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#61
Posted 29 April 2014 - 06:43 AM
#62
Posted 29 April 2014 - 06:46 AM
Flaming oblivion, on 29 April 2014 - 06:43 AM, said:
90% of your comments are hyperbole. See, I can make up numbers, too.
I sincerely hope you eventually get your solo queue. Then you can play there, and analyze why you win or lose.
Until then, please recognize that this game was originally billed as inherently made for coordinated group play, and the people who want that are still around. The people who do so, and do it well, and likely care nothing for your 'but the premade is why they WON!' arguments. If they carried their team, they're damned proud of it, 'cause carrying some of you guys isn't easy.
Edited by Ghost Badger, 29 April 2014 - 06:47 AM.
#63
Posted 29 April 2014 - 06:49 AM
Edited by Flaming oblivion, 29 April 2014 - 06:51 AM.
#64
Posted 29 April 2014 - 06:51 AM
Flaming oblivion, on 29 April 2014 - 06:43 AM, said:
Winning side also worked together more as the winning side has a much higher number of assists. even when the winning side only has 1 more kill. Teamwork wins.
#65
Posted 29 April 2014 - 06:53 AM
Joseph Mallan, on 29 April 2014 - 06:37 AM, said:
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I don't play much anymore. That has everything to do with the developers and the ... way they do and often don't do things... but, when I play I never solo drop.
It's not a crutch, it's not got anything to do about an interest in crushing noobs. This game has almost nothing for me at this point with out the social interaction. I have a positive KDR about 1.6 last i checked and a positive w/l I think (but it's a close thing).
I am a dedicated team player as are almost everyone I play with, If I'm the boogie man 'pre-made complainers" are worried about then a mountain has been out of a mole hill. Teamplay isn't about face stomping for most of us, it's about having a social experience with our stompy robots.
But the die hards won't believe it. They have it set in their mind that everyone out their who wants team play is out to min-max, seal club, and steamroll and there isn't any other reason for it. So let them have their delusions, give them their queue and grab the popcorn for the new rationalizations and ensuing cognitive dissonance when one sided fights still happen and people are still better than other people.
Edited by Agent of Change, 29 April 2014 - 07:03 AM.
#66
Posted 29 April 2014 - 06:55 AM
Flaming oblivion, on 29 April 2014 - 06:49 AM, said:
For someone who's only been around since April 4th, 2014, I'm stunned at how precise your predictions are. In the past couple of years, no one has EVER told us that something or other was going to kill off the game.
Thank you for your new and original take on things, and your continued use of random percentages that mean nothing.
With no sarcasm intended, I agree that the new player experience is a painful process...PGI hasn't helped that much. I dearly wish they'd keep new players in a bucket of their own for at least 100 games, and then have a GIANT flash animation counting down their last 10 until they join the regular queue...but the game it what it is.
Quit blaming premades for all your troubles, and carry harder, or write something well-edited and with less anger behind it directly to PGI and ask for better ELO buckets so you don't have players outside your skill level.
Edited by Ghost Badger, 29 April 2014 - 06:56 AM.
#67
Posted 29 April 2014 - 06:57 AM
This is why:
Forcing solo players to play with/against groups is nasty.
Forcing groups larger than 4 and less than 12 to use the premium private matches is nasty.
Also, just call me Mr. Fire if you're nasty.
Edited by Bhael Fire, 29 April 2014 - 06:58 AM.
#68
Posted 29 April 2014 - 07:10 AM
#69
Posted 29 April 2014 - 07:17 AM
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Edited by DarthRevis, 29 April 2014 - 07:18 AM.
#70
Posted 29 April 2014 - 07:21 AM
DarthRevis, on 29 April 2014 - 06:16 AM, said:
I agree 100%. You sir are a gentleman and a scholar.
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#71
Posted 29 April 2014 - 07:24 AM
#72
Posted 29 April 2014 - 07:26 AM
I've had many matches as a solo player and seen the pre-made lance run off and not tell anybody else what they're doing and why and they just die. I've also seen them implore the PUGs to stick to a plan (their plan) which the PUGs gleefully ignore and we all lose. If I am playing solo and run into a pre-made on my team I try to stick with them and go after whatever they're targeting, that's usually the best course of action in most solo games that have a pre-made.
I've also been on a team of 12 solo players and have defeated two pre-made lances with one solo lance. Those games are the best.
I've been in pre-made lances and had all that happen to me. Sometimes the pugs stick with us and we do pretty well. Sometimes they ignore us and run at the enemy in one blob and we have to decide to follow that blob and mop up, or continue doing whatever it was we had planned. More often than not, sticking with the blob wins games. But sometimes letting them cause chaos and tie up the enemy while we flank around for a quick cap or traditional flanking move wins it for us. Sometimes its just a disaster as the pugs run at the enemy's defensive position and one at a time to die.
My point is, its all a wash now. I don't think having one pre-made lance per pub game is going to change much.
#73
Posted 29 April 2014 - 07:27 AM
Flaming oblivion, on 29 April 2014 - 07:24 AM, said:
Why is that a problem? If ELO is working like it's supposed to you should be able to guarantee the performance of your whole team? Unless it's NOT working...at which point you get solo players AND premades whose skill is inconsistent with their opponents...
#74
Posted 29 April 2014 - 07:30 AM
Flaming oblivion, on 29 April 2014 - 07:10 AM, said:
The main reason I have seen for people leaving the game is the lack of content or the learning curve. No FW/CW makes MWO a repetitive E-sportlike environment sometimes. More than once I have seen posts from people waiting on the sidelines to see if REAL content has gotten implemented yet or not.
There are tons of people out there, both in a unit and not in a unit, that offer new players help. I also offer aid to anybody that is looking for it. Yes, those in a unit will try to recruit that new player, but none of us forces it and none withdraw their aid either if that player does not choose to join.
Those that quit because the PvP here is "too hard" (under the guise of xyz is OP = I quit) are better off with PvE anyways. MWO is not everyones cup of tea, nor are skill based PvP's. MWO is also complex and if you are just interested in "plug & play" without wanting to take the time to learn how the game works (like not learning the rules of chess) then this is not the game for you.
Our soft, modern, western ways and PvE games on easy mode have made some players "soft" and unable to cope with a game that mandates that if one team wins the other must loose. "Everyone is a winner" really translates into "nobody really is". If you find yourself in that category then this is also not the game for you.
#75
Posted 29 April 2014 - 07:38 AM
#76
Posted 29 April 2014 - 07:39 AM
Apart from my first week mechs all my k/ds , w/ls are positive .
Does that mean there isn't a problem no.
I'm not the greatest player ever I haven't played long enough my damage tends to depend on my team if I get one that scatters all over the place and I'm sat trying to catch up with the smart one's in my team getting somewhere I think we might just be able to dig our heels in and atleast put up some sort of a fight to the lost cause. I'll usually do around 200-300 damage
If I get a decent team that plays smart that number generally gos up to 400-700. No matter what I say or do when PuGGing makes a impact because my actions or my team mates actions can't make up for 6 idiots on a team. And generally they wont listen
In a premade you have 4 people which makes recovery from less intelligent players less of a issue . And just exterminating the idiots on your opposing team until you have such a advantage over the decent players on the PuG team they may as well have just disconnected at match start.
There in lies the problem if you are running as a premade there are no downsides
If your running as a PuG there are no upsides
The 2 should never be able to meet in battle.
#77
Posted 29 April 2014 - 07:39 AM
Flaming oblivion, on 29 April 2014 - 07:10 AM, said:
Then you yourself are a die hard by your own reasoning. How do you give equal time to both sides? You cannot. Those of us who have been here for over 2 years have watched as the game looses more and more cause of the "I don't win enough" players. If it isn't Pre Mades, Its AC/PPC. If it isn't that, Its Missiles... Heck there is a thread started saying Medium Lasers are OP!
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I win as much as a PUG as I do as a Lawman. I sucked when I started, but instead f giving up and moving on, I fought my way into competence. One match at a time. Fortitude is a virtue.
#78
Posted 29 April 2014 - 07:39 AM
#79
Posted 29 April 2014 - 07:41 AM
Flaming oblivion, on 29 April 2014 - 07:39 AM, said:
Apart from my first week mechs all my k/ds , w/ls are positive .
Does that mean there isn't a problem no.
#80
Posted 29 April 2014 - 07:51 AM
Ihasa, on 29 April 2014 - 07:38 AM, said:
A very good set of points. The new launch mode may just eliminate several issues for many people. Not completely and not soon enough for some though.
But this is FWO (Forum Warrior Online) and we enjoy the fight just as much as the outcome.
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