Cimarb, on 30 April 2014 - 04:46 PM, said:
(Sorry, the IS/Clan divide outrage just annoys me when I'm currently forced to drop with Dracs...)
It bothers me too and I keep hoping they'll do something about it, but clans are an entirely different ball game. One thing I know PGI has said is that they're keeping IS and Clan tech separate, as in no mixed tech. That's a balance consideration as much as it is a fluff consideration, but not allowing clan tech on IS 'Mechs is pointless if you throw clan 'Mechs into the match blender. That will just make the game a complete win/loss pachinko machine.
The tech base is and should be an important distinction, but I don't think people 'shouldn't' be able to have clan 'Mechs and IS 'Mechs on the same account as long as they have separate 'pilots'. Our skill system was supposed to be a place holder anyway, so sure I'd love to see people able to make 12 characters per account IF they want to burn time to skill all that, but if community warfare gets done right most people will want to pick a side rather than working at cross purposes. (I helped take the Butte Hold production facility for my the Liao, then again for House Steiner! Wait. . .)
Personally, I want to turn the Clans out on their ear this go 'round.
Skol.
Edited by Osric Lancaster, 30 April 2014 - 10:23 PM.