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Time To Nerf Arty

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#241 Gyrok

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Posted 28 April 2014 - 12:39 PM

View PostGlxy Cmdt Jason Tseng, on 28 April 2014 - 12:35 PM, said:


That was probably me. =D

in all seriousness, I do not feel that arty is NECESSARY or OP. Yes, I do run it and Air a lot on my mechs, but if I forget to put it on, it is not a huge detriment to my gameplay strategy. Even in comp matches, I do not feel that they are over used. If you and your team are paying attention, you can get out of the way in time (Even in my HGN i might catch one shell, but its not an executor by a long shot).

There is no reason why they should be nerfed; this is again the few frustrated ones causing an uproar through their ire at being caught in something they didn't see in time to get out of the way. I mainly run lights, which can be shredded by a well placed arty/air, and have no problem with the mechanics. If i see it, I get out of the way, if I do not maintain situational awareness and miss it, then WP by the person who placed it and I get the damage. Simple as that.


If you catch a headshot it is an instakill...that is my point...smoke should not be capable of cockpit shots.

Edited by Gyrok, 28 April 2014 - 12:40 PM.


#242 A banana in the tailpipe

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Posted 28 April 2014 - 12:46 PM

View PostGyrok, on 28 April 2014 - 12:39 PM, said:


If you catch a headshot it is an instakill...that is my point...smoke should not be capable of cockpit shots.


I'd be ok if it was devastating, provided the time between smoke and actual strike are widened greatly. What this game could use is a little variety.

Green smoke: Intended for friendly use. Units hit are repaired but destroyed components are not replaced.
Yellow Smoke: Drops NARC beacons on the target area sticking to those caught.
Red Smoke: You have 10 seconds to move or else....
White Smoke: Decoy, used to impare line of sight or just freak people out.

If PGI wasn't such a small team I could see lots of fun things making it into the game. Instead they focus on counterstrike with robots. It is what it is and while we love it, we love to hate it too.

Edited by lockwoodx, 28 April 2014 - 12:47 PM.


#243 Almond Brown

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Posted 28 April 2014 - 12:53 PM

View PostNicholas Carlyle, on 28 April 2014 - 11:29 AM, said:


Did I say there are only 3 useful modules?

What I indicated, is there is a major discrepancy in the balance between modules.

There are a lot of useful modules. Seismic is useful, it used to be overpowered. Adv. Sensor is useful, definitely not overpowered.

Now Adv. Decay and Adv. Zoom? They are starting to get into the discussion, for instance you basically HAVE to use Adv. Decay to use LRM's. If you have any long range FLD? You should definitely have Adv. Zoom, it is a total game changer for sniping since the fix. But they are still borderline.

Then there are the Strikes, anyone who is worth their snot knows that if you want to win, you have Strikes. End of story. And that's where you get to overpowered.


The point being, if you only have 3 slots and you "have to" take both Air and Arty, then your 3rd choice is very limited. I am unsure if that is actually the case on many Mechs.

Now if we narrow the parameters down to 12 mans, the supposed Elite of the ELO, why would the Elite of the ELO have an issue with any weapon system? They are supposed to be the best... :P

Edited by Almond Brown, 28 April 2014 - 12:53 PM.


#244 Almond Brown

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Posted 28 April 2014 - 12:59 PM

View Postlockwoodx, on 28 April 2014 - 12:46 PM, said:


I'd be ok if it was devastating, provided the time between smoke and actual strike are widened greatly. What this game could use is a little variety.

Green smoke: Intended for friendly use. Units hit are repaired but destroyed components are not replaced.
Yellow Smoke: Drops NARC beacons on the target area sticking to those caught.
Red Smoke: You have 10 seconds to move or else....
White Smoke: Decoy, used to impare line of sight or just freak people out.

If PGI wasn't such a small team I could see lots of fun things making it into the game. Instead they focus on counterstrike with robots. It is what it is and while we love it, we love to hate it too.


Repair Smoke. I like it. :P

Let's add Blue Smoke. All Friendlies in affected area get Re-Armed. lol :P

Edited by Almond Brown, 28 April 2014 - 01:01 PM.


#245 MoonUnitBeta

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Posted 28 April 2014 - 01:24 PM

View PostMystere, on 28 April 2014 - 07:08 AM, said:


That's dumb of you for not seeing the red smoke and not getting out in time. :P

Actually it was behind me, and I was zoomed in. Is that sad excuse puff of red smoke is the best that PGI can do?

How about make combat even more indepth and add some sort of audible comms from the massive drop ship that just deployed us? "Incoming Enemy Airstrike to your location!" if you're found inside of the arty's blast radius. and a different notification for artillary strke, "Multiple projectiles detected, imcoming fire!" or something like that. A puff of smoke. What a joke that thing is.

Help improve the game, bud. Don't just be a smart ass who likes to pop off wise cracks.

#246 Nicholas Carlyle

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Posted 28 April 2014 - 01:26 PM

View PostMoonUnitBeta, on 28 April 2014 - 01:24 PM, said:

Help improve the game, bud. Don't just be a smart ass who likes to pop off wise cracks.


He can't, it's why I have him on ignore. Except you guys keep quoting him.

#247 3rdworld

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Posted 28 April 2014 - 01:48 PM

View PostAlmond Brown, on 28 April 2014 - 12:53 PM, said:


The point being, if you only have 3 slots and you "have to" take both Air and Arty, then your 3rd choice is very limited. I am unsure if that is actually the case on many Mechs.

Now if we narrow the parameters down to 12 mans, the supposed Elite of the ELO, why would the Elite of the ELO have an issue with any weapon system? They are supposed to be the best... :P


So because they are good, they can't want a more balanced game? Are you even trying at this point?

#248 Glxy Cmdr Jason Tseng

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Posted 28 April 2014 - 02:30 PM

View PostGyrok, on 28 April 2014 - 12:39 PM, said:


If you catch a headshot it is an instakill...that is my point...smoke should not be capable of cockpit shots.


I disagree.. if there is a 155mm explosive shell raining down from above, and it lands on your head and explodes, it absolutely should kill you. Even in TT, where arty was less common, this could still happen. The shells in game are just like real ordinance... they will explode with the first solid form they come into contact with. If your cockpit is in the way, then it was just bad luck for you.

#249 Mystere

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Posted 28 April 2014 - 03:05 PM

View PostMoonUnitBeta, on 28 April 2014 - 01:24 PM, said:

Actually it was behind me, and I was zoomed in. Is that sad excuse puff of red smoke is the best that PGI can do?

How about make combat even more indepth and add some sort of audible comms from the massive drop ship that just deployed us? "Incoming Enemy Airstrike to your location!" if you're found inside of the arty's blast radius. and a different notification for artillary strke, "Multiple projectiles detected, imcoming fire!" or something like that. A puff of smoke. What a joke that thing is.

Help improve the game, bud. Don't just be a smart ass who likes to pop off wise cracks.


Zoomed In ---> Tunnel Vision --> Temporarily Impaired Situational Awareness.

You would not have seen TAG either -- my proposed replacement for the red smoke. It's also how I get in close to snipers hanging back at the rear. Advanced zoom makes many oblivious to their surroundings.

As for your "Incoming Enemy Airstrike to your location!" and "Multiple projectiles detected, imcoming fire!" messages, those sound a lot like the "Targeted!" message from BB that was rightfully removed.

Positioning and situational awareness in this game are more important than people actually think.

[edited for grammar]

Edited by Mystere, 28 April 2014 - 05:56 PM.


#250 Mystere

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Posted 28 April 2014 - 03:23 PM

View Postlockwoodx, on 28 April 2014 - 12:46 PM, said:

I'd be ok if it was devastating, provided the time between smoke and actual strike are widened greatly.


Except that depending on the duration, they would be rendered practically useless because anyone and everyone could simply walk away. You really do not want to do that, do you? :P


View Postlockwoodx, on 28 April 2014 - 12:46 PM, said:

What this game could use is a little variety.

Green smoke: Intended for friendly use. Units hit are repaired but destroyed components are not replaced.
Yellow Smoke: Drops NARC beacons on the target area sticking to those caught.
Red Smoke: You have 10 seconds to move or else....
White Smoke: Decoy, used to impare line of sight or just freak people out.

If PGI wasn't such a small team I could see lots of fun things making it into the game. Instead they focus on counterstrike with robots. It is what it is and while we love it, we love to hate it too.


Well, I'd rather have only smoke. Why tell the enemy what is incoming?

And what is that green smoke, a healing spell? :( ---> No! :huh:


I still like my suggestions for variety so much better. -_-

View PostNicholas Carlyle, on 28 April 2014 - 01:26 PM, said:

He can't, it's why I have him on ignore. Except you guys keep quoting him.


Come on, admit it. You only pretend to have me on ignore. Your indirect shots are not as unnoticeable as you think. :P

Besides, isn't that what several people have accused you of: ignoring people when you have run out of arguments? It has been said that it is your modus operandi. :ph34r:

Edited by Mystere, 28 April 2014 - 03:32 PM.


#251 Mystere

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Posted 28 April 2014 - 03:26 PM

View PostGlxy Cmdt Jason Tseng, on 28 April 2014 - 02:30 PM, said:

I disagree.. if there is a 155mm explosive shell raining down from above, and it lands on your head and explodes, it absolutely should kill you. Even in TT, where arty was less common, this could still happen. The shells in game are just like real ordinance... they will explode with the first solid form they come into contact with. If your cockpit is in the way, then it was just bad luck for you.


Say hello to ARTILLERY! And which is the entire point of the video here, which people either miss or simply try to ignore.

#252 Mazzyplz

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Posted 28 April 2014 - 03:32 PM

it shouldn't damage cockpit at least

i say ban light mechs from being able to use it; free damage vs slower mechs? not fairplay

#253 Mystere

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Posted 28 April 2014 - 03:34 PM

View PostMazzyplz, on 28 April 2014 - 03:32 PM, said:

it shouldn't damage cockpit at least

i say ban light mechs from being able to use it; free damage vs slower mechs? not fairplay


Just say no to even more cockpit force fields and for further reduction in the capabilities and roles of light mechs. :P

#254 A banana in the tailpipe

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Posted 28 April 2014 - 05:03 PM

View PostNicholas Carlyle, on 28 April 2014 - 01:26 PM, said:


He can't, it's why I have him on ignore. Except you guys keep quoting him.


I'm not surprised people have him on ignore. Tunnel vision doesn't lend to conversations well. Sorry if I end up quoting him further for the sake of your eyeballs. ;)

#255 Craig Steele

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Posted 28 April 2014 - 05:28 PM

View Postlockwoodx, on 28 April 2014 - 05:03 PM, said:


I'm not surprised people have him on ignore. Tunnel vision doesn't lend to conversations well. Sorry if I end up quoting him further for the sake of your eyeballs. ;)


And yet people with the same characteristics on the side of the argument that agree are judged somewhat less harshly?

Why do people often fall back on the "he's a troll" or equivilant when someone holds a view just as passionately but in opposition.

It's an interesting dynamic of the forums.

#256 Mcgral18

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Posted 28 April 2014 - 05:38 PM

View PostCraig Steele, on 28 April 2014 - 05:28 PM, said:


And yet people with the same characteristics on the side of the argument that agree are judged somewhat less harshly?

Why do people often fall back on the "he's a troll" or equivilant when someone holds a view just as passionately but in opposition.

It's an interesting dynamic of the forums.


Well, it's more the fact he's in favour of a in game mechanic which can outright kill any mech, and will cripple anything under 60 tons. It's poor gameplay.

#257 Dan Nashe

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Posted 28 April 2014 - 05:48 PM

I for one do not enjoy a 90% tax on earnings to play seriously.
Lifetime average cbills per match: 90k.
Arty: 40k
Air: 40k

I can easily do 50-100 damage with a single module.
Look at the scoreboard sometime. That would be 1/3 of the damage of many of your teammates.
That's about the damage an average player does with a PPC over the course of a match.

The ONLY content in this game is new mechs.
If you use modules regularly, you dramatically cut into your ability to get new mechs.
And yes, I've spent $215 on this game. I am not reefusing to spend money.

If Artillery strike and air strike cost 6 million for a module that refilled itself, I would have NO complaint.
I have done 3000 drops, if I used one or the other every match, I would have spent 120,000,000 c-bills on artillery strikes.
That is enough money to buy and equip 3 shadowhawks, 3 jenners, and 3 Atlases.
Think about what that means to a new player?

I have quit buying mechs - don't need more.
I have a well paying job, and can afford premium time, which covers the cost of 1 module per match.
The new player probably can't.

Oh, look, as a veteran or a player paying real money for premium time, I have a substantial advantage over any new player who wants to own more than one chassis for less than $100.
(Hero mechs are $30 a pop. $100 only gets you, what,
2.5 million c-bills per 1000 MC.
Bought in $30 increments (that's a new videogame that's a year or two old), you get about 21,500 MC
Or, in other words, 55 million c-bills.
Or less than half what I would have spent on consumables.

Sure, you could just not take it.
You could also run a stalker that weighs only 75 tons. You'd get lots of kills and do just fine.
It's still bad.

The ONLY reason you do not see EVERY mech running them is because they are prohibitively expensive.
That's it.
The only reason every single player doesn't take them.
The only reason they even appear slightly balanced is because of the cost, that's stupid balance.

Imagine if the best meta mechs cost 100 million each.
So you could buy an awesome for 10 million, or a highlander for 100 million.
That would be a terrible game and I would quit.
Yes, I will quit if the best mechs in the game are clan mechs and they cost 30-40 million each.
Yes, I understand that is a valid way to make an MMO, so when I say "terrible" I mean "I would hate it and quit." I recognize that you can make a valid MMO like that. See: Eve Online.
Which is a neat game in its own way, but one I quit for many reasons.

Edited by DanNashe, 28 April 2014 - 05:54 PM.


#258 Craig Steele

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Posted 28 April 2014 - 05:50 PM

View PostMcgral18, on 28 April 2014 - 05:38 PM, said:


Well, it's more the fact he's in favour of a in game mechanic which can outright kill any mech, and will cripple anything under 60 tons. It's poor gameplay.


He's no less right than those who play the one shot FLD meta (and there's a lot of them).

Both scenario's destroy a mech instantly and create the same "poor gameplay" if that's your definition.

#259 Mystere

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Posted 28 April 2014 - 05:53 PM

View PostCraig Steele, on 28 April 2014 - 05:28 PM, said:

And yet people with the same characteristics on the side of the argument that agree are judged somewhat less harshly?

Why do people often fall back on the "he's a troll" or equivilant when someone holds a view just as passionately but in opposition.

It's an interesting dynamic of the forums.


There is a word for that. ;)


View PostMcgral18, on 28 April 2014 - 05:38 PM, said:

Well, it's more the fact he's in favour of a in game mechanic which can outright kill any mech, and will cripple anything under 60 tons. It's poor gameplay.


It's your opinion, not mine. And people are on both sides of the divide. Who determines who is right, you?

#260 Mcgral18

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Posted 28 April 2014 - 05:56 PM

View PostMystere, on 28 April 2014 - 05:53 PM, said:



It's your opinion, not mine. And people are on both sides of the divide. Who determines who is right, you?


Well, if PGI would implement an in game/launcher poll, the community could, but nope. We're an island. Two different ones.


I've got no problem with 400 damage, but in 40 chunk segments, its too much.





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