Edited by Alcom Isst, 06 May 2014 - 01:17 PM.


So I Contrived A Build For The Iv-Four
#1
Posted 06 May 2014 - 01:11 PM
#2
Posted 06 May 2014 - 01:58 PM
#3
Posted 07 May 2014 - 02:47 AM
Quick, wheres the gas??

#4
Posted 07 May 2014 - 03:03 AM
#5
Posted 07 May 2014 - 03:08 AM

#6
Posted 07 May 2014 - 05:08 AM
#7
Posted 07 May 2014 - 05:10 AM
Fabulous build!
...too bad it won't work XD
PS. how did you do that? by editing the link name to change the engine?
Edited by GrandLocomon, 07 May 2014 - 05:11 AM.
#8
Posted 07 May 2014 - 07:11 AM
GrandLocomon, on 07 May 2014 - 05:10 AM, said:
No, Smurfy has a new glitch now where maxing the armor neglects max tonnage, so I outfitted the Quickdraw with 60 tons of stuff, and then maximized the armor to form a glorious overburdened machine. I don't know how the smurfy hash code works.
#9
#10
Posted 07 May 2014 - 07:34 AM
#11
Posted 07 May 2014 - 07:44 AM
The thought of a dual gauss poptarter. Ouch.
#12
Posted 07 May 2014 - 08:56 AM
Barkem Squirrel, on 07 May 2014 - 07:44 AM, said:
The thought of a dual gauss poptarter. Ouch.
Best I could do at work.

IV-FOUR - Pop Tart Edition
#13
Posted 07 May 2014 - 09:10 AM
#14
Posted 07 May 2014 - 09:15 AM
Modo44, on 07 May 2014 - 09:10 AM, said:
I actually ran this last night and had moderate success, I was surprised, but it was amusing.
IV-FOUR - King Schultz
I also did a dual LBX-10 build with streak 2 missiles in the shoulders but it just didn't have the same impact from what I could tell.
#15
Posted 07 May 2014 - 09:18 AM
Fiveby5, on 07 May 2014 - 09:15 AM, said:
That is an expected result. As long as you aim, pinpoint damage is king in MWO.
#16
#17
Posted 07 May 2014 - 01:04 PM
Fiveby5, on 07 May 2014 - 09:15 AM, said:
I actually ran this last night and had moderate success, I was surprised, but it was amusing.
IV-FOUR - King Schultz
I also did a dual LBX-10 build with streak 2 missiles in the shoulders but it just didn't have the same impact from what I could tell.
....you know that the CASE just means the ammo explosion damage stops after destroying the side torso (and thus your XL engine), right? It actually doesn't do anything of value in an XL engine build.
#18
Posted 07 May 2014 - 04:49 PM
Quickdraw Crobat, on 07 May 2014 - 01:04 PM, said:
....you know that the CASE just means the ammo explosion damage stops after destroying the side torso (and thus your XL engine), right? It actually doesn't do anything of value in an XL engine build.
Nope, I did not know that. Reading the description led me to believe it would stop one ammo pack from taking out the rest of them. If that's the the case, I'll toss it and revise accordingly.
IV-FOUR - King Schultz Mk-II
Despite the Founder tag, I only recently began playing this game in truth. I bought the founders package to support them in the game as I had a great deal of fond memories playing the old Mechwarriors and also in matches with the Battletech pods at my local Dave & Busters.
Feel free to comment more if I'm missing something with the new layout.
#19
Posted 07 May 2014 - 08:46 PM
First off, Quickdraw legs get shot. A lot. You will even lose them to LRMs- likely before you lose your torso locations. Your ammo is generally safest either in the arms (where there is plenty of autocannon to take critical hits instead) or the side torsos (which are the smallest part of your 'mech beside the head). Especially since many opponents will specifically target your legs by habit.
Secondly, you've got paper-thin armor on your back. If a Jenner or Firestarter (or even most Spiders or Ravens) ever sees your back, you're toast within a second or two. While the big fat center torso on a Quickdraw mandates frontloading the armor to soak the incoming fire, 8 is not an acceptable rear armor value on a Heavy, especially not one going under 80 kph. Tip that back armor (on each torso, since lights will eagerly tear out your side torsos from behind) up to about a 15, and you'll be much safer without losing too much frontal protection.
I'd be inclined to push the side torso armor even further, to 20 or so on the back, just because the front side torsos get hit so rarely, but I'm not really sure how well my damage-taking experience applies with a Quickdraw moving this slowly.
#20
Posted 07 May 2014 - 09:01 PM
http://mwo.smurfy-ne...0983647e54ef83a
83.2kph with ST
AC10, 4t ammo, 2 srm4, 2t ammo, 2 MPL's, 2 JJ, ES, DHS, XL280.
Use the AC10 on the arm/side you favour most. Use the SRMs and MPL together for close range splat/targetting at damaged areas.
Slower than all my other QKD builds so it's taking some time to get used to it. At the moment I don't mind it.
J2L
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