I've answered this question a lot of times, and I'll do it again.
Veranova, on 29 April 2014 - 09:00 AM, said:
I've been seeing a lot of posts recently from pure Pug players who are resistant to joining a team/unit, and complain about pre-mades?
I don't join teams/units, but I never complain about pre-mades. I like them in my teams.
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Why is this?
Do you think that joining a team means you have to compete, run meta, not have fun?
No, that is not what I think.
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There are groups of players out there for every flavour of play-style.
Casual units who play for fun, House/Clan units who love the lore and play under a banner, Competitive teams who play to win and compete, there are open servers that you can drop in to irregularly (Comstar).
I don't understand the resistance, when there literally is a group of players for EVERYONE out there.
This is a game where whoever works together, wins. It's designed to be a team game.
Hell if more people joined teams/groups then there would be no 5-11 man moaning, because every group would have more than 5 players on their roster.
Anyway, I'm genuinely interested to hear the actual reasoning. Because I haven't seen it at-all.
Just instinctive resistance to joining groups of players.
Edit: I've re-phrased some of the "team" to "unit"
I wrote this really quickly earlier, and the word was lost on me at the time! Fixed
Ok, here's the thing.
First, me: I'm a member of a very common demographic in MWO. I know this, because in my year and a half of playing, I've met a vast number of other players in exactly my same situation. Of course, lots of players in other games too, but we're talking about MWO specifically here.
And the MWO specifically part is important. See, there's a huge number of players of MWO who are in their mid to late 30's now, with young families, all of us who played Battletech in the 80's, loved the Mechwarrior games from the very first Battletech games and early Mechwarriors, not just the "new" ones (3, 4, MWLL, MekTek) youngsters played.
So, the reasons:
For many of us, headsets are out. This means voice comms are largely out. We've got families we need to monitor
while we play, so we need to hear children (if you can't hear your toddler, he/she is doing something horrible), and interact with our families. We can't just squirrel ourselves away in our private little bubbles, headsets on, in another room. In most cases, this need to monitor children/interact with wives/husbands means our gaming PC's are in the common rooms of the house, where everyone is. It's pretty rude to sit there talking to random other people in a one sided conversation in a room full of other people, as well.
For many, this precludes game volume at all, let alone VOIP.
Now, because you have young children, you must be able to simply get up and deal with random bizarre emergencies
right now, so you're a liability to a group in battle. In between battles, you'll have to take random breaks of random length, often with no notice. Maybe you'll be back in 2 minutes, maybe not for 10, or longer. This makes you a terrible choice for a group-mate.
So, you can't be on VOIP. You can't be a reliable group mate. What use are you to a team, even a non-competitive casual one? Do YOU want to be grouped with a guy who's going to have to suddenly drop group every other match? Or would you replace him with another equally fun guy who's going to be able to run a set of matches at once with you, while being on VOIP?
I'd LOVE to join a team. I absolutely adore 12 man matches, and have played more than a few in my time here. I'm pretty good at the game, and can carry my weight in any group. But given the limitations above, I'm a liability in any group, and it's not like I can just hang out in a common Comstar chat channel and grab drops when I want because, right, no VOIP.
4-man team limits really screw guys like me, because when you've got more than 4 people looking to play, who do you leave out? The guy who can actually play, or the one who's completely unreliable?