Edited by Mystere, 02 May 2014 - 06:54 AM.
Why Does An "awesome" Mech Always Die 99% Of The Time In The Centre Torso Before Anything Else Gets Hit?
#21
Posted 02 May 2014 - 06:53 AM
#22
Posted 02 May 2014 - 07:03 AM
Luca M Pryde, on 02 May 2014 - 05:00 AM, said:
It seems you might as well have a 100 ton mech as an 80 tonner is useless.
The awesome is very wide and decently short so it makes the torso the very easy to hit, also the CT hitbox is still fairly large.
But with that said if your dieing that quickly with little damage to anything but CT you need to learn how to torso twist more and spread your damage. Don't just run around facing the enemy letting them funnel shots straight to your core.
This is a pretty important part of combat in MWO for all mechs
#23
Posted 02 May 2014 - 07:46 AM
With such a huge CT XL-Engines would be great, but what's a XL engine good for when you max out at 300/310....
PS: Awesome "veteran" here who loves playing his Big Berthas since closed beta.
Edited by TexAss, 02 May 2014 - 07:48 AM.
#24
Posted 02 May 2014 - 07:49 AM
Jade Kitsune, on 02 May 2014 - 06:20 AM, said:
You're an ****** arn't you? this is the second post of yours I've read like this. Stop with the elitist nonsense and stop posting for the day/year... you're done. Your points been made, and you can quit being a jerk.
What? Just trying to help out a new player.
#26
Posted 02 May 2014 - 07:54 AM
Luca M Pryde, on 02 May 2014 - 05:00 AM, said:
It seems you might as well have a 100 ton mech as an 80 tonner is useless.
The only thing Awesome about the Awesome is how Awesomely it dies, over and over.
#28
Posted 02 May 2014 - 08:00 AM
Luca M Pryde, on 02 May 2014 - 05:00 AM, said:
It seems you might as well have a 100 ton mech as an 80 tonner is useless.
I see someone bought an Awesome or ran one, and found out the name doesn't exactly represent it.
#29
Posted 02 May 2014 - 08:06 AM
Rhaythe, on 02 May 2014 - 05:07 AM, said:
LOL! I just watched a Documentary on that type of thing. Turns out there is a pair of neighboring Black Holes in our own galaxy that are jealous of how awesome the Awesome's Gravitational pull is...
#30
Posted 02 May 2014 - 09:43 AM
Luca M Pryde, on 02 May 2014 - 05:00 AM, said:
It seems you might as well have a 100 ton mech as an 80 tonner is useless.
You're obviously not awesome enough for the Awesome.
#32
Posted 02 May 2014 - 09:56 AM
Flipping between them in Mechlab illustrates the problem of the Not Awesome's massive STs for what they are. The Atlas like a really buff guy Vs. The Awesome almost straight up and down in it's girth. There's nothing about the Awesome model that narrows it's target profile, which is what makes it so bloody easy to hit on each of it's torsos.
I remember pre "buff"" when the head hit box was even worse. I could head shot Not Awesomes, at 800 meters pretty reliably....on the run.
#33
Posted 02 May 2014 - 09:57 AM
#35
Posted 02 May 2014 - 10:20 AM
Deathlike, on 02 May 2014 - 09:45 AM, said:
I'm not committing another double XP weekend to master 2 more variants of the Awesome (already mastered 3). Don't even think about it!
I've mastered all of them except for the Pretty Baby. And I'd totally own that one, too, if it had another energy mount. Sadly, I can do everything that the PB can do in the 8V only at a much slower speed.
Anyway, I'm awesome enough for the Awesome as I scored #7 in the 1st Assaults vs. The World tourney in the AWS category. Not bad, if I do say so myself. Granted, my scores were getting smoked by the hordes of Stalkers and Atlases, at the time. But, I still feel pretty good about it and do drive my 9M and 8V.
Edited by Trauglodyte, 02 May 2014 - 10:22 AM.
#36
Posted 02 May 2014 - 02:55 PM
One was the scale.
The other is hitboxes.
Edited by Koniving, 02 May 2014 - 05:49 PM.
#39
Posted 02 May 2014 - 03:11 PM
#40
Posted 02 May 2014 - 03:34 PM
Tall matters only for LRM cover. Too tall mechs get hit easier because cover is less functional and doesn't affect as much the ability to hit with up and down action as much as side to side action does..
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