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Dear Pgi ... Stop Implementing "features" And Fix Bugs Please

Gameplay General Upgrades

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#21 Impyrium

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Posted 30 April 2014 - 07:35 PM

View PostBlue Drache, on 30 April 2014 - 06:35 PM, said:



... where do I start?


If you make the assumption the entire community thinks what you do (because they don't), then don't expect sympathy.

#22 Malcolm Vordermark

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Posted 30 April 2014 - 07:38 PM

View PostHeisenberg MWO, on 30 April 2014 - 07:32 PM, said:

The delete button does not function when editing posts, only he backspace :)


I'm not experiencing any of the problems you are here on the forums. Perhaps the issue is on your end. You may want to run some updates for things like java and getting the latest version of your web browser.

#23 Heisenberg MWO

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Posted 30 April 2014 - 07:43 PM

I have to re-select game modes every time I relog, but not private or public matches.

Ya you could be right, im running the explorer 11 on the new windows 8.1. It might be too new for this forum. Mind you when I look at my earlier posts it was working just fine. Either way, the forum bugs arnt as big of deal as the in-game bugs im pointing out.

I am realy starting t hate the lighmechs hitbox bug. I know its there. No reason a light mech shou;ld be able to out tank a bloody stalker!

Sorry I cant find any more bugs for you guys today. I keep getting a "failed to find match" error. Oh wait. That's a bug? LOL

#24 MoonUnitBeta

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Posted 30 April 2014 - 07:46 PM

View PostHeisenberg MWO, on 30 April 2014 - 07:32 PM, said:

I can be of help, but this is my first day. When missiles launch from a mech in your view, the smoke blows out 5 meters away from the mech. There areplaces on a few mapswhere your mech can get stuck and you have to suicide.Ima dirty little bug finder, if your so desperate to hea about bugs, let me play a few more matches an ill get a fewmore for your report. Also tere I no save mech configuration button in the mech builder lab. BRB

When mechs are running up or down hill their feet go inside the ground or they are floating in mid-air.

The delete button does not function when editing posts, only he backspace :angry:

Welcome aboard! Any bugs you're finding make sure to go here
or send an e-mail to support@mwomercs.com about the bugs you're encountering. Tell them how to reproduce the bugs.
If you get stuck in-game, press F9 (which opens up an FPS counter and coordinates in the top left) and take a screenshot. Include the screenshot when generating your report, as it'll help them pinpoint any ground collision errors faster. Depending on the issue, they may reply and request addition information about your system specs or game logs.

If it's website or forum related issue, you can also make a post here
Be sure to include browser information when reporting a bug.

Thanks! And keep on finding those bugs! Seems like you have a strong nose for them :)

Edited by MoonUnitBeta, 30 April 2014 - 07:47 PM.


#25 Heisenberg MWO

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Posted 30 April 2014 - 07:52 PM

I don't have a lot of time to report though, but those two guys in this thread keep asking for bug reports I had to help them out a little, I think they may be more interested in sending bug reports than me :)

#26 Heisenberg MWO

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Posted 30 April 2014 - 07:56 PM

I may however send in a report that it takes waaaaay to long to get into a match haha. Dunno how they will take that since it may not be a bug per-say :)

Awwwww. I used up all my likes liking my posts or id like your post. :angry:

I brok the spellchecker.... there may be a multiple quarry bug with the spellchecer! lol

Edited by Heisenberg MWO, 30 April 2014 - 07:56 PM.


#27 Malcolm Vordermark

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Posted 30 April 2014 - 07:57 PM

View PostHeisenberg MWO, on 30 April 2014 - 07:43 PM, said:

I have to re-select game modes every time I relog, but not private or public matches.

Ya you could be right, im running the explorer 11 on the new windows 8.1. It might be too new for this forum. Mind you when I look at my earlier posts it was working just fine. Either way, the forum bugs arnt as big of deal as the in-game bugs im pointing out.

I am realy starting t hate the lighmechs hitbox bug. I know its there. No reason a light mech shou;ld be able to out tank a bloody stalker!


I do not think the selections resetting is a bug though it may not be the best way to do that.

I use chrome, however I did have the same issues with my internet explorer 11 just now. Must be a problem with explorer and this forum.

About hitting light mechs, I can only say that in a year of play it has only gotten better for me. I find you still have to lead light mechs by just a hair even with lasers.

#28 Harmatia

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Posted 30 April 2014 - 07:57 PM

What features? A completely screwed match-making system and the ability to choose the map I want to play on? Oh wait, I got it... carrot... and... stick. Talk about being strung along. Crap.

#29 Heisenberg MWO

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Posted 30 April 2014 - 08:00 PM

When turning my mech the blue tags over friendlies moves off the friendly mechs for a second before it repositions itself over the mechs again.

The settings selections is a bug because it only happens when reloging, but not when entering consecutive matches. Plus I do not have to re=select private or public matches every time I relog.

#30 Heisenberg MWO

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Posted 30 April 2014 - 08:07 PM

My computer runs hotter in the menu than it does in the game! WTF! lel

I keep getting stuck "loading" :angry:

Matchmaker matched me with gold founders my very first day. It even matched me with a team of 12 steiners. It even matched me with that Nikolai developer! lol. Since I cant quote that was a response Harmatia's post above. This matchmaker is baaaad. Or im really good :)

#31 Malcolm Vordermark

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Posted 30 April 2014 - 08:09 PM

View PostHeisenberg MWO, on 30 April 2014 - 08:00 PM, said:

When turning my mech the blue tags over friendlies moves off the friendly mechs for a second before it repositions itself over the mechs again.

The settings selections is a bug because it only happens when reloging, but not when entering consecutive matches. Plus I do not have to re=select private or public matches every time I relog.


You'll need to be careful here. Something is not a bug just because it doesn't work the way you think it should. Now you say the public vs private match stays the same but have you set it to private and then tried it again? When I did it just now it reset to public matches only. The program is only set up to remember your selection until you log out. Maybe not the best way to go about it but I doubt that is a bug.

#32 Heisenberg MWO

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Posted 30 April 2014 - 08:17 PM

Mechs legs don't keep up with light mechs when they are moving fast hahaha. That one I thoroughly enjoy watching. Don't fix that one :angry:. Also all the mechs look the same size in my screen! I can look up the size differences but I wont bother. The mechs look all th same size as if I were playing battlefield or call of doodie, only reskined to look like robots :ph34r:

I just noticed that the modes were implemented today so its not fair to criticize whether or not it remembers your selection. Im sure they are still ironing things out without the need for our input. Development takes time. Just some people in this thread were asking about the bugs or I wouldn't have bothered at all.

The "connecting" spinner spins realy really fast to catch up when it finally starts working haha. Don't fix that one either. I like that one > :)

I just duped an atlas and sold the second one for in game currency LOL. Don't fix that one either :(

Edited by Heisenberg MWO, 30 April 2014 - 08:17 PM.


#33 Sybreed

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Posted 30 April 2014 - 08:23 PM

yeah, PGI, stop working completely on adding stuff that would actually turn MWO into a fun game and keep debugging the ever loving shit of this game until everyone leaves out of boredom.

#34 Heisenberg MWO

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Posted 30 April 2014 - 08:32 PM

Noooooo! I will repost this here since I don't want to type it out again...

"Thank you for brining back MechWarrior series! But please please hurry and bring the dropship mode I was reading about... dropship mode where you can spawn 4 waves of mechs to take into battle. It would be cool if the waves were different players, or even the highest scoring players from each wave dropped on the last wave or something? Also persistent metagame with over 3000 planets with battles for control of each world and borders! No one has mentioned this but I think this game would be cooler than EVE online if we were able to play a persistent map, having to control a base for X amount of time to build a dropship to be able to attack another planent, while being attacked by "waves" of opponent mechs, letting different clans attack each wave. Not the same people over and over again. This games gonna be so epic I know it but I waited a couple years to play since I don't do alphas anymore, but I cant wait any longer.... hurrrrrryy! haha (sorry to rush but I need a good game to play theres nothing else out there right now worth playing :ph34r:)"


Forget about the bugs I reported. Id much rather you guys work on the above. I get so excited imagining what this game could be >:) Please huuuuuuurry! In the nicest way possible :angry:

Thank you for brining back MechWarrior series! But please please hurry and bring the dropship mode I was reading about... dropship mode where you can spawn 4 waves of mechs to take into battle. It would be cool if the waves were different players, or even the highest scoring players from each wave dropped on the last wave or something? Also persistent metagame with over 3000 planets with battles for control of each world and borders! No one has mentioned this but I think this game would be cooler than EVE online if we were able to play a persistent map, having to control a base for X amount of time to build a dropship to be able to attack another planent, while being attacked by "waves" of opponent mechs, letting different clans attack each wave. Not the same people over and over again. This games gonna be so epic I know it but I waited a couple years to play since I don't do alphas anymore, but I cant wait any longer.... hurrrrrryy! haha (sorry to rush but I need a good game to play theres nothing else out there right now worth playing :P)
Thank you for brining back MechWarrior series! But please please hurry and bring the dropship mode I was reading about... dropship mode where you can spawn 4 waves of mechs to take into battle. It would be cool if the waves were different players, or even the highest scoring players from each wave dropped on the last wave or something? Also persistent metagame with over 3000 planets with battles for control of each world and borders! No one has mentioned this but I think this game would be cooler than EVE online if we were able to play a persistent map, having to control a base for X amount of time to build a dropship to be able to attack another planent, while being attacked by "waves" of opponent mechs, letting different clans attack each wave. Not the same people over and over again. This games gonna be so epic I know it but I waited a couple years to play since I don't do alphas anymore, but I cant wait any longer.... hurrrrrryy! haha (sorry to rush but I need a good game to play theres nothing else out there right now worth playing :P)
Thank you for brining back MechWarrior series! But please please hurry and bring the dropship mode I was reading about... dropship mode where you can spawn 4 waves of mechs to take into battle. It would be cool if the waves were different players, or even the highest scoring players from each wave dropped on the last wave or something? Also persistent metagame with over 3000 planets with battles for control of each world and borders! No one has mentioned this but I think this game would be cooler than EVE online if we were able to play a persistent map, having to control a base for X amount of time to build a dropship to be able to attack another planent, while being attacked by "waves" of opponent mechs, letting different clans attack each wave. Not the same people over and over again. This games gonna be so epic I know it but I waited a couple years to play since I don't do alphas anymore, but I cant wait any longer.... hurrrrrryy! haha (sorry to rush but I need a good game to play theres nothing else out there right now worth playing :P)
Thank you for brining back MechWarrior series! But please please hurry and bring the dropship mode I was reading about... dropship mode where you can spawn 4 waves of mechs to take into battle. It would be cool if the waves were different players, or even the highest scoring players from each wave dropped on the last wave or something? Also persistent metagame with over 3000 planets with battles for control of each world and borders! No one has mentioned this but I think this game would be cooler than EVE online if we were able to play a persistent map, having to control a base for X amount of time to build a dropship to be able to attack another planent, while being attacked by "waves" of opponent mechs, letting different clans attack each wave. Not the same people over and over again. This games gonna be so epic I know it but I waited a couple years to play since I don't do alphas anymore, but I cant wait any longer.... hurrrrrryy! haha (sorry to rush but I need a good game to play theres nothing else out there right now worth playing :P)
Thank you for brining back MechWarrior series! But please please hurry and bring the dropship mode I was reading about... dropship mode where you can spawn 4 waves of mechs to take into battle. It would be cool if the waves were different players, or even the highest scoring players from each wave dropped on the last wave or something? Also persistent metagame with over 3000 planets with battles for control of each world and borders! No one has mentioned this but I think this game would be cooler than EVE online if we were able to play a persistent map, having to control a base for X amount of time to build a dropship to be able to attack another planent, while being attacked by "waves" of opponent mechs, letting different clans attack each wave. Not the same people over and over again. This games gonna be so epic I know it but I waited a couple years to play since I don't do alphas anymore, but I cant wait any longer.... hurrrrrryy! haha (sorry to rush but I need a good game to play theres nothing else out there right now worth playing :P)

I found another bug ^ LOL

All the times on the forum just got screwed up, looked in my profile, somehow my time zone got switched to Casablanca!?! lmao. Ok there is a lot of bugs but who cares. Please just do the interplanetary battles with the 3000 planets... And everyone will forgive you for the bugs :(

#35 Veranova

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Posted 30 April 2014 - 08:33 PM

View PostHeisenberg MWO, on 30 April 2014 - 06:33 PM, said:

And please fix the short range missiles!!! There is a firing delay wih missiles that is not there with other weapons! So I know its not lag. :)

It's your missile bay doors. press / to open them permanently, but this increases the chance of crits when the weapon pods are hit.
If you don't open them yourself, they "open, fire, and close".

Edited by Veranova, 30 April 2014 - 08:33 PM.


#36 Roland

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Posted 30 April 2014 - 08:43 PM

View Postshad0w4life, on 30 April 2014 - 06:19 PM, said:

What in the hell are you talking about, the game works just fine right now, nothing is broken.

Stop whining about 3/3/3/3 it doesn't break ANYTHING for you, pick your mech and play it..

Technically, the 3/3/3/3 mode is broken.

#37 Egomane

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Posted 30 April 2014 - 10:48 PM

closed as a duplicate of http://mwomercs.com/...ix-bugs-please/





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