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Private Match C-Bills Really?

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#121 -Natural Selection-

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Posted 30 April 2014 - 12:01 PM

And I am sticking to this! pure rubbish

View PostDozier, on 29 April 2014 - 03:05 PM, said:

Come on now guys think about it....... You would have to pay REAL money to farm cbills that you could just buy with REAL cash to begin with. If that kinda logic is what is being avoided, what does that say about the people trying to prevent it?


2 people would have to pay REAL cash so the one could benefit from farming.. yea, that's logical

Hell that keeps 2 players with that special kinda stupid out of real matches, and pgi gets money to boot. let um farm away!


#122 -Natural Selection-

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Posted 30 April 2014 - 12:44 PM

N0ot gonna lie though,, LOVE how they did the private matches! that is why this issue bugs me a little

#123 CeeKay Boques

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Posted 30 April 2014 - 01:10 PM

Quote

Come on now guys think about it....... You would have to pay REAL money to farm cbills that you could just buy with REAL cash to begin with. If that kinda logic is what is being avoided, what does that say about the people trying to prevent it?


2 people would have to pay REAL cash so the one could benefit from farming.. yea, that's logical

Hell that keeps 2 players with that special kinda stupid out of real matches, and pgi gets money to boot. let um farm away!


$7.00 = 1250 MC
1250 MC = 7 Days Premium time
7 Days of Private Server as many hours as you want, manipulated any way you want: Many Millions.

1600 ($9 bux ish) MC= 2.4 Million


Way better deal to set up a couple account and make premium dollars. I get your point, but the numbercrunching game the game guy will see right to the bottom line, when time vs money vs having fun is not an issue.

#124 Lostdragon

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Posted 30 April 2014 - 02:05 PM

View PostWarHippy, on 30 April 2014 - 09:39 AM, said:


Given the way the devs and a lot of the pugs have treated the group players and made it clear they don't want them around why should the group players give a crap about the wait time or the quality of matches in the public queue? I'm a solo pug player and I would much rather have a queue where groups can drop in any size and I am used to fill the holes as needed. As it is now a lot of group players are going to stay in the private matches as much as possible because they feel unwelcome in the public queue and I can't blame them for that.


I don't disagree with you, just trying to point out what I think PGI's position will be on the subject. I have no problems dropping solo and playing with groups of any size as long as both teams have a group of similar (+-2 players) size. I don't think a group of 12 against a full pug group is a good thing, but I would have no problem being the 12th man in a group of 11 dropping against a group of 12.

#125 Dock Steward

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Posted 30 April 2014 - 03:16 PM

View PostJade Kitsune, on 30 April 2014 - 09:33 AM, said:

no.

The moment you open up c-bill gains to private matches... no matter how small the gains. You open up the ability to exploitively gain c-bills though private matches... thus furthering the discrepency between the playerbase.

IE, no because it then becomes too easy to make c-bills in an exploitiative method.

Please try again.


I can buy c-bills, what does it matter if you choose to farm them the long way or the short way? Honestly, the fact that c-bills can now be purchased, in my opinion, completely negates any argument (on any topic) based on stopping people from farming.

#126 -Natural Selection-

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Posted 30 April 2014 - 03:37 PM

View PostDock Steward, on 30 April 2014 - 03:16 PM, said:


I can buy c-bills, what does it matter if you choose to farm them the long way or the short way? Honestly, the fact that c-bills can now be purchased, in my opinion, completely negates any argument (on any topic) based on stopping people from farming.


golf clap! Glad someone gets it

#127 xX_Nero_Xx

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Posted 30 April 2014 - 03:40 PM

WHO CARES I CAN PLAY LEAGUES again FEAR THE KORE

#128 Dock Steward

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Posted 30 April 2014 - 03:43 PM

View PostDozier, on 30 April 2014 - 03:37 PM, said:


golf clap! Glad someone gets it


If we were talking about XP it would be different, but it's c-bills. I can use real cash to buy any mech, buy c-bills and then upgrade to Endo and/or DHS, and deck out the most up-to-meta powerhouse imaginable, all without ever playing a match. If I can do that, why would I care if some other player got to the same place in another way?

#129 Pygar

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Posted 30 April 2014 - 03:44 PM

Really I think the decision has as much to do with not wanting players to abandon the public queue in favor of private games, as it has to do with farming C-bills and XP.

#130 Dock Steward

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Posted 30 April 2014 - 03:48 PM

View PostPygar, on 30 April 2014 - 03:44 PM, said:

Really I think the decision has as much to do with not wanting players to abandon the public queue in favor of private games, as it has to do with farming C-bills and XP.


I don't think abandonment is really a legitimate concern. The work involved in getting 24 people together is too much to do every time you play, and if you're playing small games in the Private queue all the time then you probably like that and wouldn't be in the regular queue at all, regardless of earnings.

#131 Chemie

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Posted 30 April 2014 - 03:49 PM

no one is saying to pay out in 1v1

We want payout in 12v12

#132 Mycrus

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Posted 30 April 2014 - 07:39 PM

Yah group shouldn't be allowed to farm each other...

We should just farm the pugs as always..

#133 Lostdragon

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Posted 30 April 2014 - 07:40 PM

View PostDock Steward, on 30 April 2014 - 03:48 PM, said:


I don't think abandonment is really a legitimate concern. The work involved in getting 24 people together is too much to do every time you play, and if you're playing small games in the Private queue all the time then you probably like that and wouldn't be in the regular queue at all, regardless of earnings.


10 or so years ago I was playing vanilla World of Warcraft in a progression raid guild. We did 40 player raids four nights a week for four hours a night. That was 16 hours of raiding, and our guild had only about 55 members.

Getting 24 people together to play on a regular schedule is trivial compared to the organization required to do 40 man WoW raids, you just have to find the right people. I've led groups of 10, 15, 20, and 40 players. For every five players you add the organization becomes an order of magnitude more difficult. For me, in WoW 20 was the sweet spot where the effort required did not outweigh the fun. MWO is significantly different in that most players can and will fill multiple roles adequately, so organizing 24 people to play together is relatively easy.

Edited by Lostdragon, 30 April 2014 - 08:04 PM.


#134 Blackscreen

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Posted 30 April 2014 - 08:33 PM

View PostLostdragon, on 30 April 2014 - 07:40 PM, said:


10 or so years ago I was playing vanilla World of Warcraft in a progression raid guild. We did 40 player raids four nights a week for four hours a night. That was 16 hours of raiding, and our guild had only about 55 members.

Getting 24 people together to play on a regular schedule is trivial compared to the organization required to do 40 man WoW raids, you just have to find the right people. I've led groups of 10, 15, 20, and 40 players. For every five players you add the organization becomes an order of magnitude more difficult. For me, in WoW 20 was the sweet spot where the effort required did not outweigh the fun. MWO is significantly different in that most players can and will fill multiple roles adequately, so organizing 24 people to play together is relatively easy.


Poor straw man. 40 man raids died in Vanilla, not to mention the fact that those people you gathered together got something out of raids. Private matches not only give you nothing, they actually cost you cbills.

#135 Lostdragon

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Posted 01 May 2014 - 05:48 AM

View PostBlackscreen, on 30 April 2014 - 08:33 PM, said:


Poor straw man. 40 man raids died in Vanilla, not to mention the fact that those people you gathered together got something out of raids. Private matches not only give you nothing, they actually cost you cbills.


Not at all, I don't think you understand what progression raiding is/was. It was not about gear. It was about trying to get server first kills. It was all about bragging rights, just the way winning private matches will be about bragging rights.

When I was doing that, raiding was the only part of the game I played, except for the auction house which was necessary to replace the massive amounts of gold I was spending on repairs and consumables. If I were going to join a competitive MWO team that played private tournament matches3-4 nights per week I would probably never drop in the public queue unless I had to, the public queue would become a chore to be avoided to me and I imagine there are a lot of people who ARE going to play competitively that feel this way.

Edited by Lostdragon, 01 May 2014 - 05:54 AM.


#136 Joseph Mallan

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Posted 01 May 2014 - 05:52 AM

Money... Eh. Exp... Would be nice. Make it Private Exp if it's possible to have 2 separate XP systems.

#137 RedAnxiety

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Posted 03 May 2014 - 03:20 AM

I as well like the idea of private matches having flat c-bill and xp rewards. Something in the ball park of 50K C-bills and 500 XP would be nice.
The games F2P economy is based around time+skill = c-bills, but if someone takes the skill out of the private matches they should still get something for their time.

It would also be nice if this thread received a response from PGI.

[Stares into mirror]

NIKOLAI LUBKIEWICZ

...

NIKOLAI LUBKIEWICZ

...

NIKOLAI LUBKIEWICZ

#138 Phlinger

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Posted 03 May 2014 - 08:11 AM

Sliding scale, more players involved, better rewards, capped at the normal standard of a public match. There needs to be rewards for private matches, but 1 on 1 should pay nothing. 12 vs.12 should be rewarded.





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