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Time To Nerf Arty

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#341 Simbacca

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Posted 30 April 2014 - 05:06 PM

View PostOZHomerOZ, on 28 April 2014 - 02:04 AM, said:

I have to disagree, I hardy get hit by arty let alone killed

Saying said Arty is a free shot in no way communicates that some skill is required for best results.
Placing Arty is a fine Art (Pun intended)
If arty is placed well, the enemy wont see the smoke until its too late, how many times I've wasted 40K through bad placement

Arty is also a great counter to blobs of death, campers, Pop Tartars, LRM Boats in cover and static entrenched positions
Also arty allows a single mech warrior to delay a push consisting of multiple opponents single handedly,

In the hands of an elite lance, yes I can see how a rolling arty/Air strike barrage could be disheartening, However the majority of the player base don't use them that way. I think overall they have less impact than LRM's and PPC autocannon meta and is a counter to them.

I say leave air and arty strike alone, and I hope they don't change

I agree with this completely.

A Mechwarrior is considered the elite of the military. As such they have a higher degree of responsibility compared to other warriors/soldiers. Should they not also enjoy the ability to call on additional support to accomplish their missions?

#342 Sephlock

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Posted 30 April 2014 - 05:33 PM

View PostSimbacca, on 30 April 2014 - 05:06 PM, said:

I agree with this completely.

A Mechwarrior is considered the elite of the military. As such they have a higher degree of responsibility compared to other warriors/soldiers. Should they not also enjoy the ability to call on additional support to accomplish their missions?

If anything we should be also be able to call in drop pods of Elemental infantry sorta like the Spectre pods in Titanfall.

#343 Selbatrim

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Posted 01 May 2014 - 01:42 AM

I support making arty and air something to fear. More shells, no smoke and larger area but not as a consumable module for all to use i.e. 24 possible strikes per side per match is just nuts.

I oppose the consumable modules. I support tying this in with the command console and a spotter using tag or something similar.

I mostly pug. I always bring an arty strike. I hate it but I hate playing with a handicap more. Winning makes up for the cost every single time. And I care more about win/loss, kill/death than I do the c-bill grind.

#344 Joseph Mallan

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Posted 01 May 2014 - 04:04 AM

View PostMystere, on 30 April 2014 - 01:35 PM, said:


A direct hit by an artillery shell on your cockpit should kill ... correction ... obliterate you.




That leaves zero probability of being obliterated when your cockpit gets a direct hit. That's no longer ARTILLERY!




There is no problem with having negative trade offs. The problem is that many of the negative "tradeoffs" proposed in many of the anti-artillery QQ threads are designed to render them useless.

Also, people are growing extremely tired of all the never ending calls for nerfs. With regard to artillery in particular, a better solution is to add new and good modules so that the so-called "elite" "top level" "high Elo" "ultra-competitive" types ( :angry:) do not feel they are "forced" ( :( :ph34r:) to carry artillery just to be "competitive".

Yes... Because a military org would leave out using arty cause it may save their soldiers lives. WE are playing a combat game, treat it like you are fighting not just competing! :)

#345 Kjudoon

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Posted 01 May 2014 - 07:57 AM

View PostMystere, on 30 April 2014 - 01:35 PM, said:


A direct hit by an artillery shell on your cockpit should kill ... correction ... obliterate you.




That leaves zero probability of being obliterated when your cockpit gets a direct hit. That's no longer ARTILLERY!




There is no problem with having negative trade offs. The problem is that many of the negative "tradeoffs" proposed in many of the anti-artillery QQ threads are designed to render them useless.

Also, people are growing extremely tired of all the never ending calls for nerfs. With regard to artillery in particular, a better solution is to add new and good modules so that the so-called "elite" "top level" "high Elo" "ultra-competitive" types ( :rolleyes:) do not feel they are "forced" ( ;) :D) to carry artillery just to be "competitive".

Too much simulation not enough FPS for too many munchkins.

#346 Greenjulius

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Posted 01 May 2014 - 08:22 AM

Arty should be about area denial, not ruining an entire group of mechs. The number of times I've seen mechs get decimated by an arty strike is infuriating. Increase the number of shells and duration, the damage can be the same, but with more time between strikes. That way is can be an more intelligent weapon than just a, "I point at you, and you are all punished with 50% armor" weapon.

It's not L2P, it's OP.

Edited by Greenjulius, 01 May 2014 - 08:23 AM.


#347 Kjudoon

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Posted 01 May 2014 - 08:32 AM

View PostGreenjulius, on 01 May 2014 - 08:22 AM, said:

Arty should be about area denial, not ruining an entire group of mechs. The number of times I've seen mechs get decimated by an arty strike is infuriating. Increase the number of shells and duration, the damage can be the same, but with more time between strikes. That way is can be an more intelligent weapon than just a, "I point at you, and you are all punished with 50% armor" weapon.

It's not L2P, it's OP.

Actually, Arty SHOULD ruin entire groups if they won't get out of the way, otherwise it's side effect of area denial is ineffective. Why would you bother to dodge Arty if you knew it couldn't hurt you?

My issues with Arty have nothing to do with how powerful it is, just the cost and application of the arty as compared to other weapon systems.

Edited by Kjudoon, 01 May 2014 - 08:33 AM.


#348 Greenjulius

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Posted 01 May 2014 - 08:43 AM

View PostKjudoon, on 01 May 2014 - 08:32 AM, said:

Actually, Arty SHOULD ruin entire groups if they won't get out of the way, otherwise it's side effect of area denial is ineffective. Why would you bother to dodge Arty if you knew it couldn't hurt you?

My issues with Arty have nothing to do with how powerful it is, just the cost and application of the arty as compared to other weapon systems.


That's my point; damage should be similar, as long as the players are stupid enough to pass through it. The current system provides 2 seconds to get out of the red mist, or lose half your armor to an arty strike that drops, "all at once." That's rediculous. If one is called in behind a player, preventing them from noticing it, they have no chance of escape.

Perhaps a whistling noise needs to start before the hits? That would solve a lot of problems.

#349 Joseph Mallan

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Posted 01 May 2014 - 08:46 AM

View PostGreenjulius, on 01 May 2014 - 08:43 AM, said:


That's my point; damage should be similar, as long as the players are stupid enough to pass through it. The current system provides 2 seconds to get out of the red mist, or lose half your armor to an arty strike that drops, "all at once." That's rediculous. If one is called in behind a player, preventing them from noticing it, they have no chance of escape.

Perhaps a whistling noise needs to start before the hits? That would solve a lot of problems.

I've been stepping out of range in a Atlas with a 300 rate engine for months, and I took two Arty strikes in my Battlemaster and Continued to play. So the insta gib is not guaranteed.

#350 RussianWolf

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Posted 01 May 2014 - 09:01 AM

View PostJoseph Mallan, on 01 May 2014 - 08:46 AM, said:

I've been stepping out of range in a Atlas with a 300 rate engine for months, and I took two Arty strikes in my Battlemaster and Continued to play. So the insta gib is not guaranteed.

gotta agreed, they are mainly an annoyance in singles. Get hit repeatedly? spread out more.

#351 Almond Brown

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Posted 01 May 2014 - 09:22 AM

View PostJoseph Mallan, on 29 April 2014 - 08:00 AM, said:

Not interested... I don't live near that much water. ;)


:rolleyes: But Joe, imagine how many "GAPS" you could "BRIDGE" if you had one. lol

Edited by Almond Brown, 01 May 2014 - 09:23 AM.


#352 Joseph Mallan

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Posted 01 May 2014 - 09:32 AM

View PostAlmond Brown, on 01 May 2014 - 09:22 AM, said:


:rolleyes: But Joe, imagine how many "GAPS" you could "BRIDGE" if you had one. lol

Posted Image
I didn't think of that! Aw aw aw!

#353 Almond Brown

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Posted 01 May 2014 - 09:37 AM

View PostMonky, on 29 April 2014 - 06:55 PM, said:

The main issue with arty is it's point and click for a lot of damage with a short cooldown and no cost other than a module slot. 12 + 12 per team. To be clear, we're talking arty and air strike here. Add in a guidance package, require tag, whatever. Something.


Why does this get said all the time. It is BS. 12 x 2 x 80,000 = 960,000 C-Bills. If you care not for the money earned for Match, then bravo for you. The rest of us also play and C-Bills are also a motivation, plus you can buy more Strikes with it. :rolleyes:

P.S. Played 8 Matches last night, saw 3 strikes. Twice on my location(rare), survived both with a nice yellow tan and the other was seen elsewhere.

Totally not been seeing this 24 drops, every Match, all the time. Unless those Elite 12 Man Teams are actually complain about something BOTH sides gets, but the Elite, Top Elo, players wouldn't whine about such trivia, would they?

#354 Almond Brown

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Posted 01 May 2014 - 09:43 AM

View PostRussianWolf, on 30 April 2014 - 05:35 AM, said:

Or if it were linked to TAG. You have to TAG the location you want it deployed for the 4-5 seconds.

Not somehow throw a smoke canister 2000m, through a keyhole, in 1 second.


So it could be a Shared/Co-Op Tag based drop then? Otherwise what does an Cata A1 driver use for a TAG?

#355 Nicholas Carlyle

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Posted 01 May 2014 - 09:44 AM

View PostAlmond Brown, on 01 May 2014 - 09:37 AM, said:


Why does this get said all the time. It is BS. 12 x 2 x 80,000 = 960,000 C-Bills. If you care not for the money earned for Match, then bravo for you. The rest of us also play and C-Bills are also a motivation, plus you can buy more Strikes with it. :rolleyes:

P.S. Played 8 Matches last night, saw 3 strikes. Twice on my location(rare), survived both with a nice yellow tan and the other was seen elsewhere.

Totally not been seeing this 24 drops, every Match, all the time. Unless those Elite 12 Man Teams are actually complain about something BOTH sides gets, but the Elite, Top Elo, players wouldn't whine about such trivia, would they?


Some of us get dragged into these Elite/Top ELO games, however that happens, and see it happen. Repeatedly.

And sometimes, since the matchmaker is a fickle beast, we end up in the occasional game against scrubs with that same group. But they still use their Strikes against the scrubs, and it's just sad to watch.

And we are the ones who realize eventually, as things do in MW:O it will trickle down.

Then we try to deal with it BEFORE it becomes a major problem for every ELO tier.

Edited by Nicholas Carlyle, 01 May 2014 - 09:44 AM.


#356 Almond Brown

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Posted 01 May 2014 - 09:46 AM

View PostUnrelenting Farce, on 30 April 2014 - 07:49 AM, said:

Solution: Command Console. Now it takes weight, space, and gives that poor thing a use.


And while were at it, please add the need for a Command Console install for the use of the AC10, AC5, erLL, erPPC and PPC and if more than 5 ML's on an chassis, as well.

I have died to all of them many times and it is starting to piss me off bad. :rolleyes:

#357 Nicholas Carlyle

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Posted 01 May 2014 - 09:49 AM

View PostAlmond Brown, on 01 May 2014 - 09:46 AM, said:


And while were at it, please add the need for a Command Console install for the use of the AC10, AC5, erLL, erPPC and PPC and if more than 5 ML's on an chassis, as well.

I have died to all of them many times and it is starting to piss me off bad. :rolleyes:


So you are saying AC/10's, AC/5's, erLL, erPPC, PPC's and ML's don't requires much if any skill to use against you then?

#358 Almond Brown

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Posted 01 May 2014 - 09:49 AM

View PostRoughneck45, on 30 April 2014 - 01:46 PM, said:

How often do you play 12's?

Arty and Air dominate in 12's, to the point that nearly everyone has both of them. They can win games.


Silly argument. I would wager both sides have Lasers and auto-cannons too right? Word is both of those can WIN games (with relative ease) as well.

#359 Nicholas Carlyle

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Posted 01 May 2014 - 09:52 AM

View PostAlmond Brown, on 01 May 2014 - 09:49 AM, said:

Silly argument. I would wager both sides have Lasers and auto-cannons too right? Word is both of those can WIN games (with relative ease) as well.


Just quoting as you continue to basically say that it takes no skill to play this game at all by making these comparisons.

#360 Sean von Steinike

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Posted 01 May 2014 - 09:55 AM

View PostUnrelenting Farce, on 30 April 2014 - 07:49 AM, said:

Solution: Command Console. Now it takes weight, space, and gives that poor thing a use.

I don't have any problem with artillery/airstrike as it is but I think this would be a fine use for the command console. Though if they DO implement like that, I would like a refund on my modules (as if, right?)





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