Edited by Zolaz, 30 April 2014 - 01:44 PM.
Matchmaker Hangs And Wait Times
#221
Posted 30 April 2014 - 01:43 PM
#222
Posted 30 April 2014 - 02:04 PM
Nikolai Lubkiewicz, on 30 April 2014 - 01:23 PM, said:
I believe that many of these issues could be avoided if more advanced notice would be given for the tests and the length of the testing time was increased. If tests were announced at least 2 weeks in advance and were conducted for at least a period of 2 days the data collected would produce more useful results.
Edited by GrizzlyViking, 30 April 2014 - 02:05 PM.
#223
Posted 30 April 2014 - 02:29 PM
#225
Posted 30 April 2014 - 03:08 PM
Livewyr, on 30 April 2014 - 01:35 PM, said:
Or if you're super afraid of showing live numbers still.. you can do a percentage. Lights, Meds, Heavies, Assaults respectively...(10/25/25/40)
This please, if it's possible. Most people have each weight class and if not there is always the trial mechs.
#226
Posted 30 April 2014 - 04:22 PM
Claviger, on 30 April 2014 - 01:24 PM, said:
Roll back to the final patch during closed beta and start over. It was a better game in that patch than it has EVER been since, most founders I have spoken with agree with the single caveat of all the new mechs.
DEV/MODS: Win for staying in contact with us at least
Damn right it was.
Let's see...
No stupid terrain movement penalties that only hurt brawlers
SRMs that were devastating and worked great
Lag that you could shoot through, with 100% hit detection
Not as much sniping due to PPCs being borked
Less fear because sniping didn't have a death grip on everything
Jump jets that weren't gimped
No stupid terrain penalties so brawlers could move fast and use their superior SRMs at close range
... the list goes on and repeats and goes on.
It was a better game.
Edited by Mister Blastman, 30 April 2014 - 04:25 PM.
#227
Posted 30 April 2014 - 04:25 PM
#228
Posted 30 April 2014 - 04:50 PM
#229
Posted 30 April 2014 - 05:05 PM
Wayreth, on 30 April 2014 - 04:50 PM, said:
Was this actually showing up in the public test server too?
#230
Posted 30 April 2014 - 05:09 PM
Roland, on 30 April 2014 - 05:05 PM, said:
"Something" was wrong, so yes, they pulled the 3/3/3/3 temporarily. It was likely the reason the public test time got extended from 6pm to 10pm.
Honestly, though, I'd rather have the launch module WITHOUT 3/3/3/3 than the other way around. I'm not a huge fan of 3/3/3/3 anyways, lol...
#231
Posted 30 April 2014 - 05:13 PM
Cimarb, on 30 April 2014 - 05:09 PM, said:
Honestly, though, I'd rather have the launch module WITHOUT 3/3/3/3 than the other way around. I'm not a huge fan of 3/3/3/3 anyways, lol...
Isn't the whole 3/3/3/3 thing kind of... er... the entirety of the launch module? I mean, wasn't that the core of it?
#232
Posted 30 April 2014 - 05:54 PM
Roland, on 30 April 2014 - 05:05 PM, said:
Roland, on 30 April 2014 - 05:13 PM, said:
Yes and Yes.
#233
Posted 30 April 2014 - 05:57 PM
#234
Posted 30 April 2014 - 06:23 PM
Roland, on 30 April 2014 - 05:13 PM, said:
You could argue that the public 12 man matches and premium matches were a significant part of the release as well.
#235
Posted 30 April 2014 - 06:26 PM
So, essentially nothing was added except the ability to make private matches. And even then the most cool options require you to be a monthly paying member.
#236
Posted 30 April 2014 - 06:59 PM
Roland, on 30 April 2014 - 05:13 PM, said:
VanillaG, on 30 April 2014 - 06:23 PM, said:
What VanillaG said, but private matches are the biggest part of the launch module - it opens the door to TONS of options for units and roleplayers, especially the Clan players (who can now do proper trials).
The 3/3/3/3 thing, which was only added recently, is actually a downside to the launch module, if you ask me, along with the one group per team rule. Luckily, neither of those "worked" and were removed temporarily, but I have been too busy to log in the last two days so I haven't even been able to benefit from it...
#237
Posted 30 April 2014 - 09:27 PM
#238
Posted 30 April 2014 - 10:49 PM
Roland, on 30 April 2014 - 05:13 PM, said:
I would suggest that they knew it was broken but still released it anyway. This patch's cash grab was dependent on people buying premium time in order to play private matches. No launch module means no money this fortnight. And they must have something in every patch that makes them money. That seems to be the order from on high.
In fact what with the public queue being BROKEN now the only way to get a decent game is to stump up the cash for private matches!
Edited by Lindonius, 30 April 2014 - 10:54 PM.
#240
Posted 30 April 2014 - 11:06 PM
Flaming oblivion, on 29 April 2014 - 01:00 PM, said:
Did they stutter {Dezgra}? No a bug caused issues they gotta take off 3/3/3/3 TEMPORARILY it's like none of you can handle the simple logic of the situation!
A lot of people in this game are a waste of space.
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