Kyynele, on 30 April 2014 - 06:28 AM, said:
While initially this doesn't sound bad at all (I truly wish we could have that), it's so easy to exploit that it's easy to understand why it won't happen.
Let's say Player X needs C-Bills. He invites 6 friends online, all they have to do is press READY - 1 vs 6 private match. Player X runs around and shoots everyone in the head, easy 60K in a minute. Repeat for an hour and he's got 4 million while his 6 friends browse internet and keep pressing READY every now and then.
If one has more friends available, one makes money faster. If one multiboxes (not sure how feasible), one doesn't even need friends to make that free money.
It's a free to play game, you can make infinite alt accos so you don't even have to risk your precious stats while being farmed by someone.
If there is a way to farm ingame currency, there are people who will do so. Just like if there'd be a possibility to draw a picture on your mechs, we'd see a penis in every match.
Let's assume 8k per player per win.
Let's assume 6 guys get together to power one guy's account up with money.
I don't see how you're going to manage faster than about one match every 3 minutes, between the load screen, running to the enemy, gunning them down, the end of match screen. That's 20 matches an hour, and it wastes 5 people's time.
You're making 48000 a match then, and that's less than 1 million cbills without premium time and less than 1.5million cbills with premium time.
I guess that doesn't seem all that terrible to me. Sure it's faster than I make cash, but not terrible so, and I'm having fun while they've turned 5 peoples time into busy work.
If you're REALLY worried put a hard cap on cbills earned per hour through flat rates... something around 500k to 1000k. Whatever's in line with the per hour earnings rate of the public queue.
In fact, a simple per hour cap might be an easy solution to all of this.
Edited by Prezimonto, 30 April 2014 - 08:01 AM.