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And Pgi Does It Again


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#1 WaKK0

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Posted 30 April 2014 - 08:23 AM

Keep at it, PGI... The hole just keeps getting deeper.

You can't seem to release a single patch without regressing to worse releases for users. So glad I invested so much time and money in this company to watch you burn yourselves off.

I really wish I had the enthusiasm back from when I really thought this company was gonna produce a good game that would reflect our desires to play Mech Warrior again.

Edited by WaKK0, 30 April 2014 - 08:23 AM.


#2 ApolloKaras

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Posted 30 April 2014 - 08:25 AM

View PostWaKK0, on 30 April 2014 - 08:23 AM, said:

Keep at it, PGI... The hole just keeps getting deeper.

You can't seem to release a single patch without regressing to worse releases for users. So glad I invested so much time and money in this company to watch you burn yourselves off.

I really wish I had the enthusiasm back from when I really thought this company was gonna produce a good game that would reflect our desires to play Mech Warrior again.


Something tells me you weren't here in the beginning.

#3 Summon3r

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Posted 30 April 2014 - 10:59 AM

View PostSaxie, on 30 April 2014 - 08:25 AM, said:


Something tells me you weren't here in the beginning.


doesnt matter if he was or wasnt ive been here for 1.5 years now and it is progressively getting worse and worse to the point patch is usually good for humor now. id be fine with the junk that keeps happening if this was still beta

#4 Willard Phule

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Posted 30 April 2014 - 01:13 PM

Yeah, but at least they're consistent. At least...when you expect something to be released half-finished, overcomplicated and broken, you're not surprised when it is. Again. Just like the time before.

As for the whole Beta thing...whatever. They've got the only game in town. What are you going to do, quit and go play something else from the Battletech universe? They sort of have a monopoly, unfortunately.

Oh well. I'm still here. I only waste 15 bucks a month on it, like I pretty much would for any other game. Not buying cbills for digital crap that may not exist after PGI gets eaten alive in a takeover or sells out and gets out with anything it can and MW:O is gone in a year or whatever. Don't have a lot of faith in the company, but that's just me.

#5 DeadlyNerd

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Posted 30 April 2014 - 01:21 PM

View PostSaxie, on 30 April 2014 - 08:25 AM, said:


Something tells me you weren't here in the beginning.

would it really change anything?

#6 TheLetterN

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Posted 01 May 2014 - 04:42 PM

View PostWillard Phule, on 30 April 2014 - 01:13 PM, said:

Yeah, but at least they're consistent. At least...when you expect something to be released half-finished, overcomplicated and broken, you're not surprised when it is. Again. Just like the time before.

As for the whole Beta thing...whatever. They've got the only game in town. What are you going to do, quit and go play something else from the Battletech universe? They sort of have a monopoly, unfortunately.

Oh well. I'm still here. I only waste 15 bucks a month on it, like I pretty much would for any other game. Not buying cbills for digital crap that may not exist after PGI gets eaten alive in a takeover or sells out and gets out with anything it can and MW:O is gone in a year or whatever. Don't have a lot of faith in the company, but that's just me.


Well said, sir.

#7 NuclearPanda

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Posted 02 May 2014 - 06:18 AM

I haven't logged into the game in over a month I think, and although I cruise the forums to check out the occasional patch notes, it's going to take a lot to get me back into the game and as pumped as I was when I first kickstarted the game.

The game needs new maps, new modes (so sick of deathmatch pretty much), new weapons and actual content.

3/3/3/3 is kind of a joke.
Matchmaker is still broken.
SRMs still have issues from what I hear (and have had for what seems like an eternity)
etc, etc, etc.

I just don't even know what to think anymore. Just kind of feel like setting myself on fire from all the money burnt on this game since March 2012 and still not much to show for it!

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#8 That Dawg

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Posted 02 May 2014 - 06:46 AM

View PostSaxie, on 30 April 2014 - 08:25 AM, said:


Something tells me you weren't here in the beginning.


doesn't matter. I've only been here a year and half- played like hell for 6 months poured 300 bucks into it, I got paypal receipts- and I quit last winter. Came back at the urging of a few friends claiming it changed.

its. getting. worse. fanboi ranting and attacks I see in threads about legitimate complaints dont make it any shinier
this last patch was glorious. again.
m'eh I'll ***** a while longer, but when I quit posting, I've gone elsewhere

till then, forever hopeful

#9 Summon3r

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Posted 02 May 2014 - 07:05 AM

View PostWillard Phule, on 30 April 2014 - 01:13 PM, said:

Yeah, but at least they're consistent. At least...when you expect something to be released half-finished, overcomplicated and broken, you're not surprised when it is. Again. Just like the time before.

As for the whole Beta thing...whatever. They've got the only game in town. What are you going to do, quit and go play something else from the Battletech universe? They sort of have a monopoly, unfortunately.

Oh well. I'm still here. I only waste 15 bucks a month on it, like I pretty much would for any other game. Not buying cbills for digital crap that may not exist after PGI gets eaten alive in a takeover or sells out and gets out with anything it can and MW:O is gone in a year or whatever. Don't have a lot of faith in the company, but that's just me.


i hate that your 100% correct... lol

#10 Koniving

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Posted 02 May 2014 - 07:10 AM

View PostWillard Phule, on 30 April 2014 - 01:13 PM, said:

As for the whole Beta thing...whatever. They've got the only game in town. What are you going to do, quit and go play something else from the Battletech universe? They sort of have a monopoly, unfortunately.


Technically you can play something else in the battletech universe. Though 'shut down' by PGI, MW4 Mektek itself still runs. It's just no longer provided.
MW:LL got shutdown by PGI. Their developer went on to make a Heavy Gear (for money where before MW:LL was for free). Russians picked it up, and its got significantly better balancing.

Interesting to note: MW:LL uses a similar engine but manages much better maps, larger maps, day/night cycles, quite a bit of everything. Except animations, their animations blow.

Gotta say, tanks are fun. And four leggers? Looking forward to that.

There's also Megamek, which is basically Battletech in a free online version. Pain to use to find people though.

Then there's Mechwarrior Tactics; but technically IGP funded that with a large amount of the founders money we put into MWO. But at least team over there has already accomplished balance, a 30 threshold, chain fired weapons, and actually matched tabletop like PGI claimed it was going to. Yet mechs aren't dying instantly or needing double armor or any of that craziness. Least from what can be seen on the videos that NGNG keeps putting out. Though not putting out a video for a year is worrisome.

On a more directed note: PGI, why haven't we seen the pilot skill tree replacement or at least an adjustment mentioned before November? Or the return of the original heat penalties from closed beta (random shutdowns after 90% heat, ammunition and heatsinks begin exploding/melting at 80% heat, ammo + 101% heat = instant ammo explosions)? Its pretty simple stuff. Ghost heat is a joke, so that'd help people to stop ignoring it.
Inserting values shouldn't take from the 'programmers' time for the heat system.
Heat penalties existed for a long time, please tell me they just commented out the code instead of erased it (because that'd be really stupid to not have preserved it in some form), which if it still exists would allow it to be easily inserted and put up for testing.

Edited by Koniving, 02 May 2014 - 07:18 AM.


#11 NuclearPanda

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Posted 02 May 2014 - 07:14 AM

View PostKoniving, on 02 May 2014 - 07:10 AM, said:


Technically you can play something else in the battletech universe. Though 'shut down' by PGI, MW4 Mektek itself still runs. It's just no longer provided.
MW:LL got shutdown by PGI. Their developer went on to make a Heavy Gear (for money where before MW:LL was for free). Russians picked it up, and its got significantly better balancing.

Interesting to note: MW:LL uses a similar engine but manages much better maps, larger maps, day/night cycles, quite a bit of everything. Except animations, their animations blow.

Gotta say, tanks are fun. And four leggers? Looking forward to that.

On a more directed note: PGI, why haven't we seen the pilot skill tree replacement or at least an adjustment mentioned before November? Or the return of the original heat penalties from closed beta (random shutdowns after 90% heat, ammunition and heatsinks begin exploding/melting at 80% heat, ammo + 101% heat = instant ammo explosions)? Its pretty simple stuff. Ghost heat is a joke, so that'd help people to stop ignoring it.


Koniving,

You sir are a paragon of truth around here that I've seen post countless times in my two years hanging around here. All of what you say is sad but true.

Pilot Trees and Skill Trees NEED to be reworked. Convergence skill? What the hell. Doesn't even exist or do anything, much like the fabled "Command Console" equipment.

And ghost heat certainly is a joke and broken beyond measure. Just look at AC2s.

Community - Please fix AC2s
PGI - AC2s are only for trolling people, and we don't like when they're used against us so we broke them on purpose.


Why the hell are they even in the game then?

#12 Koniving

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Posted 02 May 2014 - 07:42 AM

Honestly I would have preferred a DPS nerf to a range nerf for AC/2s. Then, if they were burst fire instead of single shot, the game would be able to handle it and allow us to both shoot fast (for almost no screenshake) and let us use them as described. 30 to 80mm automatic and/or burst fire weapons. The machine gun is 20 to 25mm with significantly shorter shells, if that says anything. In a 10 second period from Battletech, MGs pump out 2 damage. Flamers pump out 2 damage. AC/2 pumps out 2 damage.

Though before the recent nerf, in 10 seconds AC/2s pumped out 38, AC/5s pumped out 35, and in general balancing has been a bit of a disaster. I find it funny that for a long time PGI blamed it on tabletop, but... in lore ACs fired really fast; and were explicitly described in TROs, Tech Manuals, books, etc. to NOT be single shot (the exception being the Cauldron Born's UAC). Note that many mentions of the 'removes 2 tons of armor in a single shot' claims are describing a single turn and written by fans fluffing up the Sarna website.

For example the Thunder says single shot, but the KaliYama Big Bore is described as a 120mm AC/20 in Threads of Ambition. I should note: 120mm Whirlwind/5 is an AC/5 that requires 3 shots to do 5 damage and is the biggest caliber (120mm) of AC/5 that exists.
The Tomodzuru Autocannon Mount Type 20 on the Hunchback is described on Sarna as taking lots of armor in a single shot. But according to the Era 3052 report, it's 180mm, which is smaller than the 4 shot 185mm Chemjet Gun; the largest AC/20 mounted on a mech or tank in the Inner Sphere. MechCommander, whose intro depicts the Tomodzuru AC as a 5 shot burst, described that they got their information directly from Jordon Weisman; that's Battletech Creator Jordon Weisman.

To follow that up, it wasn't 45 'shots' per ton of ammo for an AC/2 or '5 shots' per ton of ammo for an AC/20. It was 45 reloads per ton for the AC/2, and 5 reloads per ton for the AC/20.
Examples
Spoiler


This is why most battlemechs went by with 1 to 2 tons of ammo. If one ton of ammo gave you 5 reloads for your AC/20, would you need 8 tons of ammo? The thing is your AC/20 was rated to do 20 damage within 10 seconds. (No instant pinpoint issues, no "zomg AC/40 is too powerful NERF it" and no ghost heat necessary).

The choice to use autocannons was to remain cold in a world dominated by single heatsinks, as energy weapons, violatile Gauss Rifles, and PPCs were all much better choices in terms of pinpoint damage from a lore standpoint; but those all came with drawbacks and maligned performance in the mech. (Shutdowns began randomly at 60%, NOT 100%; if a mech shutdown there was a strong chance of falling over and if the heat was 80% or higher, there was a good chance of the pilot losing consciousness due to heat exhaustion). You could barely keep from shutting down pumping out 6 PPCs over 10 seconds, let alone churning out 30 in 18 as done here.

Unfortunately past MW games depicted autocannons as being little more than 'machine guns' or 'burst-fire' (sound clip) which wasn't very attractive. Russ wanted something like a 'tank' cannon, with power and umph.

Well Russ, this is a 40mm weapon, the smallest size used for an AC/5, which does '0.25' damage per shot (and requires 20 to do "5 damage") according to Battletech.

(On a side note: That dude is NOT Russian.) ;)

Keep in mind in Battletech, a Jenner D had 64 points of armor. Not 128 as stock is now, or 234 as the typical player has. 64 points. This was still devastating even if you could NOT land half of your shots. After all, a medium laser did 5 damage in 10 seconds. And missiles; missiles, Gauss Rifles, PPCs were the true kings. Thank god they took a while to reload/recharge.

Combine these kinds of autocannons with 30 threshold, MWO's style of lasers (or even a number of variations; after all there are 44 unique Inner Sphere laser variants from charge ups to instant hits with long wait periods to beam over short time to constant beam), and much slower to reload but powerful missiles and we'd have a fairly balanced game where players live longer despite having half the armor and structure values we have now and where LB cluster shots are awesome.

O.o; It'd be one where the original MG; the most balanced weapon ever to hit MWO, would have been useful.

Edited by Koniving, 03 May 2014 - 01:37 PM.


#13 Willard Phule

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Posted 02 May 2014 - 08:35 AM

View PostKoniving, on 02 May 2014 - 07:10 AM, said:


Technically you can play something else in the battletech universe. Though 'shut down' by PGI, MW4 Mektek itself still runs. It's just no longer provided.


Yeah, I know, and I still have all the MW4 discs as well. I'm sure I could make that work, but to be honest, it looks like garbage with my video card. Game's just too old for it. I tried it once and didn't like it...didn't even bother with online play. It's a shame noone could re-release and sponsor online lobbies like they did in MW3.

View PostKoniving, on 02 May 2014 - 07:10 AM, said:

MW:LL got shutdown by PGI. Their developer went on to make a Heavy Gear (for money where before MW:LL was for free). Russians picked it up, and its got significantly better balancing.


Eh. I tried MW:LL and couldn't get into it. Maybe it's because I'm old and clumsy or just because I got used to MW:O back in the open Beta. Had potential. Seems to me that up to a certain point (about when they got strangled), their developers were doing a MUCH better job than these developers were doing, but, hey...them's the breaks. It's a shame PGI won't release their source code to the community to allow other people to develop "mods" for the game...that could probably fix most of the problems the game has itself. Sort of like Half-Life did with Counter Strike and TF2.

View PostKoniving, on 02 May 2014 - 07:10 AM, said:

There's also Megamek, which is basically Battletech in a free online version. Pain to use to find people though.


Yeah, it's a bit of a pain, but when you use associated programs to build your tabletop versions anyway, it's not hard to put together a digital version of your unit and continue your campaigns long distance. I dig it. Wish it had graphics more in line with what Mechwarrior Tactics has, though. Kinda like 3D Chess with LRMs.

View PostKoniving, on 02 May 2014 - 07:10 AM, said:

Then there's Mechwarrior Tactics; but technically IGP funded that with a large amount of the founders money we put into MWO. But at least team over there has already accomplished balance, a 30 threshold, chain fired weapons, and actually matched tabletop like PGI claimed it was going to. Yet mechs aren't dying instantly or needing double armor or any of that craziness. Least from what can be seen on the videos that NGNG keeps putting out. Though not putting out a video for a year is worrisome.


Look, man, I don't know how the politics between IGP and PGI work out, and I really don't care. I know they're both involved somehow, but PGI are the goons running this clusterfrag. You don't see IGP employees posting in the forums that boost our hopes with promises made...you don't see them doing the "old softshoe" to avoid the biggest PR nightmares of every patch they cram down our throats...it's always PGI.

As for Mechwarrior Tactics, it's not bad. I see it as a weird hybrid of a "3D Chess" simulation, a card game and someone trying to add the hardpoint system to tabletop. I dunno. For a minimal investment, I got enough "doodads" to put together a couple of decent lances. Don't know if it ever allows you to field multiple lances, but I only played one. Still cool. Wish the timeline were a bit further along than the Stone Age.

View PostKoniving, on 02 May 2014 - 07:10 AM, said:

On a more directed note: PGI, why haven't we seen the pilot skill tree replacement or at least an adjustment mentioned before November? Or the return of the original heat penalties from closed beta (random shutdowns after 90% heat, ammunition and heatsinks begin exploding/melting at 80% heat, ammo + 101% heat = instant ammo explosions)? Its pretty simple stuff. Ghost heat is a joke, so that'd help people to stop ignoring it.
Inserting values shouldn't take from the 'programmers' time for the heat system.
Heat penalties existed for a long time, please tell me they just commented out the code instead of erased it (because that'd be really stupid to not have preserved it in some form), which if it still exists would allow it to be easily inserted and put up for testing.


Heh. Nice one. We both know they're unable to address/fix virtually single feature of the game due to either a ) lack of appropriate personnel, b ) lack of software support that will allow certain changes to be made, c ) a priority system that falls victim to "important people" from time to time..... d ) inability to effectively communicate with their community, e ) apathy toward the entire situation from those effectively in charge, e ) a delusional belief that since they own the license for whatever it is that allows them to develop this game, they have all the time in the world to produce a working product. Maybe they do, maybe they don't. But there are a LOT of hardcore MW fans out there. If nothing else, MW:O woke the Mechwarrior/Battletech fans up like they haven't been since MW4 pretty much gave up the ghost. Someone's bound to snatch the rights eventually. Like...the next time it comes up. Who knows?

#14 ZenFool

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Posted 02 May 2014 - 09:23 AM

I've played more in the last two months than I've played since they said it was out of beta. Perhaps if I had remained casual I wouldn't have noticed, but the game has gotten significantly worse.

The fact that they rely on a no lobby system. That wouldn't matter so much if they didn't rely on third party voice...
The fact that this last patch magnified these problems by creating 12 man against 12 randoms.
The fact that weapon balancing seems completely random while some weapon systems have been broken(either useless or absurdly powerful) from the very beginning.
The fact that most of the remaining players are elitists who enjoy antagonizing all those "lowly l2p noobs".


These are what I see as the main issues that have prevented this game from taking off like it should have. What new player wants to get flattened over and over again by some mouthy punk? More importantly, is PGI making enough money to simply not care?

I don't get it, but as a long time mech fan all of this makes me sad and a bit angry. They seem to bank on relatively wealthy older fans(see "golden mech") while ignoring some pretty basic rules for a free to play game. I rant because I care, just maybe not enough to keep playing......

#15 Caboosegg

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Posted 02 May 2014 - 02:01 PM

since this hot fix from the 3333 rule every match i have played has been one sided, seems teams are not balancing fairly anymore.

#16 Summon3r

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Posted 03 May 2014 - 07:24 AM

View PostCaboosegg, on 02 May 2014 - 02:01 PM, said:

since this hot fix from the 3333 rule every match i have played has been one sided, seems teams are not balancing fairly anymore.


not even remotely close is the balancing. every match ive been in are complete ROFLSTOMPS either way

#17 Duncan Aravain

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Posted 03 May 2014 - 01:06 PM

Instead of PGI being a large group of talented experts who build a shining well-designed building, we have come to realize that they more closely fit someone to remodel your home...if they were called the Monroe brothers. :P (go ahead, look it up)





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