I didn't comment on all of them because in some cases there wasn't really much to say (i.e. the illumination Arrow, etc.).
Strum Wealh, on 13 May 2014 - 02:49 AM, said:
FTL Missiles: IMO, it depends on the exact implementation; the ability to concentrate an entire LRM-15 salvo on one location (thus allowing the launcher to hit like a Gauss Rifle... if it hits) or concentrate an entire LRM-20 salvo on one location (thus allowing the launcher to hit like an AC/20... if it hits )seems like a rather potent one, though they could use a Streak-like randomization element, or just weaker tracking, to offset the possibility of pouring massive salvos into one
Maybe. These missiles seem kind of difficult to theorycraft about. They could go either way.
Strum Wealh, on 13 May 2014 - 02:49 AM, said:
Acid Missiles: They were developed as an anti-Clan weapon system... and plenty of Clan OmniMechs make use of FF armor & cannot change armor type.
I forgot all about the Clans...I guess these might have some utility (provided that we know if we're about to go into a Clan vs IS match or IS vs IS, so that we aren't carrying ammo that might not be very useful (since the IS doesn't use FF beyond lights most of the time) ).
Strum Wealh, on 13 May 2014 - 02:49 AM, said:
Flak Shells: While there may be no aircraft (beyond the UAVs) to shoot down, Flak shells could be given a similar (albeit weaker) version of the LB-X Cluster rounds' crit-seeking ability, thus letting the Standard ACs serve as "poor mens' LB-X ACs" (especially with regard to the ACs other than the Standard AC/10).
Maybe, but honestly they would probably have the same weaknesses as regular LBX cluster shots...I would rather blow out a whole section and crit out everything there than just crit out the components without destroying the section. That crit bonus would have to be much higher than what the current LBX has.
Strum Wealh, on 13 May 2014 - 02:49 AM, said:
Heat Seeking Missiles: Since they home in on thermal emissions rather than relying on radar & telemetry links, they could be made immune to ECM (e.g. dumb-fire to near the target, then the missile itself takes over and goes for the hottest nearby object - usually, a 'Mech), but they could have issues (expressed as weakened tracking strength & lower likelihood of hitting) when the temperature differentials are lower (such as on hot maps, like Terra Therma or Caustic Valley).
Hot maps like Mordor are so common that I'm not sure how many people would take the risk of carrying an ammo type that only "sometimes" works.
Strum Wealh, on 13 May 2014 - 02:49 AM, said:
Flechette Shells: Flechette shells would be largely redundant versys Flak shells, and would have no real place without infantry.
Tear Gas Missiles: Agreed on the point that they have no real place without infantry.
Frag Missiles: Agreed on the point that they have no real place without infantry.
The sad thing is, adding infantry wouldn't suddenly make those ammo types useful. Tear Gas, in particular, is non-lethal...why would I bother trying to disperse infantry when I could
kill them? That would make no sense.
For the others, I can just use a Medium Laser for anti-infantry. The only thing that made anti-infantry weapons and ammo work in TT was the random-hit system and the ability to kill multiple infantry with a single "shot" (i.e. maximum of 24 soldiers killed by firing a single Flamer
once). Here in MWO, we have the ability to aim our weapons, and we have this nifty mechanic called beam duration. This means I can just literally point-and-click with any laser weapon to make an enemy trooper go away, and I can drag the beam in order to kill multiple soldiers with a single "shot." Plus, lasers are also much more effective against mech armor.
Strum Wealh, on 13 May 2014 - 02:49 AM, said:
Air Defense Arrow: Agreed on the point that they have no real place without destructable AeroSpace assets.
I'd personally rather use an ER Large Laser or something to shoot down aircraft than dedicate ammo to doing something that other weapons can already adequately do...especially because the Arrow IV is such a huge weapon system in the first place (gotta make use of that tonnage as best you can).
Edited by FupDup, 13 May 2014 - 08:35 AM.