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Launch Module Issues


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#21 Hurz

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Posted 29 April 2014 - 01:04 PM

View PostNikolai Lubkiewicz, on 29 April 2014 - 12:56 PM, said:

We are expecting a hot-fix for this issue ASAP, along with corrections to the logic and re-implementation of 3/3/3/3


To be honest ... hope to see the fix for the game mode choice but not for the re-implementation of the 3/3/3/3*.

*Yes i think 3/3/3/3 is a BIG misstake and i hate it.

#22 MischiefSC

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Posted 29 April 2014 - 01:06 PM

View PostNikolai Lubkiewicz, on 29 April 2014 - 12:56 PM, said:

On a side note: We are experiencing an issue in this patch in which players who had selected ANY were not being matched with those who selected a specific game mode. This resulted in increased wait times for both sets of players. Our quick fix to this issue for the patch was to hard lock the public match queue to ANY. For now, players joining public matches will be unable to select Game Modes.

We are expecting a hot-fix for this issue ASAP, along with corrections to the logic and re-implementation of 3/3/3/3


YAAAAYY!!!!

A good patch. The bugs are no big deal. Sincerely appreciate the updates. It's all good stuff. Really enjoying the game now and eagerly anticipating the hotfix.

#23 Featherwood

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Posted 29 April 2014 - 01:06 PM

Well, ...it happens and quire regularly. This time I magnanimously forgive PGI's [redacted] up with MM - for the announced variables r_DepthOfField and r_HDRGrainAmount, New picture I got is so much nicer, that I was happy enough to ride in testing grounds after I failed to get any 3333 match.

Nico, Matt, wanna I sell you holy indulgence for future issue? Can you please publish somewhere variable to permanently set cockpit light level (bind to '.' key by default)? It obviously has 0-3 values and by default set to 3, but it's not original CryEngine 3 variable, since I've tried every resemblant variable from SDK. It's annoying me to turn this lighting off every match, I'd rather prefer to set it once and for all in user.cfg. Thanks in advance, just in case you'd notice my request.

Edited by Marvyn Dodgers, 29 April 2014 - 03:12 PM.
Language


#24 MischiefSC

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Posted 29 April 2014 - 01:07 PM

View PostHurz, on 29 April 2014 - 01:04 PM, said:


To be honest ... hope to see the fix for the game mode choice but not for the re-implementation of the "most dumb MM rule ever as excuse for lazy incompetent devs*" (short name 3/3/3/3).



*Nothing personal, i am sure you are all nice people and do your best, but maybe making a good MM is just beyond your possibilities.**

**Yes i think 3/3/3/3 is a BIG misstake and i hate it.


That's alright. You're allowed to be completely, totally wrong. You can fervently believe the world is flat too. Knock yourself out.

The rest of us? Going to enjoy a better experience.

#25 East Indy

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Posted 29 April 2014 - 01:08 PM

Keep working, guys. We're rooting you on (ulterior motive to run amok in 3/3/3/3 with SRMs, I admit).

#26 Zen Idiot

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Posted 29 April 2014 - 01:08 PM

so effectively, all this patch did was take away our right to choose our gamemode.
i don't usually post, but when i do, it's to sat good job guys.

#27 Dimento Graven

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Posted 29 April 2014 - 01:11 PM

I will be patient and do my best to NOT flame PGI for the MM issues, for two reasons:

1. I believe that 3/3/3/3 is a STUPID idea, and am glad it's not in yet.
2. Being able to turn off film grain and cockpit glass, FINALLY, makes me VERY happy.

EDIT: Though, oddly enough after my first public match in game, the MWO client appeared to hard lock.

We'll see if it happens again, and I won't really get worried until it continues to happen after 6:00pm central (when I turn off the RPC session I have going into my PC at work).

Edited by Dimento Graven, 29 April 2014 - 01:13 PM.


#28 Heffay

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Posted 29 April 2014 - 01:12 PM

View PostZenIdiot, on 29 April 2014 - 01:08 PM, said:

so effectively, all this patch did was take away our right to choose our gamemode.
i don't usually post, but when i do, it's to sat good job guys.


It also fixed SRMs (and hit detection in general).

#29 Helmer

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Posted 29 April 2014 - 01:12 PM

View PostZenIdiot, on 29 April 2014 - 01:08 PM, said:

so effectively, all this patch did was take away our right to choose our gamemode.
i don't usually post, but when i do, it's to sat good job guys.



And add private lobbies.

And a few CVars the community have been asking for.

And some additional fixes for explosion hit detections (SRMs)

But, yeah, with the issues they're currently seeing (That hopefully will be corrected soon) , you're correct.



Cheers.

Edited by Helmer, 29 April 2014 - 01:13 PM.


#30 xCico

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Posted 29 April 2014 - 01:13 PM

I just hope you will fix 3/3/3/3 really fast, matches were so closer, game was too good to be true :lol:

#31 Hellen Wheels

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Posted 29 April 2014 - 01:16 PM

Too bad, I was actually having some fun again, without having to go up against 4+ try-hards in their 4 cheese lances. Did you have to give them a tissue? Boo freaking Hoo.

Edited by Hellen Wheels, 29 April 2014 - 01:18 PM.


#32 Tsunamisan

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Posted 29 April 2014 - 01:16 PM

This was the last best hope for the game but its quit evident that PGI doesnt know how to fix the problems. Possibly removing the 1 group per match restriction there are only so many player that want to run solo. I for 1 refuse to drop anything less than 2.

#33 Dimento Graven

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Posted 29 April 2014 - 01:24 PM

View PostDimento Graven, on 29 April 2014 - 01:11 PM, said:

I will be patient and do my best to NOT flame PGI for the MM issues, for two reasons:

1. I believe that 3/3/3/3 is a STUPID idea, and am glad it's not in yet.
2. Being able to turn off film grain and cockpit glass, FINALLY, makes me VERY happy.

EDIT: Though, oddly enough after my first public match in game, the MWO client appeared to hard lock.

We'll see if it happens again, and I won't really get worried until it continues to happen after 6:00pm central (when I turn off the RPC session I have going into my PC at work).
I take back what I said about having patience. You're making me play that [blanked] up piece of [blank] "Conquest" mode.

I hate that mode with a passion.

#34 Hurz

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Posted 29 April 2014 - 01:25 PM

View PostMischiefSC, on 29 April 2014 - 01:07 PM, said:


That's alright. You're allowed to be completely, totally wrong. You can fervently believe the world is flat too. Knock yourself out.

The rest of us? Going to enjoy a better experience.


I am not wrong, you are, as the 3/3/3/3 rule does limit freedom in choice, does not prevent any so "bad meta build" or will make the game better. It will enforce a new kind of min/max as the team wins that has more of the the best mech of each weight-class witht he optimal "bad meta build" or how ever you want to call it. This simply limits the choices much more than a solid well planned MM that would base on adepting ELO rankings on weapons, configurations and builds of all mechs (taking the pilots ESO into count as well). Such an MM would be much more complicated to code, but would be clever and every fotm build would be punish after a short time by the MM itself. THAT would improve the player experience, not a hard coded easy mode so called MM that is nothing but a capitulation of the devs to the inability to balance the game anyhow.

#35 Sky Hawk

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Posted 29 April 2014 - 01:54 PM

I'm happy, that my cockpitglass is clean at last...

But, I have a question/idea to the broke of 3/3/3/3: Have we (players) ever seen, a statistics from the distribution of played weight-classes?

I mean if not near 25% of the players use every given weight-classes, in any time, could aught 3/3/3/3 work without enormous waiting/searching times? (I think not.)

#36 Mawai

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Posted 29 April 2014 - 01:57 PM

Honestly ... I still think queue times are likely to go through the roof with 3/3/3/3 ... though they could have tested this with about 2 days worth of work so maybe they did and I am wrong :lol: ... we shall see.

Also, depending on how they implemented the search algorithm for finding mechs for matches ... IF the queues got large very quickly AND they were using a linear search rather than some sort of efficient hash algorithm ... then I could see the matchmaker appearing to hang as it searched these insanely long queues ;)

Anyway ... hopefully they will post an update that explains the issue :blink:

#37 Critical Rocket

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Posted 29 April 2014 - 01:57 PM

Managed to drop once with the 3/3/3/3 system and the match felt much more balanced and closer than prior to the patch. Afterwards it was broken drops where two matches in a row resulted in 4 v 3 fights which where pretty crappy :lol:

#38 Mechteric

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Posted 29 April 2014 - 02:00 PM

View PostPyrrho, on 29 April 2014 - 12:52 PM, said:


There is a missing semi-colon somewhere in the code!


But what if the server side code is groovy, no semicolons required!

#39 _Ares_

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Posted 29 April 2014 - 02:04 PM

I hope the issue will get fixed as soon as possible, 3/3/3/3 was a blast.
Until then,its assault warrior online agin :lol:.

Edited by Jaka Ursic, 29 April 2014 - 02:04 PM.


#40 Corbon Zackery

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Posted 29 April 2014 - 02:09 PM

We ran into this issue in public testing. Some people were taking 30min to 50min to load into a game. If you look at the public test feedback you will note that several of us noted a long wait time.


Now we thought it was due to low public test population numbers at the time. It seem clear that yet again the feedback of public tests was once again ignored and not read and reviewed other wise you might have caught the issue before the patch.


This come directly from my post in the public test feedback forums:

3) What are your impressions of the Weight Class Restrictions?
Unimpressed with it. It didn't solve any of the current matchmaking issues. Public test matches were taking 3-30 minute to load. I had one public match were 3 players did 0 damage 4 did less than 100 damage.

So I still fully support a level based system to weed out disconnects, Players who need more time to practice, and what I call minimal effort money grubs or bottom feeders. These people would be on the lower level. While veteran players would be having competitive matches against competitive teams of players who want to be team players and win at all costs.

Edited by Corbon Zackery, 29 April 2014 - 02:20 PM.






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