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#121
Posted 29 April 2014 - 10:33 AM
Now, if we could only multi-queue up mech choices.
#122
Posted 29 April 2014 - 10:38 AM
Ghost Badger, on 29 April 2014 - 10:31 AM, said:
Also looks like it's full of...issues. This gem, for example. LOL.
So this thread will have to keep going till the hot fix
Edited by stevemac, 29 April 2014 - 10:39 AM.
#123
Posted 29 April 2014 - 10:53 AM
Flaming oblivion, on 29 April 2014 - 08:39 AM, said:
I do not understand how anyone could with a straight face try to argue that 4 Good players and 4 bad players (that aren't me) are on equal footing.
Well I'm glad you asked, you are absolutely correct. Now that we have cracked the code we find ourselves in agreement, good players are better than bad players, that's why we use the terms good and bad. Sometimes bad players are in groups and some times the good players are but i'm glad that we agree the good players do well against less good players.
Davers, on 29 April 2014 - 08:53 AM, said:
Starting today every Good Player has an inherent disadvantage. The rest of their teams are guaranteed to be bad players (that aren't me).
Well, while I'm glad you brought that up I can't say as how I agree. Given the nature of online games it may be likely that you could have a whole game full of good or bad players but it is likely to be more spread out. the score board often illustrates who is doing well and while not a complete indicator it is usually a clue of who is both a good player and/or having a good round. I'm not entirely sure this patch is in fact adjusting the likely hood of getting a high ratio of bad players to good players, sorry to disagree.
WVAnonymous, on 29 April 2014 - 08:25 AM, said:
I AM the ONE MAN PRE-MADE! Fear me...
I am a Good Player by myself. You should be wary when you see my name.
I find this level of self confidence refreshing. A man embracing his skill. Kudos now back it up.
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Flaming oblivion, on 29 April 2014 - 08:33 AM, said:
People turning around and claiming I only made the comment about Good Players simply because of the high damage. That I didn't know for a fact that they were Good Players before making the statement is a personal attack, I feel people assuming that I would assume that is balderdash.
Well As i said earlier in this very post The scoreboard is not strictly an indicator of someone being a good player. A bad Player can have a good round, but i find high damage is often used anecdotaly to accuse someone of being a Good Player. As indications go it's not a bad one but it needs to be held more in context than on any one instance. People aren't assuming anything that they wouldn't need to without up front evidence presented. It is in fact only natural to fill in gaps that are left empty by a speaker when those points are salient to the discussion at hand. Further more I feel you are still conflating disagreement with insult. I am sorry every one doesn't agree with one but if you take that as personal insult you must be offended constantly. Largely we have found your arguments old before you stated them and certainly no more or less weak than they were a year or two ago.
Presentation matters and I do appreciate that this discussion has been made easier by breaking through the problem of speaking in code instead of saying what we mean..
This Post Brought to you By the
Post-Lerian Jihad
"We Post Better than you"
Edited by Agent of Change, 29 April 2014 - 11:19 AM.
#124
Posted 29 April 2014 - 11:01 AM
Congrats to whoever created the sock puppet for this thread. 1 post from an obvious muppet but we still got to 7 pages. The echo chamber is pleased, though honestly I think we can make it even further.
Let's Thelma and Louise this thread and keep on going.
#125
Posted 29 April 2014 - 12:00 PM
Flaming oblivion, on 29 April 2014 - 08:39 AM, said:
I pug pretty much all the time, and on the rare occasion that I do drop in a group it is with only one other person and even less often two other people. I am oblivious to the presence of premades unless I happen to see two or three people in the exact same paint scheme, and I don't see the problem of dropping with or against them. I often have the top score and top damage on my team win or lose, but sometimes I get rolled. The difference between you and me is that when I get rolled I look to fix my mistakes so it doesn't happen again, meanwhile you are blaming people that in all likelihood have little connection to why you lost. The thing is with any PVP game you are going to win some and lose some, and sometimes those losses are going to be complete stomps because no matter how well you play there is always someone better. The important thing to take from that is that you have the choice of learning from them and getting better because of it, or learning nothing and blaming everyone else. Most choose to learn nothing and blame everyone else.
#126
Posted 29 April 2014 - 12:02 PM
Flaming oblivion, on 29 April 2014 - 08:39 AM, said:
Actually they're currently on COMPLETELY equal footing.
Neither can find a goddamned match.
#127
Posted 29 April 2014 - 12:19 PM
There are too many variables that need to align to create 2 teams on relatively equal footing, even if both teams have a "premade". And none of the tools are available to create organized strategy to fight back against the natural advantage of playing in a group brings.
There is no in game VOIP option, the in game map and communication controls are clunky and not combat friendly. There is no way to effectively see where you are starting in the pre game ready screen, or plot out strategy with your teammates that you have never met before.
Subjecting a pug to this is completely stupid. And as a competitive pvper thinking that your pre made doesn't bring a major advantage is asinine. I have pubstomped before in many games, but I don't have the insecurity or ego problems to call it what it was....
Generally enemy teams had no chance, and we literally curb stomped them. Even when playing casually the win rates only drop from 98% to 75%.
Shame on those drawing ego from pubstomping. I can't even imagine what flawed logic complexes you have that don't allow you to recognize at least a 25% increase in win rate if you aren't a mouthbreather.
Edited by Remains Intact, 29 April 2014 - 12:21 PM.
#128
Posted 29 April 2014 - 12:32 PM
Flaming oblivion, on 29 April 2014 - 08:27 AM, said:
I hate to point this out but the biggest part of todays content is the lobby, which was added not at the behest of puggers demanding the boggieman of premades be moved to a seperate system but due to the OVERWHELMING demands of pre-made, competitive teams begging for a way to hold tourneys and community events without having to try and sync drop.
This next bit is my opinion but as i see it the lobby has also been added because it will be a central part of CW and they want to work out all the bugs before introducing a huge amount of content (though this may just be a fantasy of mine).
Your arugement has been going on since closed beta, your veiwpoint is not new, enlightening or even equal as you have not played as a 4-man pre-made at least. The franchise has been a team based game since the 1990's (discounting TT) with MW3 giving us outside server hosting and not just L.A.N. play (Local Area Network for those to young to know what that is).
The Franchise has evolved far past the point of a single player game, thus why teams will always have the advantage over those who go it alone, believing they are gods of the battlefield.
Thank you for reading my post, now i and my pre-made buddies will go back to kicking puppies, eating children (with black coffee, like our evil hearts) and using team work, skill and co-ordination to win at the game we enjoy.
CHEERS!
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#129
Posted 29 April 2014 - 12:53 PM
Can you tell us how to be more hardcore in a casual game some more so we can feed our egos?
[redacted]
Edited by miSs, 29 April 2014 - 01:24 PM.
unnecessary
#130
Posted 29 April 2014 - 01:10 PM
Remains Intact, on 29 April 2014 - 12:53 PM, said:
Can you tell us how to be more hardcore in a casual game some more so we can feed our egos?
[redacted]
At any point in time did the person you referanced make a personal stab at you...( reread ) nope he did not. He was like you and everyone else in this post expressing there Ideas
#131
Posted 29 April 2014 - 01:12 PM
Any furthur questions?
Would you like to roleplay with me as well?
Edited by Remains Intact, 29 April 2014 - 01:13 PM.
#132
Posted 29 April 2014 - 01:16 PM
Remains Intact, on 29 April 2014 - 12:53 PM, said:
Can you tell us how to be more hardcore in a casual game some more so we can feed our egos?
[redacted]
The sig is to aid in recruiting, i don't rp in the rangers. my wife actually plays and beyond our 2 beautiful our finaces are great, but thanks for showing concern about our well being and about the stae of my mental health. Just goes to show what a kind and caring communtiy this can be.
Best of luck in your endevours with that flame account so you don't get banned and keep on trolling you crazy bird you
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#133
Posted 29 April 2014 - 01:18 PM
#134
Posted 29 April 2014 - 01:29 PM
Remains Intact, on 29 April 2014 - 01:18 PM, said:
I see a fellow has joined us and he appears to be upon reviewing his post history, a troll.
Perhaps he does not know how best to be heard, perhaps he was picked on, perhaps he just likes kicking puppies. Perhaps the concepts of social cues, fun and imagination are alien to him due to hideous government/alien experimentation, I'm not one to judge.
The fact remains that he posts badly and this must be remedied.
Might I recommend that a less antagonistic and a, how do i say this... less prickish approach will have you not only listened to but not seen as a joke to be mocked or ignored.
Don't get me wrong lots of people are bad at posting, so you aren't alone I can only hope you will improve by taking to heart my words.
This Post Brought o You by the
Post-Lerian Jihad
"We post better than you."
Edited by Agent of Change, 29 April 2014 - 01:30 PM.
#135
Posted 29 April 2014 - 01:33 PM
Agent of Change, on 29 April 2014 - 10:53 AM, said:
How dare you turn my snarky post into some kind of thoughtful reflection on the game!
Agent of Change, on 29 April 2014 - 10:53 AM, said:
How dare you turn my snarky post into some kind of thoughtful reflection on the game!
#136
Posted 29 April 2014 - 03:45 PM
Agent of Change, on 29 April 2014 - 10:53 AM, said:
I am a Good Player by myself. You should be wary when you see my name.
I find this level of self confidence refreshing. A man embracing his skill. Kudos now back it up.
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I'm blowing smoke for comedic effect.
Like any blind squirrel I find a nut now and then, but I'm not consistently a game changer.
But I do think it was funny.
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#137
Posted 29 April 2014 - 05:50 PM
Almond Brown, on 29 April 2014 - 10:25 AM, said:
Yes I did.
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Agreed, you can do that for sure and I think many people do. I still think the lack of a respawn does make the effects of dieing feel that much more miserable to people and they tand to complain more because of it.
I don't want respawns at all, i'm just guessing that a lack of them tends to multiply peoples anger about perceived cheap deaths.
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