Cicada Pilot Considering Switching To Jenner
#1
Posted 28 April 2014 - 04:30 AM
Anyway, I noticed people with 6x MLAS JR7-Fs, and I'm considering making my own. Looks like it's got a few benefits as compared to the CDA. It's got jumpjets, weapons on the arms for more vertical reach, a bit more armor than the CDA build, more speed...no AMS in this build though, but that was almost an afterthought as the 2A was my first build based on the trial at the time (though it's surprisingly effective at shooting down Streaks).
So, will it play and handle like the CDA with the aforementioned strategy, or is its real strength in the knife fighting/skirmishing? I suppose if the latter is the case, then it's not too a big deal. I'll just adapt and work with other lights.
#2
Posted 28 April 2014 - 07:28 AM
The Jenners have been pretty much my exclusive mechs. I've tried bigger mechs but I can't get comfortable with not going as fast as I'm used to. Also, in the case of my Jenner-F(and the other variants when I was using them) you can kit it out in different ways. I like the classic 6med laser one, but sometimes I feel like taking it slower and keeping distance and instead use a pair of ERLarge lasers. Right now it is set up with one ERLarge plus 5 Meds, which has a pretty nasty alpha of 34 and still has that one ERLarge to get some range, which is useful for scraping things at a distance for those assists, and for those sniper shots to distract LURM Boats and poptarts while your team pushes on them.
#3
Posted 28 April 2014 - 07:33 AM
#4
Posted 28 April 2014 - 07:56 AM
Also I say add 2 points to your head because internal health is 15+16 armor = 31 points meaning a lucky Duall gauss or AC5PPC mix wont kill you in 1 shot.
#5
Posted 28 April 2014 - 08:18 AM
DONTOR, on 28 April 2014 - 07:56 AM, said:
Also I say add 2 points to your head because internal health is 15+16 armor = 31 points meaning a lucky Duall gauss or AC5PPC mix wont kill you in 1 shot.
Meh, he's using the "cook and book" loadout. He likely won't be the target of a Gauss rifle, though AC20 might pose a problem. The play style which works well with the CDA-2A also works well for JR7-F, though he will notice the increases "squishiness" of the Jenner compared to the Cicada. That said, Jenners are kings of maneuverability so after a dozen matches in this new Jenner he may forget how to play that Cicada effectively; I know I did.
#6
Posted 28 April 2014 - 08:20 AM
That build for the Jenner you posted looks pretty good, but here's a tip: cram as many heatsinks into your side torsos (along with your jumpjets, too) as you possibly can - only put heatsinks (or jump jets) in your Center Torso if you have absolutely no other choice. Reason being, in the Jenner your CT is going to take the brunt of your damage, and your Side Torsos will rarely be critically damaged. If you put your stuff in your CT it is FAR more likely to be destroyed by a critical strike, therefore, Side Torso is the better spot for it
Edit: And really learn to use those jump jets if you're not used to them. Apart from being able to climb hills better, you can give 'em a little tap when you're rounding a corner to take the turn tighter. You can use 'em when you've got incoming LRMs to spread the damage/cause more of the missiles to miss you entirely. When you're dueling another 'Mech one on one, if you can try to time the enemy's shots you can use your JJs to make them miss, or throw off their aim.... JJs are what truly set the Jenner apart from the Cicada - they're invaluable.
Edited by DEMAX51, 28 April 2014 - 08:23 AM.
#7
Posted 28 April 2014 - 08:32 AM
First and foremost, the cicada ISN'T a light. It's a medium that plays like a light but it isn't.
So the biggest problem in your build is that you're sacrificing too much weight in an engine, trying to make your cicada hit the speeds other lights do.
That is a mistake (in my humble opinion)
Somebody in the forums did a calculation, a long time ago, that showed that the absolute sweet spot, engine wise, for the cicada is the XL300.
Anything less and you're too slow and vulnerable. Anything more and you're sacrificing too much weight to go fast, and not making the best out of the extra 5 tons available to the cicada. In other words, not enough payload for the speed.
This is a sample build i did in 30 seconds:
http://mwo.smurfy-ne...6a225807c9af890
Downgraded the engine to an XL300, removed ferro and added a crapload of heatsinks. now you can outshoot anything that cares to go after you, and enough speed to outrun anything you can't outgun. Except a streakboat. be wary of streakboats. but that's why i kept the ams.
Remove the AMS and ammo? You get an insane number of heatsinks:
http://mwo.smurfy-ne...ef61ed20bdf5d48
You can switch the mediums to medium pulse and melt the enemy (and yourself by the 3rd alpha)
http://mwo.smurfy-ne...e2a53a3d00a4ee8
Add ferro and you can even squeeze in another heatsink:
http://mwo.smurfy-ne...9df00f9fd5d65b6
The point is, the XL300 engine is the one that makes the cicada really dangerous.
Obligatory 2 ERLarge build:
http://mwo.smurfy-ne...d9960406abcb9ab
No ecm, so that works better on a Cicada 3M. but by that point, you are better of in a 2ERLarge raven 3L for only somewhat worse cooling capacity and better speed.
Edited by Kurkotain, 28 April 2014 - 08:41 AM.
#8
Posted 28 April 2014 - 09:48 AM
CDA-2A
JR7-F
The Cicada is better al'round, except the Jenner can jump, is a smaller target, and corners better. Otherwise the Cicada has more armor, a better top speed, better cooling, and doesn't care about keeping it's arms attached (add benefit once the arms are blown off they're a 50% damage reduction for the side-torsos).
Edited by focuspark, 28 April 2014 - 09:50 AM.
#9
Posted 28 April 2014 - 11:01 AM
In a Jenner, you are The Legendary Golden Squirrel. Six medium lasers on a 35-ton jumping light is apparently at least three times as terrifying as the same 6xML on a 40-ton sub-medium. Anyone who can take a snapshot at you will do just that, people will chase Jenners for far longer than they’ll bother chasing a Cicada, and you are Target Priority 1 for any light-hunters on the enemy team. Combined with the Jenner’s awkward CT-with-feet hitboxes and lesser armor total than the Cicada, and you’ll be left wondering how dropping five tons of bulk, shrinking your hitboxes and adding jump jets somehow managed to halve your survivability.
That said, if you can get used to the vastly increased ‘SQUIRREL!’ reaction from the enemy team, as well as the Jenner’s more fragile nature, there isn’t really any better strike light in the game. I love my Firestarters, which I have mastered out – and I would also recommend the Firestarter as a very similar playstyle to the Jenner except MOARBEAMS – but the Jenner as a chassis is still the best fast-strike skirmisher in the game. A JR7-D(S) with 4x medium lasers and 2xSRM-4 is the most instantaneous firepower you’ll ever get out of a light ‘Mech. The JR7-F struggles to compete with Firestarters in the role of lightweight energy gunboat – it’s still an excellent machine, but the FS9 is just more of everything the JR7-F does – , but once you move from the JR7-F to the JR7-D, you’ll start to see some magic happening in the chassis.
#10
Posted 28 April 2014 - 11:24 AM
#11
Posted 28 April 2014 - 11:40 AM
the Jenner is, in my opinion the perfect follow up mech from the Cicada, it has jumpjets and mounts missiles instead of Balistics but otherwise handles similarly to the Cicada just slightly faster and more maneuverable.
the Firestarter can mount more firepower at the expense of heat efficacy (the A and K can each mount 8 lasers) and a slight reduction in max possible speed, but had full arms which could be an advantage.
#12
Posted 28 April 2014 - 04:40 PM
kburkhart84, on 28 April 2014 - 07:28 AM, said:
DONTOR, on 28 April 2014 - 07:56 AM, said:
Also I say add 2 points to your head because internal health is 15+16 armor = 31 points meaning a lucky Duall gauss or AC5PPC mix wont kill you in 1 shot.
Again, the AMS was a bit of a poor decision because it was my first build and I was ignorant then, but I'm sticking to my guns there. Though, I might consider taking it out and replacing it with more armor and a DHS. However, if this escapade into the world of Lights works out, I'm probably going to sell it to free up the mechbay.
Also, I've only ever been gauss'd in the face once in my ~800 matches (albeit all PUG matches). It was with my Blackjack, I think it was a lucky shot with a 3x gauss 4X or Illa.
DEMAX51, on 28 April 2014 - 08:20 AM, said:
Edit: And really learn to use those jump jets if you're not used to them.
Can jumpjets even be destroyed, though? Either way they'd make good crit buffers for the heatsinks.
I am used to jumpjets from the aforementioned Blackjack, and also my A1. So no worries there.
1453 R, on 28 April 2014 - 11:01 AM, said:
However, with my playstyle I hope I don't end up as the center of attention anyway.
Spheroid, on 28 April 2014 - 11:24 AM, said:
#13
Posted 28 April 2014 - 04:47 PM
#15
Posted 28 April 2014 - 05:17 PM
#16
Posted 29 April 2014 - 01:18 PM

EDIT: got more to say.
It has the speed, it has the agility, it has the highest Alpha that could breach the highest rear armor (I've yet to see anyone packing more than 30 armor in the rear anywhere). It has shoulder-high laser mounts to shoot from cover. You can backstab, you can leg-sweep, you can go full-Max Payne with it, and on cold maps - *smooch* *smooch* oh it's just the best. I named mine "Emerald Scythe".
Edited by Helmstif, 29 April 2014 - 01:26 PM.
#17
Posted 07 May 2014 - 07:34 AM
Edited by Jherek C, 07 May 2014 - 07:40 AM.
#18
Posted 07 May 2014 - 07:49 AM
Edited by Dawnstealer, 07 May 2014 - 08:21 AM.
#19
Posted 13 May 2014 - 11:29 AM
One day, I tried the Jenner. It was a whole new experience. Not because of the speed, the cicada had that - it was the JJ. JJ with speed adds a whole new dimension to the game, one which I can never turn back on now. I have some ground pounder mechs, but they just lack luster compared to the JJ lights. I still have harder time with slow JJ mechs, but lights and mediums with some speed - its just great! Its really something to have a JJ AC20 on your blackjack (which I did before the champ mech came out).
I would encourage you to try the jenner or the firestarter. the jenner will drive a lot like the cicada with regards to how the arms work, etc. The FS is again different, and have to adjust to the articulated arms, but both are great machines. The big edge is the JJ.
Because of the fun and abilty of the JJ, I almost never take out my cicadas. I dont regret it one minute. For the same reason, my hunchy is neglected for the blackjack. It is just another world.
I have little interest in a lot of the new clan mechs coming out...very few have any speed and JJ. Just let me retro clan tech into my jenny or FS!
JJ or bust!!!!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


























