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No No And Hell No!


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#21 QuimMorius

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Posted 30 April 2014 - 03:52 AM

Doing a small scale public test with 0.05% of players and going live is different.

They did huge changes to the match maker in one patch, problems are identified and announced, just wait for the fix.
Really looking forward to the new rules, will make puggi'n and group drops a way better experience!

Keep going PGI, you can do it, find those bugs while we make the wait time shorter by blasting mech's on "ANY" mode! :P

#22 Blue Drache

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Posted 30 April 2014 - 03:54 AM

View PostQuimMorius, on 30 April 2014 - 03:52 AM, said:

Doing a small scale public test with 0.05% of players and going live is different.

They did huge changes to the match maker in one patch, problems are identified and announced, just wait for the fix.
Really looking forward to the new rules, will make puggi'n and group drops a way better experience!

Keep going PGI, you can do it, find those bugs while we make the wait time shorter by blasting mech's on "ANY" mode! :P


You need to quit drinking the kool-aid.

#23 QuimMorius

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Posted 30 April 2014 - 04:43 AM

I am just a realist that understands there will always be something not 100% optimal and a guy who look up to PGI for doing what they are trying to do, making a modern and finally balanced MW game that is appealing for both the huge battletech fan base with long time dedicated mechwarriors with as many different opinions and expectations as there are players, and those new players who are new to the series and little aware of the canon that shapes this game the way they do. It's a fine line to balance together with running the F2P model, and they are pulling it of.

It might even be the first MW game that are able to balance IS and Clan tech, by using the only tool they have available, tuning the numbers, even if it means they have to go outside canon to achieve the results they want.





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