How Is Thermal Vision For Everyone?
#1
Posted 26 April 2014 - 08:54 PM
Using direct x11 I realised it wasn't working properly, mechs were shown as black (invisible against a ridge line) with a faint white outline, so I switched to dx9 and now thermal is realistic looking "white hot" with green smoke is this correct?
#2
Posted 26 April 2014 - 09:09 PM
The green smoke is a recent bug.
#3
Posted 26 April 2014 - 09:13 PM
#4
Posted 26 April 2014 - 09:28 PM
If it's "white hot," then why is the snow white? It should be black.
I'd also like to see Night vision take light into account.
It ignores many light sources.
Areas brightly illuminated in River city without the night vision are blandly dim with it. Yet areas that are 'dark' without night vision are obscenely bright. Sorry, but night vision amplifies light. It should not amplify darkness.
Edited by Koniving, 26 April 2014 - 11:21 PM.
#5
Posted 26 April 2014 - 09:33 PM
#6
Posted 26 April 2014 - 11:02 PM
Edited by Koniving, 27 April 2014 - 07:30 AM.
#7
Posted 26 April 2014 - 11:39 PM
#8
Posted 26 April 2014 - 11:49 PM
#9
Posted 26 April 2014 - 11:50 PM
#10
Posted 27 April 2014 - 12:09 AM
sneeking, on 26 April 2014 - 11:51 PM, said:
If you pay attention to the lore at all, you'd know that they have been constantly at war for hundreds of years, and basically bombed themselves back to the stone age. They were getting to the point of factories shutting down due to not having anyone who knew how to maintain them. Nobody knew how to manufacture fusion reactors any more, so it's a good thing the automated factories were still able to put out a good number every year.
The advanced electronics in 'Mechs also suffered from lack of people who could maintain them. The targeting and tracking systems were often ripped out and replaced by simple line-of-sight aiming systems.
Then people started finding Brian Caches and LosTech memory cores, which allowed them to rediscover advanced technology in many fields, including medical, manufacturing, and war machines.
#11
Posted 27 April 2014 - 12:15 AM
#12
Posted 27 April 2014 - 01:31 AM
Yeah the vision modes can be helpful, but would be nice to extend the range, in most cases it's better off, tho can be advantageous at times. Nice point about caustic, will try it out, I use NV at the crater for spotting contacts through the smoke/steam when sniping.
Edited by Swinebeast, 27 April 2014 - 01:33 AM.
#13
Posted 27 April 2014 - 01:44 AM
Also, a while ago I noticed that the smoke from dead mechs (among other things, but mech smoke is the most black and dense) obscures my view to a target. Night vision allows me to see through the smoke.
Edited by ThatBum42, 27 April 2014 - 01:45 AM.
#15
Posted 27 April 2014 - 03:36 AM
#16
Posted 27 April 2014 - 04:30 AM
I suppose what I'm saying is they should be a lot more useful than just tanking. Remove ghost heat and balance elsewhere maybe?
#17
Posted 27 April 2014 - 04:44 AM
#18
Posted 27 April 2014 - 05:14 AM
But what somehow makes MWO cool and is the rich lore which adds a lot of depth, that I think it needs.
Maybe a total recreation of MW would be cool, if it was a sim at the core, a lot of established board game rules could be overlooked due to the realistic nature of the product, and widely accepted I expect.
Maybe it hurts more with MWO because it's not fully adhering to lore even tho it could a lot more due to its casual nature.
Edit: My point being, if it was a sim you could discard a lot of lore/rules and it would be accepted by battle tech fans, discard them in MWO as it is and it would lose a lot of what's it's got going for it.
Edited by Swinebeast, 27 April 2014 - 05:55 AM.
#19
Posted 27 April 2014 - 07:39 AM
Swinebeast, on 27 April 2014 - 04:30 AM, said:
I suppose what I'm saying is they should be a lot more useful than just tanking. Remove ghost heat and balance elsewhere maybe?
They do, if you carry more heatsinks. You should be able to easily fit up to 27 DHS for a firing threshold of 88.56 and a cooling rate of 5.037 per second (very quickly done so may be off by a decimal). Basically if you fired 5 AC/5s you'd NEVER see heat while standing still. Of course you can't carry 5 AC/5s. But a single medium laser would NEVER generate any heat. Any heat. At all.
Note you need a big engine to help you stuff that many. Only the Boar's Head can fit a large enough engine.
Though if you go single heatsinks and an XL engine, you can nearly reach that for a threshold of 87.6 (43 SHS) and a cooling rate of 49.45/sec.
Here's what 42 SHS can do on Terra Therma (where you suffer a 25% reduction to cooling and to threshold) with 2 large lasers and 2 ER large lasers fired back to back to back to back to back to back to back to back to back to back to...you get the idea.
It's all in how you build your mech.
#20
Posted 27 April 2014 - 07:51 AM
sneeking, on 27 April 2014 - 05:03 AM, said:
so why not discard it ?
It is discarded or kept depending on technical capabilities and game balance. Predator vision was simply too powerful, making other modes irrelevant. When one thing wins all the time, the game becomes boring, so it was removed.
Edited by Modo44, 27 April 2014 - 07:52 AM.
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