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Apology To Pugs. And Ask That Groups Halt Organized 12-Mans In Public Drops.

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#1 Kyle Wright

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Posted 30 April 2014 - 07:50 AM

Hey guys,
First off I'd like to apologize to the solo players and smaller groups last night that may have been beaten up on by a Davison 12-man. It wasn't fair to you as you were unorganized and couldn't communicate like we could.

That being said I can't tell you not to do something but I can ask politely from running Organized 12-mans till PGA fixes the que. Now this is from the perspective of an officer in 5th BTL HHOD and may not reflect other units so keep that in mind.
Here's why:
Last night 5th BTL and friends ran some 12 against the PUGs and for what little I overheard and the 1 drop I did we decimated them badly. I know it was great fun getting easy c - bills but looks look at the negatives.

1) It's no real challenge to an organized team fighting a heard of cats. IIt's to simple to death ball 1 flank and roll across a map with ease.
2) It makes HHOD look like a-holes taking an advantage of a bug and picking on single drop and smaller group members of the community. If this was real war I'd say tough **** to the enemy bit it's not. Majority of the community knows who majority of us are so we can't play dumb and say we are someone else.
3) As is Pugs are upset about getting steam rolled as is. By us beating up on them we will drive them away from the game not cool.

I understand it can be a way of showing muscle, but it can come off as us bullying the masses around.

Please comment and keep it civil.

Edited by Kyle Wright, 30 April 2014 - 11:57 AM.


#2 Bishop Steiner

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Posted 30 April 2014 - 08:20 AM

View PostKyle Wright, on 30 April 2014 - 07:50 AM, said:

Hey guys,
First off I'd like to apologize to the solo players and smaller groups last night that may have been beaten up on by a Davison 12-man. It wasn't fair to you as you were unorganized and couldn't communicate like we could.

That being said I can't tell you not to do something but I can ask politely from running 12-mans till PGA fixes the que. Now this is from the perspective of an officer in 5th BTL HHOD and may not reflect other units so keep that in mind.
Here's why:
Last night 5th BTL and friends ran some 12 against the PUGs and for what little I overheard and the 1 drop I did we decimated them badly. I know it was great fun getting easy c - bills but looks look at the negatives.

1) It's no real challenge to an organized team fighting a heard of cats. IIt's to simple to death ball 1 flank and roll across a map with ease.
2) It makes HHOD look like a-holes taking an advantage of a bug and picking on single drop and smaller group members of the community. If this was real war I'd say tough **** to the enemy bit it's not. Majority of the community knows who majority of us are so we can't play dumb and say we are someone else.
3) As is Pugs are upset about getting steam rolled as is. By us beating up on them we will drive them away from the game not cool.

I understand it can be a way of showing muscle, but it can come off as us bullying the masses around.

Please comment and keep it civil.

been saying that about sync drops before this. Sure they had a low success rate, but even that was too high. Always felt the excuse of "skirmishing each other" felt flimsy, and it had more to do with cbill farming and stat padding, end would not take part when my unit was doing. It's one thing maybe if you have a 5th, to try to include him, but even then it felt sketchy to me.

So MM is so broken now you can drop a full 12 man against PUGs? WOnderful...... ^_^

#3 Roland

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Posted 30 April 2014 - 08:21 AM

If they removed the 4 man limit, then you'd likely get matched against larger groups, and not a bunch of solo players and small groups.

#4 AlmightyAeng

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Posted 30 April 2014 - 08:21 AM

View PostBishop Steiner, on 30 April 2014 - 08:20 AM, said:

been saying that about sync drops before this. Sure they had a low success rate, but even that was too high. Always felt the excuse of "skirmishing each other" felt flimsy, and it had more to do with cbill farming and stat padding, end would not take part when my unit was doing. It's one thing maybe if you have a 5th, to try to include him, but even then it felt sketchy to me.

So MM is so broken now you can drop a full 12 man against PUGs? WOnderful...... :rolleyes:


Wait...the 12-man queue is now dropping full 12's with PuGs? That sounds...hilarious. ^_^

#5 Damocles69

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Posted 30 April 2014 - 08:22 AM

Ummm no?

Pubbies are not people

#6 Bishop Steiner

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Posted 30 April 2014 - 08:27 AM

View PostGhost Badger, on 30 April 2014 - 08:21 AM, said:


Wait...the 12-man queue is now dropping full 12's with PuGs? That sounds...hilarious. ^_^

IDK... that's what I'm trying to figure out. I mean, if there is just a Public 12man setting, where the PUGs sign up for it, so to speak, I feel a little less sorry for them, since if you don't wanna coordinate and such, you really should not be IN 12 mans to begin with...since the concept of 12 man is, ya know...team based? (sorry to sound elitist, but hey, it's a fact). So between the slightly butchered syntax of the OP (sorry Kyle, but you need to edit and clean up your post) and such, I R IS CONFUZZLED.

#7 Kyle Wright

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Posted 30 April 2014 - 08:29 AM

It was a bug from the patch yesterday. Most organized groups at least in HHOD sync drop by accident. We have over 400ppl so it's a chance you know. Regardless full 12-man drops for the sake of beating up on PUGs hurts the community in the long run and ruin the reputation of that unit.

#8 Mystere

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Posted 30 April 2014 - 08:32 AM

This is MWO! We can take it!







<maniacal ^_^ :rolleyes: :wacko:>

Edited by Mystere, 30 April 2014 - 08:33 AM.


#9 Kyle Wright

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Posted 30 April 2014 - 08:32 AM

View PostBishop Steiner, on 30 April 2014 - 08:27 AM, said:

IDK... that's what I'm trying to figure out. I mean, if there is just a Public 12man setting, where the PUGs sign up for it, so to speak, I feel a little less sorry for them, since if you don't wanna coordinate and such, you really should not be IN 12 mans to begin with...since the concept of 12 man is, ya know...team based? (sorry to sound elitist, but hey, it's a fact). So between the slightly butchered syntax of the OP (sorry Kyle, but you need to edit and clean up your post) and such, I R IS CONFUZZLED.


Sorry. Posted from a smart phone so it's a mess lol. There is a bug right now we're a full 12-man organized unit is being pitted against the 12-mans that have solo players and groups of 2-4. It isn't separating the groups. So organized 12-mans (12 HHOD members) can fight 12 random players that are not grouped. I'll edit my post later when I have computer access.

#10 J0anna

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Posted 30 April 2014 - 08:34 AM

I was in that match (I was in the Victor), tbh we had 2 four man groups (but not talking to each other) and 4 solo's (some of which were in trials I think). As soon as we knew we were facing an organized 12 man we knew it was a loss and at least in my group we were joking about it. I'll say this, you guys didn't smack talk and got it over fairly quickly (and we got some kills anyway). I was shocked to see 12 man's against solo's, but like you said, you didn't know (I didn't either). Anyway, no great loss, if you'd like some 12 man practice we might be able to accommodate you, feel free to contact us - http://smokeadders.com/

Edited by Moenrg, 30 April 2014 - 08:38 AM.


#11 Joseph Mallan

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Posted 30 April 2014 - 08:35 AM

Don't apologize to me, I was happy to see 12 identical Icons on one side at least. ^_^

#12 Agent of Change

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Posted 30 April 2014 - 08:37 AM

View PostDamocles69, on 30 April 2014 - 08:22 AM, said:

Ummm no?

Pubbies are not people


Rofl.. OMG. I don't entirely endorse this PoV but goddamned if it isn't a hilarious sentiment.


I am going to have to disagree with the OP. Keeping in mind that I am not and will not be running 12 mans at the moment.

I disagree because everyone should have the opportunity to play the game as they want. Since PGI in their infallible wisdom... no wait it's that other thing, anyway... has decided we can only have solo, 4 man's and 12 mans. Then they broke the MM, well that's not 4 mans fault, that's not 12 man's fault it's PGI's fault.

12 mans' keep doing your thing, 4 man's keep doing your thing. Everyone keep doing your thing, except PGI do a different thing your current thing isn't working, I would suggest listening to the community for a start and not committing headlong into things that we can tell you ahead of time, and loudly so, are poor choices.

wait you say private matches are the answer... well:

1. You can't run small matches without at least two people having premium time so a group of 5-11 peop[le that want to fight with/against each other either have to shell out money (which many are simply moirally opposed to until PGI delivers on teh things they so far have failed to do so). But nonetheless it's not valid as you are tellign people that they need to pay money to play they way they want when you do not.

2. If you want to run 12 mans in a private match without paying you need to gather not just 12 guys but 24. If you thought arranging a twelve man was hard before due to the... lets charitably call it, poorly thought out system before the hoops to arrange 24 players would just be a pain in the ass times 2. And the real kick in the nuts even if the lobby creator has premium time you still need 24 people so that doesn't make it any easier.

On top of all that most people probably aren't even running into this because according to PGI's 'numbers' 84% drop solo, 16% drop in groups, so clearly it can't have been all that big of a deal.

Bottom line, do your thing. if you want to blame someone for a bad match and the current state of affairs Blame PGI. We don't have have groups queue, we don't have scalable group sizes, we don't have a working MM.

Edited by Agent of Change, 30 April 2014 - 08:40 AM.


#13 Bishop Steiner

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Posted 30 April 2014 - 08:38 AM

View PostKyle Wright, on 30 April 2014 - 08:32 AM, said:

Sorry. Posted from a smart phone so it's a mess lol. There is a bug right now we're a full 12-man organized unit is being pitted against the 12-mans that have solo players and groups of 2-4. It isn't separating the groups. So organized 12-mans (12 HHOD members) can fight 12 random players that are not grouped. I'll edit my post later when I have computer access.

that might actually explain a thing or two.... I was wondering if my teams were just that BAD, or if there might be more to it. Because the rolls were BAD. Now I wonder if I ran into a 12 man or two (on some, my team was just that clueless)

#14 Valkyrie Brynhildr

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Posted 30 April 2014 - 08:44 AM

Ah, yes. I went against this group 2 times last night with my group.

#15 Jun Watarase

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Posted 30 April 2014 - 08:44 AM

Its nice to know that some people are avoiding dropping as 12 man groups till the bug is fixed, unfortunately the same people who have been sync dropping in meta builds are frothing at the mouth to abuse it as much as possible before it gets fixed...

#16 Pygar

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Posted 30 April 2014 - 08:47 AM

View PostGhost Badger, on 30 April 2014 - 08:21 AM, said:


Wait...the 12-man queue is now dropping full 12's with PuGs? That sounds...hilarious. ^_^


It was :rolleyes:

As for apologies....eh. It's a video game, and somebody loses in every match- including myself frequently enough. Plus the matchmaker system used to totally roll 12 mans over into the pug queue when it couldn't find another 12 to play against once upon a time....so not like it was a totally unprecedented thing.

View PostJun Watarase, on 30 April 2014 - 08:44 AM, said:

Its nice to know that some people are avoiding dropping as 12 man groups till the bug is fixed, unfortunately the same people who have been sync dropping in meta builds are frothing at the mouth to abuse it as much as possible before it gets fixed...


Hey, my "ultra-meta pre-made bogey-man" 4vPUG group totally saved your butt in a match last night, so stow it. ( We had me in 2xLRM15 Artemis Jager, a Highlander LRM boat, a NARC Jenner, and a Shadow Hawk 2D2.....not sure how many people would really call that "meta", but we had some good teamwork/synergy going with the NARC jenner and two TAG fit LRM boats :wacko: )

Edited by Pygar, 30 April 2014 - 08:52 AM.


#17 Triordinant

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Posted 30 April 2014 - 08:53 AM

View PostJun Watarase, on 30 April 2014 - 08:44 AM, said:

Its nice to know that some people are avoiding dropping as 12 man groups till the bug is fixed, unfortunately the same people who have been sync dropping in meta builds are frothing at the mouth to abuse it as much as possible before it gets fixed...


That's why smart players are waiting for however long it takes to get it all fixed while playing something else in the meantime... ^_^

#18 Bishop Steiner

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Posted 30 April 2014 - 08:54 AM

View PostTriordinant, on 30 April 2014 - 08:53 AM, said:


That's why smart players are waiting for however long it takes to get it all fixed while playing something else in the meantime... ^_^

yup, cuz all the people playing this game currently are idiots. You do realize how douchey that sounded, right?

#19 LauLiao

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Posted 30 April 2014 - 08:54 AM

View PostDamocles69, on 30 April 2014 - 08:22 AM, said:

Ummm no?

Pubbies are not people


Let me put this through my Try-hard to English dictionary and...

"I'm still a virgin"

huh.

#20 Joseph Mallan

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Posted 30 April 2014 - 08:56 AM

View PostLauLiao, on 30 April 2014 - 08:54 AM, said:


Let me put this through my Try-hard to English dictionary and...

"I'm still a virgin"

huh.

You had to look that one up? :rolleyes:
^_^





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