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Private Match C-Bills Really?

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#41 Curccu

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Posted 30 April 2014 - 02:11 AM

View PostLOADED, on 30 April 2014 - 02:07 AM, said:

What if i would suggest that pugger w/o premium will get a higher payout if they get invited and drop in privat matches?
Doesn't have to be much. Somewhat like 10%more then in pug-matches would probably do.

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#42 Prezimonto

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Posted 30 April 2014 - 04:23 AM

View PostAndroas, on 29 April 2014 - 02:16 PM, said:



the last part is simply not true o_O

i drop Solo ALL the time, and i really dont mind beeing grouped with/against premades, why should i?
About rewards for private matches, yeah! Especially if people PAID to create them.

but, might i suggest, instead of flat payouts, which you really could abuse by doing 1vs1s all the time,
scale them to the player number:

Winner gets flat 10K for each enemy mech in the game (adding to the 120K you suggested)
Loser gets 5K per enemy mech in the game, summing up to 60K, which covers at least one consumable.


This is a better idea yet. I would still argue for a lower number per player on the winning team. Average rewards in solo queue have been around 100k, and I don't think a flat reward should be higher than an average where you can earn higher. Maybe 8k per player for the winner.

Edited by Prezimonto, 30 April 2014 - 04:25 AM.


#43 Joseph Mallan

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Posted 30 April 2014 - 04:33 AM

View PostDozier, on 29 April 2014 - 02:05 PM, said:

I have to say I / we that have played the private match think it is really on point. Really like how it was done not gonna lie.

HOWEVER.... It is really BS to no give cbill rewards in there. Especially since I personally have to carry premium time to setup the desired matches. I totally understand the reasoning that maybe people would go there to farm. But at the moment with group limits in public, and no ability to choose mode I really don't see me in public matches to often.

May I suggest maybe just a flat 80k to the looser, and maybe 120k to the winner? I use consumables just about every match and that seems only fair to offset those cost. Nevermind the fact that the newer guys in our group that are trying to buy mechs or upgrades will benefit NONE by getting to play together just because the rest of the solo world don't want us there.

That may be a little high Dozier. On a Regular game I net between 30-60K on a loss. BUT if PGI crunches the numbers and your numbers are more the average than mine... I'll take it! ^_^

#44 ApolloKaras

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Posted 30 April 2014 - 04:35 AM

If the private queue is ostracized from earning anything which I agree with... Why are they paying for arty strikes etc...?

#45 CygnusX7

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Posted 30 April 2014 - 05:40 AM

Give players the ability to export stats/earnings from private matches.
Then they can keep "points" for team/league play.

Coming from a racing sim it makes sense to me. Stats are not affected by private/hosted races and practices.
Only the "official" series. Any leagues keep their own stats/points by exporting them.
and people pay $1-5 per hosted session on iRacing. Only difference being races can last 3 hours.

Perhaps PGI should consider $1 per hour of matches.

Edited by CygnusX7, 30 April 2014 - 05:48 AM.


#46 General Taskeen

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Posted 30 April 2014 - 05:47 AM

Private matches are for more than just tourney "scrims." They are for people wanting something different than the boring casual FrankenMonster 'Mech Galaxy mode (What I refer to as the, "Wow that build looks the same I saw on another 'Mech"). And since the devs refuse to add a stock public mode, the players that want it have to make it happen in 'private' matches.

Edited by General Taskeen, 30 April 2014 - 05:48 AM.


#47 CygnusX7

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Posted 30 April 2014 - 05:50 AM

Urbie matches.

#48 CeeKay Boques

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Posted 30 April 2014 - 05:58 AM

I just don't see the need for cash in Private matches.

You are supposed to play with the general population so that they have people to play with.

If you want to do a special server for some friends, practice etc... sure... but what do you need Cbills for? Because you feel like you're wasting your time in Private matches?

You are. You're doing your own thing, outside the "main game", of playing with everyone else. It can be fun, educational, and you can make your leagues out it in the long run. But the incentive is to play with everyone else, decreasing queue times for everyone and giving diversity to the player population. No reason for Cbills/XP in your practice/scrimmage, that's only for the real game.

#49 Mechteric

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Posted 30 April 2014 - 06:01 AM

So they should pay your 12v12 for staging multiple private matches where one team gets as many CBill bonuses as possible by arming and legging all the opponents for a massive payout?

No, it makes total sense to pretty much everyone why private matches shouldn't pay out.

#50 Pyrrho

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Posted 30 April 2014 - 06:01 AM

I like what you are saying and I wish to subscribe to your circular.

#51 AlmightyAeng

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Posted 30 April 2014 - 06:02 AM

View PostSaxie, on 30 April 2014 - 04:35 AM, said:

If the private queue is ostracized from earning anything which I agree with... Why are they paying for arty strikes etc...?


It'd be different if Private matches automatically returned modules...like ones used in the training grounds.

#52 Lostdragon

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Posted 30 April 2014 - 06:03 AM

The fact that this is such an issue to folks indicates to me that the consumables are too good. If they are basically required to be competitive, that is a problem.

#53 AlmightyAeng

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Posted 30 April 2014 - 06:04 AM

View PostLostdragon, on 30 April 2014 - 06:03 AM, said:

The fact that this is such an issue to folks indicates to me that the consumables are too good. If they are basically required to be competitive, that is a problem.


Nah...the issue is that people don't like NOT getting c-bills to play, and they REALLY don't like LOSING c-bills to play.

#54 CeeKay Boques

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Posted 30 April 2014 - 06:05 AM

View PostLostdragon, on 30 April 2014 - 06:03 AM, said:

The fact that this is such an issue to folks indicates to me that the consumables are too good. If they are basically required to be competitive, that is a problem.


I think its more of a "losing Cbills" than a "Losing the game" type problem.

#55 Joseph Mallan

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Posted 30 April 2014 - 06:06 AM

View PostTechnoviking, on 30 April 2014 - 05:58 AM, said:

I just don't see the need for cash in Private matches.

You are supposed to play with the general population so that they have people to play with.

If you want to do a special server for some friends, practice etc... sure... but what do you need Cbills for? Because you feel like you're wasting your time in Private matches?

You are. You're doing your own thing, outside the "main game", of playing with everyone else. It can be fun, educational, and you can make your leagues out it in the long run. But the incentive is to play with everyone else, decreasing queue times for everyone and giving diversity to the player population. No reason for Cbills/XP in your practice/scrimmage, that's only for the real game.

Why not? I don't see me dropping in Private matchs often. And private matchs would only be providing C-bills... I have the Mechs I want now, Having a stock pile of game money doesn't affect that.

#56 CeeKay Boques

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Posted 30 April 2014 - 06:08 AM

View PostJoseph Mallan, on 30 April 2014 - 06:06 AM, said:

Why not? I don't see me dropping in Private matchs often. And private matchs would only be providing C-bills... I have the Mechs I want now, Having a stock pile of game money doesn't affect that.


That's you. I see other teams getting a private server and never coming back.

#57 Joseph Mallan

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Posted 30 April 2014 - 06:09 AM

View PostTechnoviking, on 30 April 2014 - 06:08 AM, said:


That's you. I see other teams getting a private server and never coming back.

If that's the game they want to play, Why force them to stay?

#58 Blackscreen

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Posted 30 April 2014 - 06:11 AM

The real issue at hand here, which others are pointing to as well, is that we don't like the thought of having no way to recoup consumable expenses in private matches. I think this topic really needs to switch from getting Cbills for private matches to not having to pay for consumables used in private matches.

The prospect of having to go farm some PUGs because I have to pay for strikes in RHoD, MCW, and MBRC is giving me flashbacks to flask mats farming in WoW, it become more of a job...

Edited by Blackscreen, 30 April 2014 - 06:14 AM.


#59 Lostdragon

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Posted 30 April 2014 - 06:14 AM

View PostGhost Badger, on 30 April 2014 - 06:04 AM, said:


Nah...the issue is that people don't like NOT getting c-bills to play, and they REALLY don't like LOSING c-bills to play.


I did PvE progression raiding in MMOs for years so I guess I am more conditioned to accept needing to play one part of the game to earn the in game currency needed to fund the competitive part. PGI probably will not back off this because it is in their best interest for you to be forced to play public matches and not just do private matches. I understand why it is frustrating, but I do also stand behind my assesment that the consumables are too good. If they were not then it would not be a big deal to just use another type of module.

Edited by Lostdragon, 30 April 2014 - 06:15 AM.


#60 Blackscreen

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Posted 30 April 2014 - 06:18 AM

View PostLostdragon, on 30 April 2014 - 06:14 AM, said:

I did PvE progression raiding in MMOs for years so I guese I am more conditioned to accept needing to play one part of the game to earn the in game currency needed to fund the competitive part. PGI probably will not back off this because it is in their best interest for you to be forced to play public matches and not just do private matches. I understand why it is frustrating, but I do also stand behind my assesment that the consumables are too good. If they were not then it would jot be a big deal to just use another type of module.


Let's not make this exclusively a complaint about artillery and air strikes, I see UAVs deployed frequently as well, and they cost just as much as strikes, and I haven't seen many threads in the forums asking PGI to nerf OP UAVs.

Edited by Blackscreen, 30 April 2014 - 06:18 AM.






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