to do 350 dmg w/ 2 tons ammo. Nice try tho. Also kills>dmg, and compared to other weapons, lrms don't kill.

You posted while I was posting, disregard the first.

Edited by Bobzilla, 11 May 2014 - 05:31 AM.


#10 KharnZor

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Posted 11 May 2014 - 05:30 AM

Stupid cant be cured.

Edited by KharnZor, 11 May 2014 - 05:34 AM.


#11 OneEyed Jack

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Posted 11 May 2014 - 05:31 AM

View PostAeten, on 11 May 2014 - 05:25 AM, said:

Things an LRM mech generally doesn't need to worry about:

- Heat (if set up by someone with any semblence of intelligence)
- Damage
- Aiming
- Positioning
- Poptarts / alpha strikes

Unless, of course, you make the gross miscalculation of playing against people that are actually awake. Shooting at scrubs that would just ignore you, don't carry AMS and refuse to use cover, doesn't prove anything.

#12 KharnZor

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Posted 11 May 2014 - 05:36 AM

View PostOneEyed Jack, on 11 May 2014 - 05:31 AM, said:

Unless, of course, you make the gross miscalculation of playing against people that are actually awake. Shooting at scrubs that would just ignore you, don't carry AMS and refuse to use cover, doesn't prove anything.

This. Get out of scrub tier

#13 Jun Watarase

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Posted 11 May 2014 - 05:37 AM

Quote

The fact is with LRMs and no other weapon system, I can sit in base semi-AFK and just accumulate damage like a sponge. How is this FPS-style gameplay? This is arcade.


Uh the entire game is an arcade shooter. Why do you think BT fans are unhappy with it? Its not exactly hard to point and click to do pinpoint 30 damage across the map.

Sure you can sit in base semi-AFK and fire LRMs forever. Some problems with this :

-It assumes teh enemy has no ECM, i would love a 1.5 ton module that makes you immune to PPCs or ACs....

-It doesnt consider the effectiveness of AMS

-It ignores the fact that terrain easily blocks LRMs (try LRMing mechs at Epsilon on crimson strait, the buildings block all lrms)

-If you are a LRM boat, you wont have any self-defence weapons and a single light mech will easily kill you

-Your teammates need to hold locks, which they tend to be very bad at doing

-You are only doing sand blast damage, which is very very ineffective

#14 MrZakalwe

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Posted 11 May 2014 - 05:37 AM

Jump snipe against LRM users- they never keep a lock and you spend nearly your whole time behind cover.


LRMs are only useful against people just playing to have fun in pug games- if you tryhard they are useless.

#15 Captain Stiffy

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Posted 11 May 2014 - 05:44 AM

View PostAeten, on 11 May 2014 - 05:25 AM, said:

Well I can't say I didn't expect the snarky troll comments that ignore the real problem, but if you are going to open your mouth you should at least reference the idea in the thread.

The fact is with LRMs and no other weapon system, I can sit in base semi-AFK and just accumulate damage like a sponge. How is this FPS-style gameplay? This is arcade.

Things an LRM mech generally doesn't need to worry about:

- Heat (if set up by someone with any semblence of intelligence)
- Damage
- Aiming
- Positioning
- Poptarts / alpha strikes

Yet all other mechs do. It's just dumb the way it's set up.

And it was 3 tons of ammo I'm sorry for the typo. I forgot the space in the head I only counted the 2 tons in my center torso.


In tabletop battletech the real game is what is left standing after the first 4-5 rounds of missiles.

#16 Raggedyman

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Posted 11 May 2014 - 05:45 AM

Sorry for being late, trying to keep up with the Meta-hate but I thought we were raging on ECM this week as you can't target LRMs on anything which has them? Wasn't LRM=OP!!!111!!! being saved until it gets it's next update?

#17 MortVent

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Posted 11 May 2014 - 05:46 AM

If you are top damage with lrms.

1 - Your team isn't doing anything. besides possibly getting killed in rambo rush mode...
2 - The other team isn't much better, unless your top damage is only for your team (because they ignore you and kill the real threats)
3 - You're the only one at the keyboard...

#18 Bishop Steiner

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Posted 11 May 2014 - 05:46 AM

View PostAeten, on 11 May 2014 - 05:07 AM, said:

Yesterday I got sick of brawling in my HBK-4SP so I figured what the hell - I'll slap some LRM 5s on there in place of the SSRM 2s I'd been using. See if the buff was really that big. Only put 2 tons of ammo on the thing.

Never ever approached the battle - never had reason to fire any of my 4 lasers. Simply stood on a little hill near spawn (this was River City Night) and repeatedly fired my missiles.

The result: ~350 damage; 110k c-bills. For doing nothing. Just sitting there and not ever even being shot at. I could have taught my cat how to do this.

The worst part is that my full brawling fit on this mech; 2 LPL, 2 ML, 2 SRM 6 typically does not do this well. I usually do less damage and get less c-bills. Looks like I found my new c-bill farmer. I can't even imagine how much damage you would do with a dedicated LRM boat. Probably break 1000 easily. I mean 2 LRM 5 is not even an LRM fit. It's an afterthought; and yet it rewards 350 damage with no risk to the mech pilot...

so, because you played a pack of idiots, that makes them ezmode, eh? Brilliant reasoning. Then my LB-X and MG packing Jagermech must be UBER-EZMode, considering how many scrubs I have scrapped in it.

This kind of non factually substantiated, ad hominem reasoning is exactly why most posts on these forums are totally worthless. Give me numbers, video proof, and actual logic, or you have nothing to say.

#19 crossflip

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Posted 11 May 2014 - 05:49 AM

View PostMrZakalwe, on 11 May 2014 - 05:37 AM, said:

LRMs are only useful against people just playing to have fun in pug games.


QFT. This was the exact sentence I was searching for to enumerate my opinion on lurms.

#20 Foxfire

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Posted 11 May 2014 - 05:57 AM

The problem is that we have LRM's that aren't around until 3057.

http://www.sarna.net...Semi-Guided_LRM

View PostBobzilla, on 11 May 2014 - 05:28 AM, said:

I'm just gonna call BS. It is impossible to do 350 dmg w/ 2 tons ammo. Nice try tho. Also kills>dmg, and compared to other weapons, lrms don't kill.

You posted while I was posting, disregard the first.


Unless you are, in your second part, saying to disregard the first statement.. it is possible, just highly improbably to do 350 damage. That means that he landed 319 hits out of 360 missiles fired. To get an 88.6% accuracy on that map means that he probably had the perfect storm of the enemy assaults and heavies standing around in the water without AMS or ECM coverage for most of the match.

*edits to add*

That said, I feel that LRM's are in a good spot right now. Useful without being overpowered unless you were just standing around in the open. Have enough of a threat to have to be mindful of them but not going to melt mechs down on their own unless it is through focus fire or the person was standing around.

Edited by Foxfire, 11 May 2014 - 06:00 AM.






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