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Why Does An "awesome" Mech Always Die 99% Of The Time In The Centre Torso Before Anything Else Gets Hit?

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#21 Mystere

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Posted 02 May 2014 - 06:53 AM

Awesomes are meant to be piloted only by those who are truly awesome. Why else would it be called such?






;) :D :D

Edited by Mystere, 02 May 2014 - 06:54 AM.


#22 Lucian Nostra

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Posted 02 May 2014 - 07:03 AM

View PostLuca M Pryde, on 02 May 2014 - 05:00 AM, said:

As above and referring to the IS Awesome mech. I'm not sure if this was by design, if it happens with all mechs or it is a bug.

It seems you might as well have a 100 ton mech as an 80 tonner is useless.


The awesome is very wide and decently short so it makes the torso the very easy to hit, also the CT hitbox is still fairly large.

But with that said if your dieing that quickly with little damage to anything but CT you need to learn how to torso twist more and spread your damage. Don't just run around facing the enemy letting them funnel shots straight to your core.

This is a pretty important part of combat in MWO for all mechs

#23 TexAce

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Posted 02 May 2014 - 07:46 AM

The huge CT would be not that big of a problem if the engine restrictions weren't that harsh on all awesomes excep the 9M.
With such a huge CT XL-Engines would be great, but what's a XL engine good for when you max out at 300/310....

PS: Awesome "veteran" here who loves playing his Big Berthas since closed beta.

Edited by TexAss, 02 May 2014 - 07:48 AM.


#24 Davers

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Posted 02 May 2014 - 07:49 AM

View PostJade Kitsune, on 02 May 2014 - 06:20 AM, said:


You're an ****** arn't you? this is the second post of yours I've read like this. Stop with the elitist nonsense and stop posting for the day/year... you're done. Your points been made, and you can quit being a jerk.


What? Just trying to help out a new player. ;)

#25 Deathlike

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Posted 02 May 2014 - 07:54 AM

What's sad is I did like the 9M, while realizing the 8Q is already obsoleted by the Thunderbolt-5SS.

True story.

Edit: Fun smurfy comparisons made!

Classic:
AWS-8Q

Better Alternative:
TDR-5SS

Edited by Deathlike, 02 May 2014 - 07:59 AM.


#26 Mister Blastman

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Posted 02 May 2014 - 07:54 AM

View PostLuca M Pryde, on 02 May 2014 - 05:00 AM, said:

As above and referring to the IS Awesome mech. I'm not sure if this was by design, if it happens with all mechs or it is a bug.

It seems you might as well have a 100 ton mech as an 80 tonner is useless.


The only thing Awesome about the Awesome is how Awesomely it dies, over and over.

#27 MeiSooHaityu

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Posted 02 May 2014 - 08:00 AM

View PostJoseph Mallan, on 02 May 2014 - 05:01 AM, said:

Cause the build has a perfect torso for centering crosshairs on!


Yup, she isn't known as a "Barn Door" for nothing. Big square body with the cockpit in the middile. Might as well be a big dart board with legs and arms.

#28 Odins Fist

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Posted 02 May 2014 - 08:00 AM

View PostLuca M Pryde, on 02 May 2014 - 05:00 AM, said:

As above and referring to the IS Awesome mech. I'm not sure if this was by design, if it happens with all mechs or it is a bug.

It seems you might as well have a 100 ton mech as an 80 tonner is useless.


I see someone bought an Awesome or ran one, and found out the name doesn't exactly represent it.

#29 Almond Brown

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Posted 02 May 2014 - 08:06 AM

View PostRhaythe, on 02 May 2014 - 05:07 AM, said:

The Awesome's CT is a munitions magnet. That's the only thing I can figure. It's CT is so massive that it has its own gravitational pull.


LOL! I just watched a Documentary on that type of thing. Turns out there is a pair of neighboring Black Holes in our own galaxy that are jealous of how awesome the Awesome's Gravitational pull is... ;)

#30 Trauglodyte

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Posted 02 May 2014 - 09:43 AM

View PostLuca M Pryde, on 02 May 2014 - 05:00 AM, said:

As above and referring to the IS Awesome mech. I'm not sure if this was by design, if it happens with all mechs or it is a bug.

It seems you might as well have a 100 ton mech as an 80 tonner is useless.


You're obviously not awesome enough for the Awesome.

#31 Deathlike

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Posted 02 May 2014 - 09:45 AM

View PostTrauglodyte, on 02 May 2014 - 09:43 AM, said:

You're obviously not awesome enough for the Awesome.


I'm not committing another double XP weekend to master 2 more variants of the Awesome (already mastered 3). Don't even think about it!

#32 Mavairo

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Posted 02 May 2014 - 09:56 AM

The Not Awesome is actually wider for it's height than an Atlas.
Flipping between them in Mechlab illustrates the problem of the Not Awesome's massive STs for what they are. The Atlas like a really buff guy Vs. The Awesome almost straight up and down in it's girth. There's nothing about the Awesome model that narrows it's target profile, which is what makes it so bloody easy to hit on each of it's torsos.

I remember pre "buff"" when the head hit box was even worse. I could head shot Not Awesomes, at 800 meters pretty reliably....on the run.

#33 RussianWolf

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Posted 02 May 2014 - 09:57 AM

I don't know...... Some of us seem to be okay with them.



#34 Deathlike

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Posted 02 May 2014 - 09:58 AM

View PostMavairo, on 02 May 2014 - 09:56 AM, said:

I remember pre "buff"" when the head hit box was even worse. I could head shot Not Awesomes, at 800 meters pretty reliably....on the run.


It sounds like plastic surgery happened.

;)

#35 Trauglodyte

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Posted 02 May 2014 - 10:20 AM

View PostDeathlike, on 02 May 2014 - 09:45 AM, said:


I'm not committing another double XP weekend to master 2 more variants of the Awesome (already mastered 3). Don't even think about it!


I've mastered all of them except for the Pretty Baby. And I'd totally own that one, too, if it had another energy mount. Sadly, I can do everything that the PB can do in the 8V only at a much slower speed.

Anyway, I'm awesome enough for the Awesome as I scored #7 in the 1st Assaults vs. The World tourney in the AWS category. Not bad, if I do say so myself. Granted, my scores were getting smoked by the hordes of Stalkers and Atlases, at the time. But, I still feel pretty good about it and do drive my 9M and 8V.

Edited by Trauglodyte, 02 May 2014 - 10:22 AM.


#36 Koniving

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Posted 02 May 2014 - 02:55 PM

There were two issues here.

One was the scale.
Spoiler


The other is hitboxes.
Spoiler

Edited by Koniving, 02 May 2014 - 05:49 PM.


#37 Alaskan Nobody

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Posted 02 May 2014 - 02:58 PM

View PostKoniving, on 02 May 2014 - 02:55 PM, said:

The Awesome is not only easy to hit from the side.

That sentence feels unfinished somehow...am I missing something?

#38 Koniving

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Posted 02 May 2014 - 03:08 PM

View PostShar Wolf, on 02 May 2014 - 02:58 PM, said:

That sentence feels unfinished somehow...am I missing something?

Had a power flicker so I hit post before I was done; bad storm out.

Check it now.

#39 Justy Starflare

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Posted 02 May 2014 - 03:11 PM

as much as i love the awesome in table top games it absolutely sucks in MWO. not too long ago i took my pretty baby for a spin even after the hit box adjustments and got bombed by missiles and only missiles every missile hit my CT had no other damage indicating anywhere else when i died you get that screen that says what hit you well it was all missiles id like to kid myself and say there was some direct fire weapons in there but as i was behind a hill with cover no direct fire could get me even the spotting mech was too far away to hurt me with his small lasers. the awesome just plain sucks it was my first mech i bought when upgradng from trials i bought the hero and regret it every day since.

#40 Kjudoon

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Posted 02 May 2014 - 03:34 PM

Wide and "long" mechs are the easiest to hit in the game. This is a problem for Jenners and Ravens (compared to other lights) Kintaros, Cicadas and Centurions for mediums , Dragons, Catapults, Jagermechs for heavies, Awesomes, Battlemasters and Stalkers for assaults.

Tall matters only for LRM cover. Too tall mechs get hit easier because cover is less functional and doesn't affect as much the ability to hit with up and down action as much as side to side action does..





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