Hit Registration
#1
Posted 27 April 2014 - 07:16 PM
#2
Posted 27 April 2014 - 07:27 PM
So if you're behind the guy everything's reversed on the ragdoll.
I personally have never encountered this problem for limbs. PGI have alread explained the reverse torso damage but limbs don't have a front/rear.
#3
Posted 27 April 2014 - 07:34 PM
Edited by IceCase88, 27 April 2014 - 07:37 PM.
#4
Posted 27 April 2014 - 07:37 PM
#5
Posted 27 April 2014 - 07:43 PM
THERE IS NO EXCUSE FOR IT, EITHER.
Edited by Mister Blastman, 27 April 2014 - 07:44 PM.
#6
Posted 27 April 2014 - 08:04 PM
#7
Posted 27 April 2014 - 08:07 PM
Mycrus, on 27 April 2014 - 08:04 PM, said:
I legged a spider with a SRM 2D2 using the lasers...so I tried to experiment with SRM hit detection. I fired over 70 missiles into him at 20M....someone dropped an arty strike to end his misery.
That made me a sad panda.
#8
Posted 27 April 2014 - 08:24 PM
Mycrus, on 27 April 2014 - 08:04 PM, said:
I have found the best solution for this is to not aim for the legs, rather the bottom part of the torso (since 1. you are technically still aiming for the legs & 2. damage transfers to the legs).
That said I have shot spiders in the head and done damage to their arms, or even alpha striked them with no damage (and seen the shots hit and had the detection).
Edited by White Bear 84, 27 April 2014 - 08:28 PM.
#9
Posted 28 April 2014 - 12:00 AM
#10
Posted 28 April 2014 - 12:36 AM
#11
Posted 28 April 2014 - 12:46 AM
AUSwarrior24, on 28 April 2014 - 12:36 AM, said:
Yep same here for 250ms... The last few patches increase DAKKA hit reg for better than ever before. No more lies from client side hit detection helps too.
Proof.... Its Dakka time... Lost but I had fun murdering anything I came across... LOL... At the last 100% dragon... Bye bye XL engine..
Edited by ShinVector, 28 April 2014 - 12:46 AM.
#12
Posted 28 April 2014 - 12:56 AM
IceCase88, on 27 April 2014 - 07:34 PM, said:
That was your mistake. as already stated, The paperdoll shows the enemy 'Mech facing you. Which mean the leg you see on the right is actually the left leg. This setup makes it more intuitive to tell what you need to shoot at in a direct firefight. Hit registration has nothing to do with this.
PS: So many people raging without actually reading...
#13
Posted 28 April 2014 - 02:29 AM
ShinVector, on 28 April 2014 - 12:46 AM, said:
Well done, though I will point out that the mechs that you destroyed were for the most part, not good builds. First you kill a hunchback SP close range that was packing LRMs. Then you destroyed an ok misery build that was all alone with LRMs raining on him. Then you took out a Jager DD that had a mixmatch of weapons (with machine guns...) that was all alone and intentionally in horrible positioning not even close to cover. Then you took out a pretty baby with a mix match of weapons and a red CT. Then you proceeded to take out an overly hot Thunderbolt built (with machine guns...). Then you took out a fresh dragon but look at that build. It was so bad. I'm not trying to put down your performance because I know you are a great pilot driving a great mech. That is in fact what I'm trying to point out. Quad AC5 is one of the best builds and this is an example of how nonmeta builds perform vs a meta build. They could not put out damage on you with those bad builds.
Edited by Soulscour, 28 April 2014 - 02:34 AM.
#14
Posted 28 April 2014 - 03:27 AM
Soulscour, on 28 April 2014 - 02:29 AM, said:
Well done, though I will point out that the mechs that you destroyed were for the most part, not good builds. First you kill a hunchback SP close range that was packing LRMs. Then you destroyed an ok misery build that was all alone with LRMs raining on him. Then you took out a Jager DD that had a mixmatch of weapons (with machine guns...) that was all alone and intentionally in horrible positioning not even close to cover. Then you took out a pretty baby with a mix match of weapons and a red CT. Then you proceeded to take out an overly hot Thunderbolt built (with machine guns...). Then you took out a fresh dragon but look at that build. It was so bad. I'm not trying to put down your performance because I know you are a great pilot driving a great mech. That is in fact what I'm trying to point out. Quad AC5 is one of the best builds and this is an example of how nonmeta builds perform vs a meta build. They could not put out damage on you with those bad builds.
No, it was a Meta-build versus bad plays and poor decision making. The non-meta builds have nothing to do with it (though some are indeed poorly optimized). Meta versus non-meta can be deciding at about equal skill, Otherwise will skill always be the most driving factor.
#15
Posted 28 April 2014 - 03:32 AM
SethAbercromby, on 28 April 2014 - 03:27 AM, said:
I think it had everything to do with it when several times he was put in one on one situations and thier mechs melt and they barely put out any damage in return.
#16
Posted 28 April 2014 - 03:35 AM
SethAbercromby, on 28 April 2014 - 03:27 AM, said:
Catching the dudes by surprise helps too..
But this topic is about hit registration though... Video just shows it feel good right now even at high latency... I can hit what I want like I always wanted 1v1 or multi v1... Previously it was false positive after false positive.
#17
Posted 28 April 2014 - 03:40 AM
Soulscour, on 28 April 2014 - 03:32 AM, said:
I think it had everything to do with it when several times he was put in one on one situations and thier mechs melt and they barely put out any damage in return.
Not happy with 1v1 videos ? How about some come back victories... I had committed suicide in one of them because I ran out of ammo.. From the same set of drops..
But this is dual gauss... Again Hit Registration feel good right now.
#18
Posted 28 April 2014 - 03:41 AM
ShinVector, on 28 April 2014 - 03:35 AM, said:
Catching the dudes by surprise helps too..
But this topic is about hit registration though... Video just shows it feel good right now even at high latency... I can hit what I want like I always wanted 1v1 or multi v1... Previously it was false positive after false positive.
I'll agree on that. Lag compensation has been greatly improved and lag-shielding isn't as effective any more. Apparently there are still problems with the registration of too many missile impacts at one in the CryEngine but it's difficult to track that stuff.
#19
Posted 28 April 2014 - 03:43 AM
ShinVector, on 28 April 2014 - 12:46 AM, said:
Yep same here for 250ms... The last few patches increase DAKKA hit reg for better than ever before. No more lies from client side hit detection helps too.
And people got up in arms about Lords players using VPN's.
This is why.
Mid-ping players get better hit-reg than low-ping.
I was fighting a Spider last night in my Jenner, and we legged each other.
I then nailed him directly in the leg I hadn't blown off, and not a single point registered.
Then he blew off my other leg without an issue. Annoying.
Edited by Veranova, 28 April 2014 - 03:45 AM.
#20
Posted 28 April 2014 - 04:34 AM
Veranova, on 28 April 2014 - 03:43 AM, said:
And people got up in arms about Lords players using VPN's.
This is why.
Mid-ping players get better hit-reg than low-ping.
I was fighting a Spider last night in my Jenner, and we legged each other.
I then nailed him directly in the leg I hadn't blown off, and not a single point registered.
Then he blew off my other leg without an issue. Annoying.
LOL... Noted.. At 250ms.. Lasers hit registration is trash... All the time..
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