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How Is Thermal Vision For Everyone?


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#1 Swinebeast

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Posted 26 April 2014 - 08:54 PM

Hey guys, I notice the thermal vision I have seen on you tube is predator style, was this from a previous build?
Using direct x11 I realised it wasn't working properly, mechs were shown as black (invisible against a ridge line) with a faint white outline, so I switched to dx9 and now thermal is realistic looking "white hot" with green smoke is this correct?

#2 Durant Carlyle

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Posted 26 April 2014 - 09:09 PM

They changed it a while back. It's supposed to be greyscale like modern police thermal vision is.

The green smoke is a recent bug.

#3 RedEagle86

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Posted 26 April 2014 - 09:13 PM

Honestly, after seeing all the grey smoke, I kind of like the green smoke. Thermal was also really cool back when it was blue :(

#4 Koniving

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Posted 26 April 2014 - 09:28 PM

What I'd like to see is thermal actually take heat into account.

If it's "white hot," then why is the snow white? It should be black.

I'd also like to see Night vision take light into account.
It ignores many light sources.
Areas brightly illuminated in River city without the night vision are blandly dim with it. Yet areas that are 'dark' without night vision are obscenely bright. Sorry, but night vision amplifies light. It should not amplify darkness.

Edited by Koniving, 26 April 2014 - 11:21 PM.


#5 Napoleon_Blownapart

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Posted 26 April 2014 - 09:33 PM

check thermal out on different maps,in forest it can be good to show if a mech is in front of or behind cover...

#6 Koniving

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Posted 26 April 2014 - 11:02 PM

NV/Thermal chatter relating to MWO's still incomplete NV and Thermal view modes. o.O;
Spoiler

Edited by Koniving, 27 April 2014 - 07:30 AM.


#7 Koniving

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Posted 26 April 2014 - 11:39 PM

The third choice is play with it off. (See the shots in the spoiler). Game looks amazing. >.>

#8 Turist0AT

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Posted 26 April 2014 - 11:49 PM

you are not suppose to see good in this game. Thats why all visions are useless.

#9 Modo44

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Posted 26 April 2014 - 11:50 PM

Heat vision is very useful on Caustic Valley. It turns targets dark at long distances, and the effect appears to work at any range.

#10 Durant Carlyle

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Posted 27 April 2014 - 12:09 AM

View Postsneeking, on 26 April 2014 - 11:51 PM, said:

it's suposed to be 31st century tech but its worse than a 1980 russian field scope from a disposals store.

If you pay attention to the lore at all, you'd know that they have been constantly at war for hundreds of years, and basically bombed themselves back to the stone age. They were getting to the point of factories shutting down due to not having anyone who knew how to maintain them. Nobody knew how to manufacture fusion reactors any more, so it's a good thing the automated factories were still able to put out a good number every year.

The advanced electronics in 'Mechs also suffered from lack of people who could maintain them. The targeting and tracking systems were often ripped out and replaced by simple line-of-sight aiming systems.

Then people started finding Brian Caches and LosTech memory cores, which allowed them to rediscover advanced technology in many fields, including medical, manufacturing, and war machines.

#11 TheCaptainJZ

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Posted 27 April 2014 - 12:15 AM

The blue heat mode was done away with as it was used more than regular vision was on all maps because of how well it distinguished mechs from the environment. Basically, you'd be gimping yourself if you didn't use it.

#12 Swinebeast

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Posted 27 April 2014 - 01:31 AM

Thanks, wanted to make sure I wasn't suffering any graphic anomalies. Yeah I noticed the hot snow, and the NV just turning everything green.
Yeah the vision modes can be helpful, but would be nice to extend the range, in most cases it's better off, tho can be advantageous at times. Nice point about caustic, will try it out, I use NV at the crater for spotting contacts through the smoke/steam when sniping.

Edited by Swinebeast, 27 April 2014 - 01:33 AM.


#13 ThatBum42

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Posted 27 April 2014 - 01:44 AM

I like using Thermal on HPG because the mechs contrast poorly with the background in standard view. And Frozen City of course. Sometimes on other maps I turn it on briefly while close-range skirmishing, but other than that I leave it off.

Also, a while ago I noticed that the smoke from dead mechs (among other things, but mech smoke is the most black and dense) obscures my view to a target. Night vision allows me to see through the smoke.

Edited by ThatBum42, 27 April 2014 - 01:45 AM.


#14 CSHubert

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Posted 27 April 2014 - 02:55 AM

View PostDurant Carlyle, on 26 April 2014 - 09:09 PM, said:

They changed it a while back. It's supposed to be greyscale like modern police thermal vision is.

The green smoke is a recent bug.

Wait a minute... I thought the green smoke was intended. LOL :(

#15 Swinebeast

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Posted 27 April 2014 - 03:36 AM

Yeah, would be cool to have a mech warrior sim, imagine an AC/20 fire accurately to 5000m, (taken off mod smoothbore, yeah it's not 120mm vs length but it's 3050! even if some tech was lost!) or machine guns effective at 2000m, and this is today's standard! Tho it would open up a huge can of worms regarding design (target profile??),fire control, ballistic penetration/type/angle/armour/thickness....lol....maybe better to remain a game and keep the illusion :( Would be pretty cool tho, steel beasts with mechs!

#16 Swinebeast

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Posted 27 April 2014 - 04:30 AM

I'm certainly not an expert at MWO but it certainly feels like an Atlas should at least have some sort of heat advantage to offset it's bulk and speed (not talking ECM). A great pilot will be able to make the best of any chassis but it should be inherently the king of the battlefield. In my FB I fear lights and heavies a lot more than assaults, they cant really hurt me anymore than a heavy at a distance and I can round them up light style in close combat. I just think, "juicy target".
I suppose what I'm saying is they should be a lot more useful than just tanking. Remove ghost heat and balance elsewhere maybe?

#17 Swinebeast

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Posted 27 April 2014 - 04:44 AM

Nice, that would be very cool.

#18 Swinebeast

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Posted 27 April 2014 - 05:14 AM

Well a board game adaption I think would be inherently flawed moving to real time, realistic weapon/fire control system behaviour.
But what somehow makes MWO cool and is the rich lore which adds a lot of depth, that I think it needs.
Maybe a total recreation of MW would be cool, if it was a sim at the core, a lot of established board game rules could be overlooked due to the realistic nature of the product, and widely accepted I expect.
Maybe it hurts more with MWO because it's not fully adhering to lore even tho it could a lot more due to its casual nature.

Edit: My point being, if it was a sim you could discard a lot of lore/rules and it would be accepted by battle tech fans, discard them in MWO as it is and it would lose a lot of what's it's got going for it.

Edited by Swinebeast, 27 April 2014 - 05:55 AM.


#19 Koniving

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Posted 27 April 2014 - 07:39 AM

View PostSwinebeast, on 27 April 2014 - 04:30 AM, said:

I'm certainly not an expert at MWO but it certainly feels like an Atlas should at least have some sort of heat advantage to offset it's bulk and speed (not talking ECM). A great pilot will be able to make the best of any chassis but it should be inherently the king of the battlefield. In my FB I fear lights and heavies a lot more than assaults, they cant really hurt me anymore than a heavy at a distance and I can round them up light style in close combat. I just think, "juicy target".
I suppose what I'm saying is they should be a lot more useful than just tanking. Remove ghost heat and balance elsewhere maybe?


They do, if you carry more heatsinks. You should be able to easily fit up to 27 DHS for a firing threshold of 88.56 and a cooling rate of 5.037 per second (very quickly done so may be off by a decimal). Basically if you fired 5 AC/5s you'd NEVER see heat while standing still. Of course you can't carry 5 AC/5s. But a single medium laser would NEVER generate any heat. Any heat. At all.
Note you need a big engine to help you stuff that many. Only the Boar's Head can fit a large enough engine.

Though if you go single heatsinks and an XL engine, you can nearly reach that for a threshold of 87.6 (43 SHS) and a cooling rate of 49.45/sec.

Here's what 42 SHS can do on Terra Therma (where you suffer a 25% reduction to cooling and to threshold) with 2 large lasers and 2 ER large lasers fired back to back to back to back to back to back to back to back to back to back to...you get the idea.

It's all in how you build your mech.

#20 Modo44

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Posted 27 April 2014 - 07:51 AM

View Postsneeking, on 27 April 2014 - 05:03 AM, said:

this lore business seems like it can be broken and adhered too when the powers that be see fit.

so why not discard it ?

It is discarded or kept depending on technical capabilities and game balance. Predator vision was simply too powerful, making other modes irrelevant. When one thing wins all the time, the game becomes boring, so it was removed.

Edited by Modo44, 27 April 2014 - 07:52 AM.






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