Jump to content

Hit Detection Shenanigans...

Gameplay

52 replies to this topic

#41 Scrawny Cowboy

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 574 posts
  • LocationVermont

Posted 02 May 2014 - 03:11 PM

What I noticed after this last patch that the three LB10X's on my Illy often didn't show the red damage confirmation but still showed damage done on the enemy's readout where expected the shots would land.
Did this more often if the shots are closer together as well as close quarters, anyone else experienced this?

#42 Scandinavian Jawbreaker

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,251 posts
  • Twitch: Link
  • LocationFinland

Posted 02 May 2014 - 04:07 PM

View PostHellen Wheels, on 02 May 2014 - 03:27 PM, said:

As is the "undercarriage cheat" as I call it, when a 30 ton mech can camp under your ass when it should be sat upon and knocked down, not to mention that El Speedo can ram into anything at 150KPH without any consequences.

Yeah nerf lights... Like they aren't one shot enough ;)

#43 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 02 May 2014 - 04:18 PM

My hit detection has actually been very good in the last couple of patch, SRM's included.

#44 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 02 May 2014 - 04:37 PM

View PostMister Blastman, on 01 May 2014 - 11:22 AM, said:

That means if I group fire say 2x ppc + 2x AC5, one of those components, maybe two, might not be doing damage.


Thank God.

#45 WarZ

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 538 posts

Posted 02 May 2014 - 07:06 PM

View PostMister Blastman, on 01 May 2014 - 11:31 AM, said:


Surprisingly my hit registration was way better before HSR than it is now. I'm talking night and day. Beforehand I always hit what I shot. I did have to lag shoot light mechs--but I knew I had to lag shoot them so I knew where to aim.

Now I don't know if I have to lag shoot or not. Sometimes due to desynch I would, others I wouldn't.

So my hit registration has gone way down.


I agree with this. I always felt far more consistently accurate before HSR. HSR certainly does not work right, and its introduced its own host of buggy gameplay behavior (phantom damage, client not showing or registering effects attacks, dying after making it to solid cover, etc).

It is beyond infuriating when your client shows you a red damage splash from crosshairs, but you do no damage...when you clearly get a solid shot on an enemy mech, but there is no crosshair confirmation at all, and again no damage taken.

Numbers wise I cant give the exact percent but easily 20+ % is where I'm at for these bugs.

#46 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 02 May 2014 - 07:09 PM

HSR is a penalty for those who have good ping. It really benefit those with average to slower pings much more than those with good pings. I average 50 and below and see all kinds of wonky things with the system as implemented that is absolute BS.

#47 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 May 2014 - 06:07 PM

We can all be kind happy it is like this. Already if you talk out in the open you die in seconds. Just think if you increased this by 50% . We would end up with more lrm and sniping light mechs.

Edited by Monkey Lover, 03 May 2014 - 06:07 PM.


#48 SharpTooth Steiner

    Member

  • PipPipPipPipPip
  • 118 posts

Posted 06 May 2014 - 02:52 PM

FIX THE LIGHT MECH HITBOX! Nothing more frustrating than being out tanked by a spider while in an assault. They just stand their in front of you and seriously out tank you. Its not even a netcode issue. Is it pointless making these threads? Will they ever be fixed?

Why cant you guys work on polish AND CW? Its been 3 years dont you guys have enough money to hire more staff? Or mentors to teach you how to fix these things in a small amount of time?

#49 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 06 May 2014 - 03:09 PM

View PostSharpTooth Steiner, on 06 May 2014 - 02:52 PM, said:

FIX THE LIGHT MECH HITBOX! Nothing more frustrating than being out tanked by a spider while in an assault. They just stand their in front of you and seriously out tank you. Its not even a netcode issue. Is it pointless making these threads? Will they ever be fixed?

Why cant you guys work on polish AND CW? Its been 3 years dont you guys have enough money to hire more staff? Or mentors to teach you how to fix these things in a small amount of time?

You do realize that that is an issue with the spider that is experienced by every class?

Edited by Foxfire, 06 May 2014 - 03:10 PM.


#50 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 06 May 2014 - 05:08 PM

View PostSharpTooth Steiner, on 06 May 2014 - 02:52 PM, said:

FIX THE LIGHT MECH HITBOX! Nothing more frustrating than being out tanked by a spider while in an assault. They just stand their in front of you and seriously out tank you. Its not even a netcode issue. Is it pointless making these threads? Will they ever be fixed?

Why cant you guys work on polish AND CW? Its been 3 years dont you guys have enough money to hire more staff? Or mentors to teach you how to fix these things in a small amount of time?


I slaughter Spiders in my 733C using dual Ultra 5s. The trick is leading them just right and having multiple chances over time to do damage. Some won't count... but some will. It only takes three hits from them both to blow a leg off...
Proof:



It still is no excuse for the crap hit registration. Hits don't register equally on lights and assaults in my experience if you know how to aim.

Edited by Mister Blastman, 06 May 2014 - 05:11 PM.


#51 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 06 May 2014 - 06:57 PM

>firing on enemy mechs
>something hits my left side
>i look at my armor, my left side is mostly yellow
>i look left, there is a splat cat standing there 110 meters away
>6 SRM-6s with artmeis only did yellow damage to my Atlas

That is quite sad...and because of the heat, he didnt get a second shot off.

#52 DDDs

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 368 posts

Posted 06 May 2014 - 07:17 PM

Well Blastman, I'm seeing the hit detection shenanigans this patch. AC20s in particular aren't registering even though I clearly see shells exploding on the mech.

#53 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 06 May 2014 - 10:32 PM

Posted Image Im running up the hill I die because im hit in the back somehow. Hit reg needs a lot of work.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users