Roland, on 01 May 2014 - 12:39 PM, said:
Quite frankly, the respawn matches in MW4 were trivially simple by comparison.... They had absolutely no tactical or strategic depth at all. They universally amounted to a single firing line down the center of the map, with people jumpsniping at each other with lasers.
Not in my experience. Plenty of back and forths, especially on the Big City/Inner City type maps. You know: "its 25 to 22, everyone go to X,Z and we'll try to catch up! Yay Ronin's down... charge!"
Was it white knuckle like NBT? Only during the last 5 minutes, like a basketball game. Was it Tactical? Yes sir, and fun too..
Roland, on 01 May 2014 - 12:39 PM, said:
Not at all.
We used to have matches in MW4 which were no-respawn, and lasted an HOUR in league fights.
Generally, it was enabled by much larger maps, with a deeper radar system which didn't just have a magic red dorito that popped up over any mech in your field of view.
Back in the old planetary leagues, despite having matches that were only 6v6 or 8v8, we'd have extremely complex battles which often involved multiple engagements/disengagements throughout the match.
Respawn isn't really required for that at all.
Right? Big maps are what facilitated this. You could have some light gauss exchanges, then Lead says "I don't want to fight here, lets get down to Gamma and see if they follow so we can engage with our LBX Cauldron Borns."
Scouts could actually scout, following lances for virtual miles, relaying back where the enemy was, because the map was so big they could get lost at times...
and settings like no radar... Pea Soup Fog...