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Community Warfare Is In Design Review 7 Months After The Launch Event!

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#21 Roland

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Posted 28 April 2014 - 04:22 PM

View PostRebas Kradd, on 28 April 2014 - 04:08 PM, said:


FTFY

For all we know, this design review was included in the last prediction (complete by mid-fall). They did hit their Phase 1 target, after all, albeit behind by one patch.

I would like to see a progress update, though.

You don't really know anything about software development.
It's actually NOT acceptable to just miss deadlines by 18 months.

Oh, also, they didn't actually hit their phase 1 target either.

#22 Davers

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Posted 28 April 2014 - 05:42 PM

Everything is in the design phase, despite having over 2 years to think about these things. It's almost like they never thought they would get this far.

#23 Alex Warden

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Posted 28 April 2014 - 05:48 PM

the funny thing is, when CW might finally arrive, WH40k eternal cruisade will be right before the door... and if THEY keep their plans, they will have the factional planetary conquest that MWO should have... it´s all so very sad, if i´d cry enough i´d die of dehydration...

#24 80sGlamRockSensation David Bowie

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Posted 28 April 2014 - 05:53 PM

ITT

The Islandpopulation expanded, three times that day.

#25 GalaxyBluestar

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Posted 28 April 2014 - 05:54 PM

ahh a beautifull year

2011 pitch for MWO

Quote

Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five great houses and fight for control of precious Inner Sphere planets.

You will play a key role in a dynamic and ever-changing universe where player exploits impact the world around you and daily story updates and frequent content additions create epic changes to the Inner Sphere universe and its many inhabitants.


LOL

2011 pitch made to pcgamer

Quote

Starting from just before the Clan Invasion of 3050, MWO will tell the story of the Battletech universe in real-time. Each day, players will do battle on behalf of the universe's major factions, and each day in the game will represent a single day's action in the fictional Inner Sphere.

MechWarrior Online (MWO) might be free-to-play, but MWO Creative Director Bryan Ekman and Piranha President Russ Bullock insist this is going to be a proper MechWarrior game in the tradition of MechWarrior 2 through 4, not a successor to the Xbox action game Mech Assault. Ekman says joystick support is a strong probability, and both call this a Mech sim.

"I think it's really the MechWarrior you know," Bullock says. "It's fully first-person. It's not a new interpretation. We're modernizing things a little bit, I think we'll get to those questions, but certainly it's MechWarrior."


LOL

when we thought they had an idea what they were producing... they literally still don't 3 years later.

Edited by GalaxyBluestar, 28 April 2014 - 05:57 PM.


#26 80sGlamRockSensation David Bowie

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Posted 28 April 2014 - 05:58 PM

View PostGalaxyBluestar, on 28 April 2014 - 05:54 PM, said:


LOL

when we thought they had an idea what they were producing... they literally still don't 3 years later.


Things like that genuinely make me feel better about myself.

I can always say:
"Well, at least I have done something other than lie to tens of thousands of hopeful people for three years!"

Edited by mwhighlander, 28 April 2014 - 05:58 PM.


#27 Davers

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Posted 28 April 2014 - 06:01 PM

View PostGalaxyBluestar, on 28 April 2014 - 05:54 PM, said:

ahh a beautifull year

2011 pitch for MWO



LOL

2011 pitch made to pcgamer



LOL

when we thought they had an idea what they were producing... they literally still don't 3 years later.


LOL!

What a shame I couldn't like this post more than once.

I guess it is too late to get that game anymore. ;)

#28 DEN_Ninja

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Posted 28 April 2014 - 06:09 PM

Or if anyone here that are being too super critical had any sort of critical reading abilities they would know that Karl said that they have already been working on backend stuff to prep for CW modules.

The 'design' that they are finalizing means all the kinks and details as far as I can tell because they can actually dedicate all hands on resources for clans and CW once launch module is in. Functionality for certain parts of CW are already in or being developed as we speak.

Has it been a long time coming? Yes. It is about time that they start working on the DESIGN of CW. The backend stuff is already being put in.

Also 3 years is not that much time. A lot of games have production times lasting much longer than that. Why do you think Star Citizen has a tentative date of beyond 2015? Time, delays, and etc occur. We can say "get on with it already" all we want but things don't come at the drop of a hat.

Spoiler


They had 5 long years to make a mediocre game.

Whatever, I will be passed off as another white knight and y'all will keep complaining.

#29 GalaxyBluestar

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Posted 28 April 2014 - 06:18 PM

View PostTichorius Davion, on 28 April 2014 - 06:09 PM, said:

stuffz


did those guys string it's playerbase along with phases and features coming soon tm for over a year? did they talk about features like aliances straight to camera and then after people have payed real money for the bonuses to do with it {loyalty points} the goods have still not been delivered?

http://archive.news1...ure-of-new-game


2:30 to 3:40 stuff for the new year? all BS and towards the end "faction warfare then the clan invasion" LOL

there's a difference between taking a long time to produce something and another to keep lieing about what is being produced after launch, this fall, this summer 90days from beta etc but infact has only been sweetly worded vaporware year after year.

the fact remains, the project has been completely mismanaged and we the playerbase are left to choke on it.

Edited by GalaxyBluestar, 28 April 2014 - 06:25 PM.


#30 Duke Hector

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Posted 28 April 2014 - 06:28 PM

View PostBadBird, on 28 April 2014 - 03:31 PM, said:

I'm blown away by the fact that PGI admits that community warfare is still in the design phase. Its been 2 years since the founders program? What do we have, a few more mechs, a couple more maps and broken UI 2.0... What has PGI been doing with their time, and more important with the money WE invested? Why is community warfare not priority #1 at this point?


because PGI seems to enjoy lying to people, to commit fraud to swindle money out of people that have such blind faith in a game (because its new), then wasting said money all the while they lead us on about what they are doing, and in reality they are playing tiddlywinks laughing at what suckers we are, for giving them money for them being lazy

which is why i am not an adamant defender of them anymore, you reap what you sow, and all PGI has sown over the last 2 years is Lies and Deceit, so why should we expect anything else otherwise?

they screw up this time, and people that play this game will just leave it for something else, since right from the get go, its been a flash in the pan.

its also this type of behavior, that the gaming industry is the shape its in. and its only getting worse, i for one as a consumer will have better things to do with my time since gaming is leaving a sour taste in my mouth more and more as time goes on.

Edited by Dan the Ice Man, 28 April 2014 - 06:31 PM.


#31 Roland

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Posted 28 April 2014 - 07:02 PM

View PostTichorius Davion, on 28 April 2014 - 06:09 PM, said:

Also 3 years is not that much time. A lot of games have production times lasting much longer than that. Why do you think Star Citizen has a tentative date of beyond 2015?

Because they are developing what appears to be the most ambitious and expansive game ever conceived of?

I mean, the DFM, which is due to come out in around 2-3 weeks, will essentially put them on equal footing with MWO... Actually, ahead of MWO, as CIG already has a functional system or organizing your unit.

In 2015, that's when the persistant universe is in play.. which means they'll have something that goes so far beyond what MWO even pretended like it was going to offer. A dynamic economic system, piracy, bountyhunting... all within a huge persistant universe.

The game they're releasing in a few weeks, which is effectively of the scale of MWO, is a game within their game. The scale isn't even on the same order of magnitude.

#32 Davers

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Posted 28 April 2014 - 07:08 PM

View PostRoland, on 28 April 2014 - 07:02 PM, said:

Because they are developing what appears to be the most ambitious and expansive game ever conceived of?

I mean, the DFM, which is due to come out in around 2-3 weeks, will essentially put them on equal footing with MWO... Actually, ahead of MWO, as CIG already has a functional system or organizing your unit.

In 2015, that's when the persistant universe is in play.. which means they'll have something that goes so far beyond what MWO even pretended like it was going to offer. A dynamic economic system, piracy, bountyhunting... all within a huge persistant universe.

The game they're releasing in a few weeks, which is effectively of the scale of MWO, is a game within their game. The scale isn't even on the same order of magnitude.

This ^^

If MW:O had dreamed big maybe we would be a little more understanding. But they have set very low, unambitious goals. Goals that games developed years ago (MPBT 3025) had already achieved when they were still in Beta.

#33 Pale Jackal

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Posted 28 April 2014 - 07:23 PM

Yes, MW:O is a budget game that costs lots of money if you aren't willing to sink time into it. Personally, I've still got some Founder's MC left over and I'm happy with what my $60 has bought me, but I certainly am not going to dump any more money into this game. If I was convinced that my money would go into making the game better, I would, but didn't they take our Founder's money and use it to fund their little MW: Tactics game? So, there's no real incentive to pay for over-priced 'mechs.

MW:O saw the light of day because it was re-pitched as a F2P title and the people in charge wanted to squeeze as much money out of MW fans as possible, with the least possible effort.

Don't get me wrong, I like MW:O, I play MW:O, and I'd get others to play MW:O when I can, but when I talk about MW:O I feel obligated to mention that it's a poorly developed piece of trash.

I do try to get people to play on those 5-wins-get-a-'mech events though.

#34 Tekadept

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Posted 28 April 2014 - 07:23 PM

They can't even make a simple manual/wiki explaining the way the game mechanics in their own game work, and you are shocked that they still haven't gotten CW out of design phase.

MWO lives up to being a MVP.

#35 Onmyoudo

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Posted 29 April 2014 - 12:54 AM

As we've been playing it so long, it's easy to forget, but hasn't MWO only been in development for a year longer than the start of OB? Most games take 3 - 4 years to make for even experienced teams who aren't supporting current play, unless it's a cash grab annual sequel like Assassin's Creed or Call of Duty with assets already in place.

#36 Jun Watarase

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Posted 29 April 2014 - 12:59 AM

Closed beta started more than 2 years ago. They spent at least a year before that to make a closed beta...

And you know its not exactly hard to design a lobby interface, add a map and make points go up down/ when battles are fought. Someone could probably design a flash game to do that in under an hour...

#37 Onmyoudo

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Posted 29 April 2014 - 01:32 AM

Yeah yeah, all that, sure. Not saying PGI's not slow or poorly structured (they evidently need twice as many devs) or doesn't make poor decisions or anything else. Just saying it's easy to forget that MWO hasn't actually been in development for that long a time, in the grand scheme of things.

#38 Spawnsalot

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Posted 29 April 2014 - 01:33 AM

View PostTichorius Davion, on 28 April 2014 - 06:09 PM, said:


They had 5 long years to make a mediocre game.

Whatever, I will be passed off as another white knight and y'all will keep complaining.


Yet it is a full game with nearly all (if not all) features in place and available to players, plus Bethesda didn't have the audacity to sell extra classes for up to $80, classes from another faction for *$240* or gold armour for *$500* before they had release a finished product.
In fact I'm pretty sure most of ESOs population would be out with fire and pitchforks if they even mentioned thinking about something similar. Yet PGI have gotten away with it after pissing away the money they got out of us Founders (at up to $120 a pop too!) and all we've got to show for it is a glorified proof of concept prototype.

#39 AlexEss

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Posted 29 April 2014 - 02:22 AM

Do what i do OP, enjoy that there is a MW game that does not look like dogfood and plays as good if not better then the old MW games in multiplayer. If CW comes it will be a nice addition but i can get enough enjoyment out of this to cover what i put in to it. Heck with private lobbies we do not even need CW per se, we can fix that out self.

That way i do not need to be annoyed by delays or shifted schedules and i remain all in all . happier person.

#40 Onmyoudo

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Posted 29 April 2014 - 02:34 AM

View PostAlexEss, on 29 April 2014 - 02:22 AM, said:

If CW comes it will be a nice addition but i can get enough enjoyment out of this to cover what i put in to it. Heck with private lobbies we do not even need CW per se, we can fix that out self.


Beside the point. The game was sold on CW, if CW never materialises people will not be happy.





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