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Time To Nerf Arty

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#261 Craig Steele

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Posted 28 April 2014 - 06:00 PM

View PostMcgral18, on 28 April 2014 - 05:56 PM, said:


Well, if PGI would implement an in game/launcher poll, the community could, but nope. We're an island. Two different ones.


I've got no problem with 400 damage, but in 40 chunk segments, its too much.


Do you take the full 400 damage if you are moving away from the target area?

#262 Ardney

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Posted 28 April 2014 - 06:00 PM

View PostMcgral18, on 28 April 2014 - 05:38 PM, said:

Well, it's more the fact he's in favour of a in game mechanic which can outright kill any mech, and will cripple anything under 60 tons. It's poor gameplay.

I'm in favor of headshots. They outright kill mechs too, and more predictably than artillery strikes. But I don't see (m)any arguing that headshots should be removed. And that stuff under 60 tons that can be crippled by them is, coincidentally, the stuff that has the easiest time avoiding them as well.

It's not impossible that the mechanic needs some tweaking, but citing the potential for the rare OHKO is not a good enough reason to scream nerf.

Edited by Ardney, 28 April 2014 - 06:01 PM.


#263 Mystere

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Posted 28 April 2014 - 06:03 PM

View PostMcgral18, on 28 April 2014 - 05:56 PM, said:

Well, if PGI would implement an in game/launcher poll, the community could, but nope. We're an island. Two different ones.


Have you ever heard of the saying that goes something like: "A million flies can't be wrong, ..."?

#264 MoonUnitBeta

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Posted 28 April 2014 - 06:11 PM

View PostMystere, on 28 April 2014 - 03:05 PM, said:


Zoomed In ---> Tunnel Vision --> Temporarily Impaired Situational Awareness.

You would not have seen TAG either -- my proposed replacement for the red smoke. It's also how I get in close to snipers hanging back at the rear. Advanced zoom makes many oblivious to their surroundings.

As for your "Incoming Enemy Airstrike to your location!" and "Multiple projectiles detected, imcoming fire!" messages, those sounds a lot like the "Targeted!" message from BB that was rightfully removed.

Positioning and situational awareness in this game are more important than people actually think.

I wouldn't put that much emphasis on being zoomed in.
That pissy puff of smoke is barely acceptable for the amount of devastation that follows. I would be absolutely OK with someone telling me over comms to watch myself if the sky is about to fall down on top of my shoulders.
"Targeted" was something that was spammed to annoy people.
"Targeted" was something that made people target less so that people wouldn't notice them.
That had its major flaws, and I wouldn't use just one example to point out just one similarity. "Targeted" is different.
By the time anyone uses arty, you very well know where the enemy is. It's not giving away anyones positions. But say if you wanted to use it but didn't want to give away that you see the enemy, you simply just don't use it. And if you don't use it, no one is disadvantaged because of it. "Targeted" was bad, and it was removed for many reasons. You can't zero in on one thing but ignore the rest, your point is moot.

You were not in my match. We were all very aware of where the enemy was. (RIGHT ABOVE US). So I walked out a bit, looked around, no one there, turn around to look at the top of HPG manifold, zoomed in, and started backing up. Highlander peeks over the ledge, then walks away. So I keep backing up to see if I can see more people to get some more rounds off, and then away she goes. bang bang bang head shot from arty. Didn't even get a shot off.

Puff of smoke is bad. And it makes me sad when I'm standing back from the group, and the enemy plunks the arty behind the first couple of mechs into the middle of the group. But does anyone move? No. No ones moves. Know why? Because you have to be staring directly at the ground to notice the damn smoke if you're in anything heavier than a medium. And if you see the smoke, you're probably not even in the blast radius when you're in an assault and you can just back up.

But I'll circle back to my previous point since that's all I really wanted to say.
That pissy puff of smoke is barely acceptable for the amount of devastation that follows. I would be absolutely OK with someone telling me over comms to watch myself if it meant the sky is about to fall down on top of my shoulders.

#265 Corwin Vickers

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Posted 28 April 2014 - 06:21 PM

Why does a grunt on a battlefield get to call in artillery or an airstrike at all?

#266 Craig Steele

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Posted 28 April 2014 - 06:26 PM

View PostCorwin Vickers, on 28 April 2014 - 06:21 PM, said:

Why does a grunt on a battlefield get to call in artillery or an airstrike at all?


Cause in Canon they are not grunts.

Mech warriors are the elite of the elite, and they have all those fancy comms units for a reason.

They train them in combined arms tactics and they expect them to use the full firepower available to the unit (including supporting arms) to achieve victory.

#267 Mcgral18

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Posted 28 April 2014 - 06:32 PM

View PostArdney, on 28 April 2014 - 06:00 PM, said:

I'm in favor of headshots. They outright kill mechs too, and more predictably than artillery strikes. But I don't see (m)any arguing that headshots should be removed. And that stuff under 60 tons that can be crippled by them is, coincidentally, the stuff that has the easiest time avoiding them as well.

It's not impossible that the mechanic needs some tweaking, but citing the potential for the rare OHKO is not a good enough reason to scream nerf.


I've got no problem with headshots. There are very few combinations which will place 40 FLD damage onto the head. And even then, it's a measure of skill and luck. The arty doesn't have any of that. Reduce damage to 20, bring number of shells to 20. You've eliminated that gripe, while making is easier to hit things.

As it is, a fully armored head is 33 HP, a single shell will ruin that.

#268 Craig Steele

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Posted 28 April 2014 - 06:43 PM

View PostMcgral18, on 28 April 2014 - 06:32 PM, said:


I've got no problem with headshots. There are very few combinations which will place 40 FLD damage onto the head. And even then, it's a measure of skill and luck. The arty doesn't have any of that. Reduce damage to 20, bring number of shells to 20. You've eliminated that gripe, while making is easier to hit things.

As it is, a fully armored head is 33 HP, a single shell will ruin that.


Artillery requires just as much skill to target and even more luck to hit the head.

If you nerf artillery, you make it ineffective as a counter to hill humpers and you buff pop tarting / FLD meta.

Nerf both or nerf neither.

More accurately my personal opinion is buff mech durability such that one shot kills are not possible, except the head shot.

Excellent players won't mind this buff at all, they will keep hitting the head.

So so players that rely on a poor game design that over emphases offensive firepower over mech durability will QQ like the world is ending.

#269 Mystere

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Posted 28 April 2014 - 06:53 PM

View PostMcgral18, on 28 April 2014 - 06:32 PM, said:

I've got no problem with headshots. There are very few combinations which will place 40 FLD damage onto the head. And even then, it's a measure of skill and luck. The arty doesn't have any of that. Reduce damage to 20, bring number of shells to 20. You've eliminated that gripe, while making is easier to hit things.


Easier is not the point. It never was.


View PostMcgral18, on 28 April 2014 - 06:32 PM, said:

As it is, a fully armored head is 33 HP, a single shell will ruin that.


Once again, say hello to ARTILLERY! That is what is supposed to happen when you suffer a direct hit to the face, no matter how small the chance.

#270 Mcgral18

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Posted 28 April 2014 - 07:19 PM

View PostMystere, on 28 April 2014 - 06:53 PM, said:


Easier is not the point. It never was.




Once again, say hello to ARTILLERY! That is what is supposed to happen when you suffer a direct hit to the face, no matter how small the chance.


Well, I can't say I agree. It makes gameplay very stale, almost as bad as the meta.

Why do people want MWO to be a game where you can instagib anyone? So many other shooters if you want that...

#271 Joseph Mallan

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Posted 29 April 2014 - 04:12 AM

View PostAlmond Brown, on 28 April 2014 - 11:17 AM, said:


They want "Their Fun" their way Joe. "Your Fun" is of no consequence. Sorry good sir. :)

Thanks fr making my point Almond ;)

Fun for some is not fun for all. ;)

#272 3rdworld

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Posted 29 April 2014 - 04:27 AM

View PostJoseph Mallan, on 29 April 2014 - 04:12 AM, said:

Thanks fr making my point Almond ;)

Fun for some is not fun for all. :)


Haven't you said you rarely see them? In which case, how exactly is that going to "kill your fun"?

Edited by 3rdworld, 29 April 2014 - 04:29 AM.


#273 Gloris

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Posted 29 April 2014 - 04:40 AM

It's potential a lot of damage for nothing but C-bills.

Make it weight something, make it generate heat, make it require a command module, make it require a flare/smoke launcher that can be fited in Missile slots or something else, i don't know something. Just costing C-bills in the garage is okay for modules that give you increased zoom or better sensors, but not for something that does damage.

If arty/airstrike is so good, that no matter the type of mech you play it is the best for you to take it/mandatory, then something is wrong and should be tweaked

#274 Joseph Mallan

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Posted 29 April 2014 - 04:41 AM

View Post3rdworld, on 29 April 2014 - 04:27 AM, said:


Haven't you said you rarely see them? In which case, how exactly is that going to "kill your fun"?

I rarely see em I use them even less, But My fun is killing quickly, which is in direct contrast with those who want more TTK not less. ;)

#275 Nicholas Carlyle

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Posted 29 April 2014 - 05:22 AM

Oh great, Craig Steele, the man of a thousand words with no substance has made it into this thread. Awesome. Can you just go back to spamming the launch module thread instead?

Thanks.

#276 3rdworld

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Posted 29 April 2014 - 05:30 AM

View PostJoseph Mallan, on 29 April 2014 - 04:41 AM, said:

I rarely see em I use them even less, But My fun is killing quickly, which is in direct contrast with those who want more TTK not less. :D


But if they are "rarely" used or seen by you, why do you care? It wouldn't effect the TTK in your matches much if any as you admittedly don't see many.

#277 Joseph Mallan

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Posted 29 April 2014 - 06:16 AM

View Post3rdworld, on 29 April 2014 - 05:30 AM, said:


But if they are "rarely" used or seen by you, why do you care? It wouldn't effect the TTK in your matches much if any as you admittedly don't see many.

Cause when I do decide to start using them, I want them to still be useful.

#278 Screech

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Posted 29 April 2014 - 06:19 AM

View PostNicholas Carlyle, on 28 April 2014 - 12:13 PM, said:


Now Strikes? That is just icing, it's FREE unlimited range extra damage. It can totally turn the tide of a battle, and has RNG one shot potential. And your entire team can pack them.


Never seen it turn the tide of battle. Anyone dumb enough to get consistently killed by them is useless to begin with.

Why in your world are people apparently unable to move and find cover from these strikes? It literally is easiest form damage to avoid in this game.

#279 Craig Steele

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Posted 29 April 2014 - 06:20 AM

View PostNicholas Carlyle, on 29 April 2014 - 05:22 AM, said:

Oh great, Craig Steele, the man of a thousand words with no substance has made it into this thread. Awesome. Can you just go back to spamming the launch module thread instead?

Thanks.


I'll just leave these here for you numpty. Take a good hard look into the mirror :D

View PostSandpit, on 14 April 2014 - 06:33 PM, said:


no it's just another example of
"I really have no rational reason or argument against anything they've said so I'll resort to attacking them to try and distract from their ideas and maybe even get them baited into attacking me so I can either derail the thread or get them moderated"

It's a pretty common tactic used around here


View PostSandpit, on 23 April 2014 - 02:05 PM, said:


He's just like any other troll. The minute you point out something they can't dispute as "anecdotal" or some such drivel, they resort to name calling, passive aggressive tactics to bait you, etc. He's offering nothing more than the equivalent of "neener neener neener, I'm happy and you're not"

He's just the prime example of "i'm friendly to you and your ideas as long as they agree with mine but if you don't fall in line with my personal expectations and approval of the game I'm going to just attack you personally, be snide, and hope I can bait you into getting banned"


#280 3rdworld

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Posted 29 April 2014 - 06:22 AM

View PostJoseph Mallan, on 29 April 2014 - 06:16 AM, said:

Cause when I do decide to start using them, I want them to still be useful.


So you don't want people to nerf something to kill your fun, that you aren't yet having but may decide to have?

Where people with actual grievance about a piece of equipment right now, are left high and dry.

Cool.

Edited by 3rdworld, 29 April 2014 - 06:23 AM.






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