As above and referring to the IS Awesome mech. I'm not sure if this was by design, if it happens with all mechs or it is a bug.
It seems you might as well have a 100 ton mech as an 80 tonner is useless.
The awesome is very wide and decently short so it makes the torso the very easy to hit, also the CT hitbox is still fairly large.
But with that said if your dieing that quickly with little damage to anything but CT you need to learn how to torso twist more and spread your damage. Don't just run around facing the enemy letting them funnel shots straight to your core.
This is a pretty important part of combat in MWO for all mechs
The huge CT would be not that big of a problem if the engine restrictions weren't that harsh on all awesomes excep the 9M.
With such a huge CT XL-Engines would be great, but what's a XL engine good for when you max out at 300/310....
PS: Awesome "veteran" here who loves playing his Big Berthas since closed beta.
You're an ****** arn't you? this is the second post of yours I've read like this. Stop with the elitist nonsense and stop posting for the day/year... you're done. Your points been made, and you can quit being a jerk.
Cause the build has a perfect torso for centering crosshairs on!
Yup, she isn't known as a "Barn Door" for nothing. Big square body with the cockpit in the middile. Might as well be a big dart board with legs and arms.
The Awesome's CT is a munitions magnet. That's the only thing I can figure. It's CT is so massive that it has its own gravitational pull.
LOL! I just watched a Documentary on that type of thing. Turns out there is a pair of neighboring Black Holes in our own galaxy that are jealous of how awesome the Awesome's Gravitational pull is...
The Not Awesome is actually wider for it's height than an Atlas.
Flipping between them in Mechlab illustrates the problem of the Not Awesome's massive STs for what they are. The Atlas like a really buff guy Vs. The Awesome almost straight up and down in it's girth. There's nothing about the Awesome model that narrows it's target profile, which is what makes it so bloody easy to hit on each of it's torsos.
I remember pre "buff"" when the head hit box was even worse. I could head shot Not Awesomes, at 800 meters pretty reliably....on the run.
I'm not committing another double XP weekend to master 2 more variants of the Awesome (already mastered 3). Don't even think about it!
I've mastered all of them except for the Pretty Baby. And I'd totally own that one, too, if it had another energy mount. Sadly, I can do everything that the PB can do in the 8V only at a much slower speed.
Anyway, I'm awesome enough for the Awesome as I scored #7 in the 1st Assaults vs. The World tourney in the AWS category. Not bad, if I do say so myself. Granted, my scores were getting smoked by the hordes of Stalkers and Atlases, at the time. But, I still feel pretty good about it and do drive my 9M and 8V.
The Awesome is taller than it is wide. But here, it is nearly as wide as it is tall.
It wouldn't be so bad if the height and width were not so far off.
Here, an Awesome makes a charge next to an Atlas. Their CTs are about the same size in appearance.
This brings up the next issue. Hit boxes.
The other is hitboxes.
Spoiler
With Carrion Crows' request for more intelligent hitbox design... we only got 8...maybe 12 mechs done? Nothing has been done since Mid December, where the excuse was the man who does the hitboxes was "on vacation." Nothing since. Nothing. I realize they may be busy with other things, but this isn't a programmer task, it's a modeller's task. I know they're busy pumping out the clan mechs, but it'll be hard to consider things balanced without appropriate hitboxes.
But since we're on the hitbox, here is the old hitbox for the Awesome (and Atlas and Victor).
Spoiler
As you can see, there's something pretty wrong there.
Here's the current hitboxes with a focus on CT and legs.
The "brown" represents the curve of the body jutting out. Notice the Awesome still encompasses it, but the Atlas does not. The Awesome is not only easy to hit from the front, it is also easy to hit the CT from the side as it sticks out MUCH farther than the arm's shield, making the entire notion impossible to use advantageously. Both the weapon pods of the side torsos and the CT itself 'jut out' similar to a Dragon. PGI won't increase the side torsos farther as it'd make them impossible to use with XL engines.
Carrion Crow had this solution in mind before the changes were made. Clearly it did not happen. It would make the arms easier to destroy. However since those big shoulder pods would remain after the arms are destroyed, it would actually reduce all damage being transferred from those areas to the side torsos by 50%, akin to the advantages that the Centurion gets. That effect has no baring on typical direct fire and instead exclusively benefit in protection against LRMs. Now look at the 'angles' around the light Blue side torso. See how the curve of the CT is encompassed as a side torso, so that only the flattest panel of the chest is 'Center Torso'? The point of this is that other than aiming for its head, it'd be impossible to hit the CT from the side.
Interesting, isn't it?
Now for two other common easy to kill center torso complaints.
The Dragon and the Catapult. Note for them, I did not bother to mark the pelvis hitboxes. But they have that U or V shaped Pelvis "bikini" that Paul is so fond of.
The Catapult.
Spoiler
Old.
Quoting Paul.
Quote
Catapult (Pelvis area split for leg/CT distribution, increased the size of leg penetrating the hip by 5%, head hitbox reduced by 20% (yes it was that oversized) )
Current.
And for fun, Carrion's idea.
The Dragon.
Spoiler
Old.
Current. Blue for CT, purple for ST. Notice it goes down the side, but leaves the CT quite exposed as a large cube-like thing.
And for fun, Carrion's idea.
as much as i love the awesome in table top games it absolutely sucks in MWO. not too long ago i took my pretty baby for a spin even after the hit box adjustments and got bombed by missiles and only missiles every missile hit my CT had no other damage indicating anywhere else when i died you get that screen that says what hit you well it was all missiles id like to kid myself and say there was some direct fire weapons in there but as i was behind a hill with cover no direct fire could get me even the spotting mech was too far away to hurt me with his small lasers. the awesome just plain sucks it was my first mech i bought when upgradng from trials i bought the hero and regret it every day since.
Wide and "long" mechs are the easiest to hit in the game. This is a problem for Jenners and Ravens (compared to other lights) Kintaros, Cicadas and Centurions for mediums , Dragons, Catapults, Jagermechs for heavies, Awesomes, Battlemasters and Stalkers for assaults.
Tall matters only for LRM cover. Too tall mechs get hit easier because cover is less functional and doesn't affect as much the ability to hit with up and down action as much as side to side action does..