Jump to content

Hit Detection Shenanigans...

Gameplay

52 replies to this topic

#21 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 01 May 2014 - 05:41 PM

View PostMister Blastman, on 01 May 2014 - 04:51 PM, said:

Whew. At least I'm not the only one. I know it isn't happening to everyone but there are others out there that have it bad, too.

What I can't figure out is why would our clients be de-syncing so badly from the server with good pings?

Well, the problem comes in when there's a big enough difference between your ping and the other guy's ping. So if yours is rather low and his is somewhat high, there's a lot of possibility that your two clients are seeing significantly different things, and the server has to rectify that in some way (hence, HSR).

Edited by DEMAX51, 01 May 2014 - 05:41 PM.


#22 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 01 May 2014 - 06:09 PM

Ironically, I've had this happen while trying to finish off Blastman. In a non related fight, I stood still in front of a battlemaster, lined up an ER PPC to fire into a stripped side torso. Shot went straight through. A lance mate spectating said I suddenly jumped straight up in to the air and missed by a mile.
So yeah, hit detection is and was wonky.

#23 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 01 May 2014 - 07:04 PM

Buy fiber internet.
Get 15 ping
Profit

#24 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 01 May 2014 - 07:15 PM

View PostMister Blastman, on 01 May 2014 - 11:22 AM, said:

So I know I'm not alone on here. There have to be other players who are having asinine hit detection issues. Per my own calculations, 30-40% of my damage is being dropped, every game. I see hits on my end, be it lasers, srms, autocannons, ppcs, gauss, whatever. They do nothing, 30-40% of the time.

That means if I group fire say 2x ppc + 2x AC5, one of those components, maybe two, might not be doing damage.

For a long time now I've been trying to come up with reasons as to what might be going on. It makes no sense. I don't have this issue in other games.

And then, in a drop I had today, something dawned on me based on what a player said--maybe our clients aren't reporting things right.

Here's the situation:

I was up against a Battlemaster on HPG Manifold. He had a red side torso. I was shooting him repeatedly with 2x Er Large Lasers. I was hitting him clearly in that side torso. Every single shot I hit with, no damage would register. This happened what seemed like four times in a row.

So after the drop, I spoke up. One of the players on the other team spoke up and said from his client, watching through the Battlemaster--he WAS the Battlemaster, actually, he said it looked like the lasers were hitting the lip of the ledge instead of hitting his mech.

Strange.

From my perspective there was more than adequate clearance to hit the BLR. I'm quite familiar with weapons hitting edge of terrain. There are spots in maps notorious for this. However, in this situation, I was clearly shooting over the lip of the ledge and hitting his mech, from my end.

From his--it wasn't showing that at all.


Interesting, right?

Something more is going on than "damage not registering." It is almost as if our clients are out-of-sync with the server in some random way that it is utterly impossible for HSR to work properly if it IS written correctly. If our clients are out of sync, what is appearing on our end isn't what is really there so we have significantly reduced chances of making an accurate shot.


Now I must say--this definitely could be a possibility. The other night in duels I was nailing a guy in the CT repeatedly and it was registering on his side torso as he was moving laterally.

I would love to get to the bottom of this. I know other players are having issues like mine and maybe this sheds a clue as to what is going on. Perhaps we need to do private match testing/recording--we can do this now. Why not, right?

Anyone else have any ideas?

How about we all schedule a testing hour to get to the bottom of this?

I dunno, I'm looking for ideas. I want this problem solved.


What ping you got?

#25 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 01 May 2014 - 07:17 PM

View PostCorwin Vickers, on 01 May 2014 - 07:04 PM, said:

Buy fiber internet.
Get 15 ping
Profit


Well, my 17 ping doesn't solve it either. In one case I had fired 5 AC20 shots into a Stalker, only one of which seems to register. This was at about 70 M in open terrain, so they didn't miss.

Strange things happen with hitreg.

#26 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 01 May 2014 - 07:20 PM

Several times tonight I've put 5 ML from my Jenner (while stopped) into the backs of various shutdown lights. Not once did I breach the rear armor.

I don't know about you, but I definitely don't run 25+ points of armor on the back of my light mechs.

Additionally I've pumped several 50-point alphas into targets (chiefly heavy / assault mechs) today that did very "light" (turned fresh armor yellow) damage.

Something is rotten in the state of Ontario.

*Yes, I know Ontario is a province.

Edited by Artgathan, 01 May 2014 - 07:20 PM.


#27 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 01 May 2014 - 07:43 PM

View PostMycrus, on 01 May 2014 - 07:15 PM, said:

What ping you got?


I average between 40 and 50.

#28 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 01 May 2014 - 07:57 PM

Some of you may remember, long ago there was a problem of a lot of people disconnecting because of packet loss especially when firing in the Cave. Cause was bad networking. Instead of actually fixing that, simple solution was to let people with bad packet loss stay connected. That has never been fixed, networking never fixed just band aid applied. Why hit detection has always been borked is simply this reason. HSR will never fix bad packet loss.

#29 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 01 May 2014 - 08:38 PM

I don't know if it's bad hit detection. Or just wierd impact detection. But I've been rocked by PPC impact, but no damage dealt. And it happened twice in a row.

#30 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 01 May 2014 - 09:15 PM

View PostTezcatli, on 01 May 2014 - 08:38 PM, said:

I don't know if it's bad hit detection. Or just wierd impact detection. But I've been rocked by PPC impact, but no damage dealt. And it happened twice in a row.

Well you have the server now adding the weapons impact graphics so, your enemy fires, server registers the shot, calculates he hit you, applies effect server side but the packet is dropped never reaching its target..would that explain it?

Edited by N0MAD, 01 May 2014 - 09:16 PM.


#31 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 01 May 2014 - 09:23 PM

This is a new issue for me. I had seen the occasional "wth y no damage" before this, but now its every game. Even my locked on missiles are splashing next to the enemy. Between this and getting roflstomped by twelve mans and headshot by arty I am pretty frustrated.

#32 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 01 May 2014 - 10:15 PM

View PostMister Blastman, on 01 May 2014 - 07:43 PM, said:


I average between 40 and 50.


Yah it seems hsr favors the 100-150 range... You and me are at the extreme edge so damage doesn't register as well... I'm about 270

#33 PACoFist

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 270 posts
  • LocationThe Eye Of Chaos

Posted 02 May 2014 - 01:13 AM

View PostTezcatli, on 01 May 2014 - 08:38 PM, said:

I don't know if it's bad hit detection. Or just wierd impact detection. But I've been rocked by PPC impact, but no damage dealt. And it happened twice in a row.


I think this is no bug. It happens when you are out of range.

Missilles explode after their maximum range, but other weapons can hit you beyond their maximum range. You get the sound effect of being hit, but they don´t do damage. Not sure if you get cockpit shake too.

#34 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 02 May 2014 - 08:14 AM

View PostMycrus, on 01 May 2014 - 10:15 PM, said:

Yah it seems hsr favors the 100-150 range... You and me are at the extreme edge so damage doesn't register as well... I'm about 270


If this is indeed the case... it is indicative of horrifically bad coding.

#35 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 02 May 2014 - 08:21 AM

View PostPACoFist, on 02 May 2014 - 01:13 AM, said:


I think this is no bug. It happens when you are out of range.

Missilles explode after their maximum range, but other weapons can hit you beyond their maximum range. You get the sound effect of being hit, but they don´t do damage. Not sure if you get cockpit shake too.


Nope, it happens at 400 meters as well. It's the opposite of Ghost Damage, but I'll assume the same cause.

You get rocked and get the sound effect, but your paper doll doesn't change.

#36 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 02 May 2014 - 10:23 AM

View PostPACoFist, on 02 May 2014 - 01:13 AM, said:


I think this is no bug. It happens when you are out of range.

Missilles explode after their maximum range, but other weapons can hit you beyond their maximum range. You get the sound effect of being hit, but they don´t do damage. Not sure if you get cockpit shake too.


Yeah I got the shakes ;o

#37 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 02 May 2014 - 10:24 AM

View Postcdlord, on 01 May 2014 - 01:02 PM, said:

I watched one of my AC20 rounds go right through an enemy Atlas and leg the enemy commando that just so happened to be passing behind. Hilarity ensued, but yes, that AC20 round was meant for the Atlas....


Was the Atlas in good shape. Remember destroyed sections, other than arms, remain graphically but may no longer actually stop shells/laser fire, once destroyed.

#38 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 02 May 2014 - 10:32 AM

View PostPACoFist, on 02 May 2014 - 01:13 AM, said:


I think this is no bug. It happens when you are out of range.

Missilles explode after their maximum range, but other weapons can hit you beyond their maximum range. You get the sound effect of being hit, but they don´t do damage. Not sure if you get cockpit shake too.


AC2 and AC5 are notorious for that and can be used to back off newer players at extreme ranges as they hear the hit, but don't see or notice the armor % remains the same. ;)

#39 Kh0rn

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,014 posts

Posted 02 May 2014 - 01:13 PM

As a south african player the move too server side hurt a lot not only is there bad hit detection but now us high pingers have lag and leading too do with every explosive projectile weapon. With 255 ping engaging light mechs is impossible first off just trying too lead just enough too hit them and ontop of that getting it too register. I can no longer engage even one light mech because the switch has left us SA players really handicapped.

#40 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 02 May 2014 - 01:46 PM

View PostAlmond Brown, on 02 May 2014 - 10:24 AM, said:


Was the Atlas in good shape. Remember destroyed sections, other than arms, remain graphically but may no longer actually stop shells/laser fire, once destroyed.


No, that's not the case. When you hit a destroyed section of a 'Mech the damage is just transferred to the next-most-inward section at a 50% reduction.

So, for example, you hit an Atlas' destroyed side torso with an AC20, and 10 points of damage will be applied to the center torso.

For your reference, destroyed arm & leg damage gets applied to that side's ST, and a destroyed ST's damage gets transferred to the CT. (And yes, you can still hit a destroyed arm even though they pop off of the 'Mech - some of the damage models leave a little arm nub after the arm gets blown off, which can still be hit and is still considered as the arm of the 'Mech).

If, say, you hit a destroyed leg AND that same side torso is also destroyed, the damage will transfer all the way to the CT, but it'll be reduced by 50% twice, resulting in 25% of the weapon's damage actually being applied to the CT.

Edited by DEMAX51, 02 May 2014 - 02:36 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users