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Why Does An "awesome" Mech Always Die 99% Of The Time In The Centre Torso Before Anything Else Gets Hit?

BattleMechs

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#41 Ranak Dagmar

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Posted 02 May 2014 - 03:45 PM

I agree with those who state the AWS is for experienced pilots. I run My 8Q 3 PPC's 3 small pulse lasers. If you enjoy difficult Chassis, this ones for you.

Been playing since closed Beta. It's not easy, it can be done:

Edited by Ranak Dagmar, 02 May 2014 - 05:55 PM.


#42 aniviron

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Posted 02 May 2014 - 05:32 PM

View PostKHETTI, on 02 May 2014 - 06:12 AM, said:

I love my awesome 9M, its best used in the support role or sniping with pee pee cee's.
Don't ever be tempted to put an XL on one, and most variants have sufficient weapon slots in the CT and left and right torso, so leave the arms empty.
Roll your torso to incoming fire and use the arms as shields to soak up damage.
Once mastered, they are quite nimble for their size, i recommend you try at least a standard 300 engine in them.


Ha, you're a funny guy, calling the Awesome nimble.

"At least" a 300 engine is the max size for all but one of the Awesomes. Not a single other assault is limited to such small engine sizes, not even the Stalker and Atlas. It's particularly funny when you mention that they are nimble for their size; compared to the Victors, at the same tonnage, the Awesome (9M exempted) is capped at a 300 engine with no jumpjets, where the Victor can run a 385 with jumpjets. The Battlemaster can run up to a 400 engine.

The 9M is pretty mobile, but by any reasonable definition of the word, the Awesomes are the least nimble assaults on the field.

#43 Shatterpoint

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Posted 02 May 2014 - 06:06 PM

Nimble as in "quick hands" I'd accept, they can move those arms and twist that upper body further/faster than a lot of smaller mechs and all of the assaults that I've tried.

A Pretty Baby hitting 100kph with that upper body speed would be borderline op if she could wear AC's on the arms.

#44 Sephlock

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Posted 02 May 2014 - 07:22 PM

View PostSephlock, on 02 May 2014 - 05:10 AM, said:




Btw, I just thought I'd point out that every time- and I mean literally EVERY. SINGLE. TIME. I see some variation of the question "why does the awesome die so fast?", in my head I hear the first part of that song. "Bum bum bum bumbum!".

It's on the same level as seeing "Panda Vision" whenever Pada Vinson posts. I see his name, read "Panda Vision", realize it's not that, and feel sad. Every. Single. Time.

;).

View PostRanak Dagmar, on 02 May 2014 - 03:45 PM, said:

I agree with those who state the AWS is for experienced pilots. I run My 8Q 3 PPC's 3 small pulse lasers. If you enjoy difficult Chassis, this ones for you.

Been playing since closed Beta. It's not easy, it can be done:
So can piloting a Locust. No one is saying the Awesome can't mount weapons, but damn does it die fast when exposed to fire. The margin of error is so much smaller and the benefits... I guess you get to feel special ;)?

#45 IronEricP

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Posted 02 May 2014 - 07:59 PM

View PostDeathlike, on 02 May 2014 - 07:54 AM, said:

What's sad is I did like the 9M, while realizing the 8Q is already obsoleted by the Thunderbolt-5SS.

True story.

Edit: Fun smurfy comparisons made!

Classic:
AWS-8Q

Better Alternative:
TDR-5SS



Interesting, but in this example the awesome does have 3 advantages, one of which is minor, the other of which is noticable, but again, only under the right conditions.

1st (Very minor): the 8Q can conceivably zombie with its head laser, if you can manage the damage spread. Its hard enough that i call it very minor, on top of which, the 9M can do it with 3 lasers, more than any other mech! I have managed that more than once in my 9M, and gotten kills, and boy does it feel good ;)

2nd: The awesome DOES have more armor (though I would put a bit more on the front of EITHER of those builds), but you need to be able to spread the damage effectively to notice.

3rd: The most directly noticeable is that the 8Q described here has better heat efficiency, and a higher max heat.

BONUS: I noticed that you gave that 8Q a BAP, which can be a benefit to your team when an ECM spider thinks he's being cute... ;)

I won't dispute that the Awesome is tough to use effectively compared to other assaults, but to be honest, I found the T-Bolt to be just as lacking compared to other heavies. Everything I did with the jumping T-bolt I could do and better in my Quickdraw 4-H (bet most people would argue this point :P).

As to the OP's question, I rarely (though sometimes, I'll admit) have this problem. And my Awesome 9M, the only assault I owned for a while, runs only medium and large lasers, which forces me to face my targets longer than many other weapons. The awesome swings its torso pretty fast, and if you combine that with leg turning and speed changes, you can almost always shed the left arm before losing anything else!

#46 Satan n stuff

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Posted 03 May 2014 - 03:42 AM

View PostMystere, on 02 May 2014 - 06:53 AM, said:

Awesomes are meant to be piloted only by those who are truly awesome. Why else would it be called such?






:unsure: :P :D

The 8R is actually my highest scoring mech ever, dealing well over 1000 damage on average with the highest scores being just under 2000, but that was before ghost heat and with 1.8 damage LRMs, I doubt I could score that high now.
My other Awesomes were pretty good too. You can get some serious firepower out of them if you don't worry about heat efficiency much, and it turns out that having to hide after every single alpha massively improves your odds of survival. In a lance brawl opening with a 50-80 damage alpha helps bring down the first focused target almost instantly provided you aim it well enough, your more heat efficient buddies can then cut down the next one while you hold back a bit for an alpha on the third or fourth target. Things get dicey when you don't have time to cool down, but I've done just fine with a 56 alpha heat 8Q on the hottest maps. Kept shutting down from the heat but with everyone else in front of you unloading on the enemy you're not as likely to get focused.





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