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Community Warfare Is In Design Review 7 Months After The Launch Event!

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#41 Mycrus

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Posted 29 April 2014 - 02:43 AM

View PostTekadept, on 28 April 2014 - 07:23 PM, said:

They can't even make a simple manual/wiki explaining the way the game mechanics in their own game work, and you are shocked that they still haven't gotten CW out of design phase.

MWO lives up to being a MVP.


At least with a wiki all the good community output in terms of guides and resources could be pooled and organized.

All the good inputs has been lost in the brown sea... stickies don't even cut it.

#42 Rippthrough

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Posted 29 April 2014 - 03:12 AM

View Postmwhighlander, on 28 April 2014 - 05:53 PM, said:

ITT

The Islandpopulation expanded, three times that day.


It's getting so crowded the new guys get their feet wet when the tide comes in.

#43 Joseph Mallan

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Posted 29 April 2014 - 03:13 AM

View PostIqfish, on 28 April 2014 - 11:55 AM, said:

We get CW when this happens

Posted Image

I see you've been to Michigan.

#44 SmurfOff

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Posted 29 April 2014 - 03:22 AM

Ah, community warfare... the Holy Grail of the MWO franchise. It has always been "really close." I think the worst delay was all the pre-launch hype of "really soon now", and then within six months we find out that they have yet to do any actual design / architecture for the CW component. Yes, I get that they had not "secured" the license, but they "secured" all of the founders money to build it.

At this point, even if they deliver CW, it will not be what we were sold on in the beginning. If PGI had indicated that they hated Battletech lore as much as they seem to now, the founders program would have gone a completely different way. For example, the thing that made Clans so much more powerful was that the technology was painstakingly maintained, while the IS tech was decaying due to politics and infighting. PGI has done a horrible job of representing this in game, significantly boosting the effectiveness of IS weapons.

Think of the difference in a real world example. In early 2000, some company stole a formula for a type of capacitor used in PC components. But they copied it wrong, and several major brands, including IBM, had massive failure rates due to it. This is why in the TT world, you would have "easy" shots completely miss. Either via misfire, or inaccuracies created by a materials shortage. In this case, the clans have no such issues, or the issues are highly mitigated on the initial invasion.

So PGI should have sat down in closed beta, and thought "wow, what are we going to do?" This is where I think PGI has really failed the BT community the hardest. They are constantly working hard to fix the system, but they have yet to identify where that system is leading to. The earliest indications where that we were going to deliver an experience similar to the titles that have come before, but every choice that they have made since then indicates otherwise.

What would have been nice is if PGI listened to the seasoned players, and worked on a "real" convergence model. This may have made the ability to balance clans vs. IS a much more interesting situation without the need to add a RNG for hit detection. They could have also eliminated ELO and tonnage, and started working out a Battle Value system that may not be the "best", but would have been better that 3/3/3/3.

Sadly, so far all we have seen is "reactionary" coding, with very little direction. Even when we get to see the direction, and provide copious amounts of feedback (see UI2.0 public tests vs. release), things are still done "cowboy style." Like removing repair/rearm. That alone probably destroyed most of the basis for CW, and created a very "boat" friendly economy.

So yeah, CW will be late. Probably another decade or two waiting for the next BT franchise reboot.

#45 Navy Sixes

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Posted 29 April 2014 - 03:53 AM

I don't know why the MWO community is in such a rush to see this. Y'all are just going to hate it, anyway.

#46 DEN_Ninja

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Posted 29 April 2014 - 04:24 AM

View PostTycho von Gagern, on 29 April 2014 - 03:53 AM, said:

I don't know why the MWO community is in such a rush to see this. Y'all are just going to hate it, anyway.


On most days I feel like MWO could of have done everything right on day one of CB but folks would still find things to complain about. Casual observation that can be made of the countless game forums out there really.

Hell, Planetary Annihilation delivered everything it said it would and within a reasonable time frame and people are complaining about it going into 'Gamma Phase.' Game is rock solid it just needs balancing but people are demanding more from it.


Whatever, I am content with playing the game with people who enjoy it. It is funny to think that hardcore toxics basically want this game dead but who in the seven hells would touch this IP with a community like this? Let me go find that DotA 2 thread that called this community toxic. That is the god damn proverbial pot calling the kettle black, makes it so much more sad.

#47 Pale Jackal

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Posted 29 April 2014 - 04:43 AM

It's true, people complain about even the best of games, and I can be guilty of that too.

However, MWO is not the best of games. It's a game which is still plagued by an issue as simple as hit detection. A game where there have been speed caps because the engine literally cannot handle 'mechs going above a certain speed. A game where you can get stuck for no reason at all - I used to think that was only an issue with jump jets, until I had a game a few days ago where I was stuck in my X-5 for no reason at all.

I want MWO to be successful, but PGI's behavior doesn't endear me to them.

#48 DEN_Ninja

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Posted 29 April 2014 - 04:50 AM

View PostPale Jackal, on 29 April 2014 - 04:43 AM, said:

It's true, people complain about even the best of games, and I can be guilty of that too.

However, MWO is not the best of games. It's a game which is still plagued by an issue as simple as hit detection. A game where there have been speed caps because the engine literally cannot handle 'mechs going above a certain speed. A game where you can get stuck for no reason at all - I used to think that was only an issue with jump jets, until I had a game a few days ago where I was stuck in my X-5 for no reason at all.

I want MWO to be successful, but PGI's behavior doesn't endear me to them.


I am not against VALID CRITICISMS.

But this thread alone takes the words of Karl Berg out of context for the purpose of inciting or invoking anger and is making pointed remarks about PGI and their competency. The validity of this entire thread is defeated by having actual reading comprehension abilities go to to the actual thread this one references to see that Karl Berg said that while CW is being finalized it does not mean that it hasn't been worked on.

Karl himself said that he has worked on the backend stuff for CW. UI 2.0's entire real purpose to fix the backend and prep for CW and Clans. He had packets of information and designs to work on but needs the OK from the other departments. AS OF RIGHT NOW most hands are on clans and Launch Module before they move onto CW.

Battlefield 4 suffers from hit detection. It is not an easy thing to account for. It never actually has been. It is being fixed so I won't complain about something that is most definitely being worked on.

The speed cap goes back to the hit detection I believe. I dislike that too and have no real information on it.

Hit F9 and write down the co-ordinates and screenshot it in 3PV. Send in a report ticket so they can fix it. Maps have bugs. Bugs Occur. Report it and get it fixed so no one else does.

#49 Here5y

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Posted 29 April 2014 - 04:56 AM

Hi,

for all Folks, who don`t want to rant, but inform about the Status of Community Warfare - check sthis link out and klick in the Retangles:

http://mwomercs.com/theplan


Cheers,

Plizzken

#50 Testien Surepath

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Posted 29 April 2014 - 04:59 AM

View PostTichorius Davion, on 29 April 2014 - 04:50 AM, said:


I am not against VALID CRITICISMS.

But this thread alone takes the words of Karl Berg out of context for the purpose of inciting or invoking anger and is making pointed remarks about PGI and their competency. The validity of this entire thread is defeated by having actual reading comprehension abilities go to to the actual thread this one references to see that Karl Berg said that while CW is being finalized it does not mean that it hasn't been worked on.

Karl himself said that he has worked on the backend stuff for CW. UI 2.0's entire real purpose to fix the backend and prep for CW and Clans. He had packets of information and designs to work on but needs the OK from the other departments. AS OF RIGHT NOW most hands are on clans and Launch Module before they move onto CW.

Battlefield 4 suffers from hit detection. It is not an easy thing to account for. It never actually has been. It is being fixed so I won't complain about something that is most definitely being worked on.




Okay well sounds like some good news. Still miffed that phase one has not started though.

View PostPlizzken, on 29 April 2014 - 04:56 AM, said:

Hi,

for all Folks, who don`t want to rant, but inform about the Status of Community Warfare - check sthis link out and klick in the Retangles:

http://mwomercs.com/theplan


Cheers,

Plizzken


Howd you get that web address. I did not think that was possible. (or legal).

#51 Dawnstealer

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Posted 29 April 2014 - 05:03 AM

View PostSpike Brave, on 28 April 2014 - 03:08 PM, said:

Was I the only person who played the tourney were it was grouped by faction. You know. The one won by House Steiner. Was it a huge step toward CW? Maybe not. Was it a sign of CW. Absolutely. So I'd say no sign of CW means the OP either started after that or is not willing to give credit where credit is due.

We shall rename the "Inner Sphere" the "Inner Steiner." Clan Space shall be known as "Outer Steiner Space." You're welcome.

#52 Here5y

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Posted 29 April 2014 - 05:11 AM

View PostTestien Surepath, on 29 April 2014 - 04:59 AM, said:


Okay well sounds like some good news. Still miffed that phase one has not started though.


Howd you get that web address. I did not think that was possible. (or legal).



It was communicated by PGI / IGP in this Forum a little after the launch event.

#53 Amsro

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Posted 29 April 2014 - 05:23 AM

View PostBishop Steiner, on 28 April 2014 - 03:09 PM, said:

IDK...the guy likes his own posts....... you really wanna be hanging around THAT guy? :D


Posted Image

Edited by Amsro, 29 April 2014 - 05:26 AM.


#54 Pale Jackal

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Posted 29 April 2014 - 05:27 AM

View PostTichorius Davion, on 29 April 2014 - 04:50 AM, said:

The speed cap goes back to the hit detection I believe. I dislike that too and have no real information on it.

Hit F9 and write down the co-ordinates and screenshot it in 3PV. Send in a report ticket so they can fix it. Maps have bugs. Bugs Occur. Report it and get it fixed so no one else does.


I appreciate your response. It's well-reasoned and argued. Though I believe the speed cap exists because, above certain speeds, it renders the game virtually unplayable for other players due to lag or some other issues. I think. I wasn't playing during the days of ridiculously fast Commandos.

#55 DEN_Ninja

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Posted 29 April 2014 - 06:26 AM

View PostPale Jackal, on 29 April 2014 - 05:27 AM, said:


I appreciate your response. It's well-reasoned and argued. Though I believe the speed cap exists because, above certain speeds, it renders the game virtually unplayable for other players due to lag or some other issues. I think. I wasn't playing during the days of ridiculously fast Commandos.


As far as I understand it the speed cap is an arbitary limit placed. The problem I bet comes from MASC. They had it lined up back last year but MASC had problems especially concerning HSR.

At this point this is all just conjecture but I think the way HSR cycles every .5 seconds interferes when a mech goes beyond the current cap of about 172.kph.

That is about 48 Meters in a second. HSR has to roll back a light mech about 25 meters and apply damage. That is a huge gap with a large margin of error. This is where having everything to how MWO scales reeaaally does help make hit detection really precise.

I would have to ask Karl Berg in the thread about this. Hopefully he can shed light on this matter.

#56 Z0MBIE Y0SHI

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Posted 29 April 2014 - 07:33 AM

View PostZ0MBIE Y0SHI, on 28 April 2014 - 10:54 AM, said:

CW will drop when A Dream of Spring come outs.


Only one person got this? Or am I just not funny?

#57 Mawai

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Posted 29 April 2014 - 07:35 AM

The December 2013 update from Russ stated CW would be released in fall 2014. He called that date conservative at the time but if they keep to their track record it was probably optimistic.

However, they have been working hard to keep to their stated schedule for UI2.0 and the LM even though this means releasing with a reduced feature set and less than optimally functional code in some cases (UI2.0 could be much much better for example) ... so we shall see. If all of their resources get behind CW after the LM then we may see something this fall ... however, the cost of that may be a lack of decent workflows in UI2.0 and possibly LM features depending on what they deliver today.

I am crossing my fingers that queues do not get out of control ... but my fear is that they will be atrocious ... it does not take much of a discrepancy in player mech selection to generate some enormous queues. The same goes for time of day variations in the number of groups queueing. If more than about 1/4 to 1/3 of folks drop in groups there will be a group queue too.

#58 Damocles69

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Posted 29 April 2014 - 08:01 AM

CW will never materialize

I hosntley don't think they have the telant on staff or the mental fortitude needed to build it anymore

#59 Rippthrough

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Posted 29 April 2014 - 08:09 AM

View PostZ0MBIE Y0SHI, on 29 April 2014 - 07:33 AM, said:


Only one person got this? Or am I just not funny?


You're just not funny.

#60 Androas

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Posted 29 April 2014 - 08:51 AM

View PostMawai, on 29 April 2014 - 07:35 AM, said:

The December 2013 update from Russ stated CW would be released in fall 2014. He called that date conservative at the time but if they keep to their track record it was probably optimistic.




Yeah yeah whatever, because at the ebd of SPRING 2013 he stated how CW is going to be released BEFORE the Clans and RIGHT for the end of Beta.





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